- Penryn Campus
- 3 years full-time
- Direct line
- 01326 254350
Build the skills you need to turn your passion into a profession. You'll work with us to decide which route through the course matches your interests before putting your experience into practice to make completed games.
You'll be working on game projects from day one. Game development demands a huge range of skills brought together to produce a final product. You'll be introduced to core skills in your first year while also specialising further in your second year, leading to one of the following degrees:
|BA(Hons) Game Development: Art||W281|
|BA(Hons) Game Development: Animation||W282|
|BA(Hons) Game Development: Audio||W283|
|BA(Hons) Game Development: Design||W284|
|BA(Hons) Game Development: Programming||W285|
|BA(Hons) Game Development: Writing||W286|
As you progress, project teamwork is at the heart of your learning experience, as recommended and supported by the industry. You'll learn the industry by making games from concept to completion, ready to bring to market. Tutors have substantial industry experience and will offer a unique insight into the industry to help you build contacts.
- Work in multi-skilled teams to produce completed games
- Change your specialism at any point in your first year
- Use professional facilities and software
- Gain fluency in communicating your game ideas
- Develop commercial awareness
- Learn from industry leaders
Fees, Costs and Funding
£9,250 - full-time UK/EU
£15,000 - full-time international
Typical course costs
£100 - Recurring annual costs
£300 - Optional study visits and placements for the course duration
Additionally, if you need to bring equipment or materials with you, these will be outlined in your Welcome Letter
The figures above don't include accommodation and living costs
For information about funding available, please visit our undergraduate funding page
How to Apply
You'll need to apply via ucas using University code F33
Find out what we are looking for in a successful applicant for this course.
All UK/EU applications must be made through UCAS by 15 January. Late applications will be considered if there are places available on the course.
International fee payers may apply after the deadline but are encouraged to apply as early as possible, to have plenty of time to make visa and travel arrangements.
We will review your application by looking at your predicted grades, personal statement, qualifications, and references. If you receive an offer then you will be invited to attend a post offer visit day.
A typical offer is between 104 and 120 UCAS points for entry to undergraduate courses, primarily from Level 3 equivalent qualifications such as A levels, a BTEC Extended Diploma or a Foundation Diploma.
You can check how many points your qualifications are worth using the online UCAS Tariff Calculator
Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed. We encourage you to get in touch if you are predicted points below this range, thinking about transferring from another institution, or if you have other qualifications or professional experience as we may be able to consider you. More information is available on our Apply page
English language requirements
You must have a minimum of Grade 4 (or C) or above in GCSE English Language, or equivalent, for entry to our undergraduate courses.
If English is not your first language, we accept a range of recognised language qualifications that are equivalent to the IELTS Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. If you require a Tier 4 student visa to study in the UK, you must take an approved Secure English Language Test (SELT) to fulfil government visa requirements. Please read more about language requirements on our Apply page
Our Applicant Services team are here to help you with advice and guidance throughout your application journey. We invite you to contact them with any questions you may have.
+44 (0)1326 213730
Online enquiry form
How the course is taught
Game development demands a huge range of skills to be brought together to produce a publishable game. A flavour of all these skills will be tasted in your first year, enabling you to communicate effectively with development team members. You’ll also specialise in one of six areas that are integral to game development. If you have enrolled for Design, Art and Animation routes you will share some further specialist modules in the first year to ensure you pursue the right route for your interests. You'll move from 2D to 3D as the course progresses, with project team work at the heart of your learning experience.
How you'll spend your time
|Year||Time spent in timetabled teaching and learning activity||Time spent in guided independent study||Time spent on placements|
How you'll be assessed
|Year||Assessment by written exams||Assessment by practical exams||Assessment by coursework|
Given the diversity of the field, we ask students to select one of six areas to focus on during their studies. This pathway should reflect the area of the game development process that most interests you. You'll move from small projects to games with more challenging scope as the course progresses, with team-led projects at the heart of the learning experience.
In addition, you'll have modules appropriate to your specialism. For those enrolled on Animation, Audio and Writing routes, you'll share specialist modules in the first year with students from those departments to ensure you pursue the right route for your interests. Changing routes is possible throughout the first year.
- BA(Hons) Game Development: Art
- BA(Hons) Game Development: Animation
- BA(Hons) Game Development: Audio
- BA(Hons) Game Development: Design
- BA(Hons) Game Development: Programming
- BA(Hons) Game Development: Writing
BA(Hons) Game Development: Art
Ideally suited to those who have a passion for both art and games, successful applicants to this route will have Art or Game Art qualifications. Visual design lies at the heart of most games from concept to completion. This route will teach you the core abilities required to become a skilled game artist, from concept art to character and environment modelling, both 2D and 3D, using industry-standard packages, processes and pipelines. You'll graduate with a professional portfolio, developed in concert with a multi-discipline team of other developers so you can show your work in context.
BA(Hons) Game Development: Animation
Animation brings characters and worlds to life, no matter how fantastic they may be. This route focuses on 2D and 3D animation, one of the most sought after skillsets in the gaming industry. You'll graduate with a portfolio of game animation, which you'll have worked on closely with other artists, designers, programmers, writers and sound artists, giving you a thorough understanding of the animation pipeline and its place in the broader context of game development. Previous qualifications in art, media and/or ICT provide a good grounding for this route.
BA(Hons) Game Development: Audio
Music and sound effects create the atmosphere necessary for games to become immersive experiences and are often used as a means of feedback on a player's actions. If you recognise the importance of audio in games and want to make sound environments and scores to electrify players, then this is the route for you. You'll graduate with a portfolio of audio for a number of completed games on which you have worked closely with a multi-disciplined development team and have first-hand experience of the development pipeline. Previous qualifications in music provide good grounding for this route.
BA(Hons) Game Development: Design
If working out the rules, systems, puzzles and challenges that shape a player's experience in a game is what you get excited about, then Game Development: Design is for you. You'll graduate having had extensive experience as a game designer from paper concept to the finished article, with a portfolio of completed games on which you have worked closely with all the other development team disciplines. No specific subject area is required for this route in terms of previous qualifications, but a good, passionate understanding of games and the ability to understand and interpret software is advantageous.
BA(Hons) Game Development: Programming
Digital games are only possible because of the programming skills that turn imagination into reality. This route allows you to learn programming and apply that knowledge to the specific context of making games in a team. If games are your passion and you want to become a games programmer, rather than take a more generic computing degree, then this is the route for you. You'll learn to program in C# and work with animators, artists, designers, sonic artists and writers to make completed games. Our programming course is designed to be highly accessible, and anyone with the desire to put in the work to learn to code can flourish on it. Certainly, a background in doing some IT, Computing or Maths will prove helpful if you choose this route.
BA(Hons) Game Development: Writing
Back stories, dialogue, quest texts, story arcs - digital games tell powerful stories unlike any other medium and need writers that can forge ahead in this burgeoning area of expertise. If writing for games is your dream job, then this is the route for you. You'll learn essential creative writing skills, and look into how these transition into the specific context of writing for games . As a game writer you'll work with a full, multi-disciplined development team to make completed games, but you'll often be expected to pitch in as a designer or developer beyond the story. Previous qualifications in the area of English provide a good grounding for this route.
What you'll do
We'll introduce you to the major components of digital games and game development. You'll learn about what is needed to make a game, about asset creation, project management methodology and pipelines, pitching game ideas and theories exploring what games are and how they engage players. You'll develop specialist skills relevant to your chosen route and practise those skills in cross-disciplinary groups where you'll pitch a game concept to tutors and make a game together.
- Game development - principles, roles and commercial context
- Reading games - concepts, theories and approaches to game analysis
- Route module - developing technical skills through practice
With greater confidence in your various skills, in your second year you’ll tackle a larger game project, working in a multi-skilled group, as occurs in professional game development. Made over the entire year, this extended project will allow you to research and experiment with various approaches and create innovative features. You’ll investigate theoretical strategies to player experience and will learn more about the games industry, what currently drives game development and trends from visiting industry professionals. You’ll continue to develop your specialist skills to inform your game making practice.
- Game form & player experience - theory to support your practical work
- Group project - develop your route skills in a solo project
- Route module - further your specialist knowledge through workshops
The Major Project lies at the heart of year three, which sees you work in teams to produce a completed, potentially publishable game, as well as complete a smaller personal game project. You'll pitch those games to industry professionals, who will provide feedback on the work. You'll research a topic relevant to your game project and write an essay investigating the topic through the lens of theory. You'll also benefit from an industry mentor to sharpen your insight into working in the game industry and help you build contacts for your career after graduation.
- Games as culture - engage in the place of games in culture, from ethics to representation
- Major game project - the majority of this year is the building of a potentially publishable game project by your team
- Professional practice - learn about working in the sector and how to establish an indie games company through industry mentoring
Our game development studios house the latest technology
- Modern Development PCs equipped for game creation in our teaching spaces and studios
- Industry-standard game engines including Unity and Unreal 4
- Industry standard software including Zbrush, Blender and Adobe Suite
You’ll be taught by a dedicated team of game practitioners and academics. Collectively, their experience spans roles at Square-Enix, Io-Interactive, Riot Games, ZeniMax/Bathesda, Blizzard Entertainment and Octopus 8 Studios, having worked on titles such as Hitman, League of Legends, World of Warcraft and Final Fantasy XII. You’ll also benefit from their extensive research expertise and pioneering approaches to game studies.
Teamwork features heavily to reflect industry operations. Game making is the primary form of assessment.
- Continuous assessment with no formal examinations
- Visual, verbal and written assignments
- Portfolio of project work
We anticipate that graduates will work within the games industry, either working within established studios or as self-employed game developers in the following roles (dependent on route):
- Audio Producer
- Game/Level Designer
- Technical Artist
- Postgraduate research
- Digital media industry
Student mentor scheme
Falmouth's student mentor scheme matches new starters with a second year student, to help you settle in and find your feet.
Our mentors can be reached on the Game Development BA(Hons) Facebook group.
They'll help with topics like living in Cornwall, what to expect at Falmouth, and the course itself.
You'll need to join the groups before you can post. If you don't have access to Facebook, please email your name and proposed course to email@example.com