Head of Games & Head of Games Incubation

Brian McDonald is Head of Games and the Games Incubator Programme at Falmouth University.

Brian has been teaching Video Game Development for over 18 years, and has taught Graphics Programming, Game Production, Prototyping, and Game Studies. He is currently delivering the Final Year Pre-Production & Production modules, where students work in cross-disciplinary teams to develop market-ready digital products and services. His current research interests include Incubation, Game Jams and Teamworking.

Brian is a keen advocate for the Games Development Community. He was elected to serve on the board of IGDA Scotland from 2013 - 2016. In this role, he helped bring together Game Developers from around Scotland by organising monthly meetings and developer talks. He has also been a local, regional and global organiser with Global Game Jam since its inception in 2009

External Links

Contact details

Telephone 01326 254204

Qualifications

Qualifications

Year Qualification Awarding body
2005 PgD Games Technology Glasgow Caledonian University
2004 BSc Computing Glasgow Caledonian University

Research Interests

Research interests and expertise

Creative Hubs
Game Jam and Hackathons
Computer Science Education

Research Topics

  • Computing
  • Digital Games Design
  • Education

Research Outputs

Publications and research outputs

  • Gilbert, Cole

    Scott, Michael, (2024), Exploring the Relationship between Debugging Self-Efficacy and CASE Tools for Novice Troubleshooting, In: UKICER '24: Proceedings of the 2024 Conference on United Kingdom & Ireland Computing Education Research, ACM, UK, ISBN: not known
  • Scott, Michael

    Powley, Edward, (2019), Nurturing Collaboration in an Undergraduate Computing Course with Robot-themed Team Training and Team Building, In: CEP '19: Proceedings of the 3rd Conference on Computing Education Practice, ACM Press, New York, pp. 5, ISBN: 9781450366311, ISSN: Unknown
  • McDonald, Brian and Moffat, David

    (2016), Using Sentiment Analysis to track reaction to the Global Game Jam Theme published in Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, In: GJH&GC '16, March 13 2016, San Francisco, CA, USA, ACM, USA, pp. 50-53, ISBN: 978-1-4503-4083-0
  • Mitchell, Alexander

    Scott, Michael, (2023), Peer Evaluation in Group Projects: Insight into Effective Student Critique and Feedback, In: AdvanceHE Assessment and Feedback Symposium, 7th November 2023, Reading, UK, (Submitted)
  • McDonald, Brian

    Brown, Douglas, (2022), The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision, Athens, Greece
  • Wearn, Nia and McDonald, Brian

    (2016), Ethos of location and its implication to the motivators of Global Games Jam participants, San Francisco, USA
  • McDonald, Brian and Law, Robert

    (2014), Game Jams: How can they influence Software Development Curricula?, In: Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games, California, USA, pp. 1-4
  • Shaprio, Angela, McDonald, Brian and Johnson, Aidan

    (2013), Gathering the Voices: Disseminating the Message of the Holocaust for the Digital Generation, Nice, France
  • McDonald, Brian

    Summerley, Rory, (2024), Perceived Foolishness: How Does the Saltybet Community Construct AI vs AI Spectatorship?, In: Games and Culture, SAGE Publications, Online, 0 (0), ISSN: 1555-4139
  • Shapiro, Angela, McDonald, Brian and Johnston, Aidan

    (2014), Gathering the voices : disseminating the message of the Holocaust for the digital generation by applying an interdisciplinary approach, In: Social Sciences, Special Issue, New Media and Social Learning, MDPI, Bael, Switzerland, 3 (3), pp. 499-513, ISSN: 2076-0760

Teaching

Areas of teaching

  • Game Programming
  • Game Design
  • Graphics Programming
  • Game Production

Courses taught

  • Game Development BA(Hons)