Brian McDonald
Head of Games & Head of Games Incubation
Brian McDonald is Head of Games and the Games Incubator Programme at Falmouth University.
Brian has been teaching Video Game Development for over 18 years, and has taught Graphics Programming, Game Production, Prototyping, and Game Studies. He is currently delivering the Final Year Pre-Production & Production modules, where students work in cross-disciplinary teams to develop market-ready digital products and services. His current research interests include Incubation, Game Jams and Teamworking.
Brian is a keen advocate for the Games Development Community. He was elected to serve on the board of IGDA Scotland from 2013 - 2016. In this role, he helped bring together Game Developers from around Scotland by organising monthly meetings and developer talks. He has also been a local, regional and global organiser with Global Game Jam since its inception in 2009
External Links
Qualifications
Qualifications
Year | Qualification | Awarding body |
---|---|---|
2005 | PgD Games Technology | Glasgow Caledonian University |
2004 | BSc Computing | Glasgow Caledonian University |
Research Interests
Research interests and expertise
Creative Hubs
Game Jam and Hackathons
Computer Science Education
Research Topics
- Computing
- Digital Games Design
- Education
Research Outputs
Publications and research outputs
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Gilbert, Cole
Scott, Michael, (2024), Exploring the Relationship between Debugging Self-Efficacy and CASE Tools for Novice Troubleshooting, In: UKICER '24: Proceedings of the 2024 Conference on United Kingdom & Ireland Computing Education Research, ACM, UK, ISBN: not known -
Scott, Michael
Powley, Edward, (2019), Nurturing Collaboration in an Undergraduate Computing Course with Robot-themed Team Training and Team Building, In: CEP '19: Proceedings of the 3rd Conference on Computing Education Practice, ACM Press, New York, pp. 5, ISBN: 9781450366311, ISSN: Unknown -
McDonald, Brian and Moffat, David
(2016), Using Sentiment Analysis to track reaction to the Global Game Jam Theme published in Proceedings of the International Conference on Game Jams, Hackathons, and Game Creation Events, In: GJH&GC '16, March 13 2016, San Francisco, CA, USA, ACM, USA, pp. 50-53, ISBN: 978-1-4503-4083-0
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Mitchell, Alexander
Scott, Michael, (2023), Peer Evaluation in Group Projects: Insight into Effective Student Critique and Feedback, In: AdvanceHE Assessment and Feedback Symposium, 7th November 2023, Reading, UK, (Submitted) -
McDonald, Brian
Brown, Douglas, (2022), The Kerdroya Postmortem: Navigating the Labyrinth of Co-creative Design and Collective Vision, Athens, Greece -
Wearn, Nia and McDonald, Brian
(2016), Ethos of location and its implication to the motivators of Global Games Jam participants, San Francisco, USA -
McDonald, Brian and Law, Robert
(2014), Game Jams: How can they influence Software Development Curricula?, In: Workshop Proceedings of the 10th International Conference on the Foundations of Digital Games, California, USA, pp. 1-4 -
Shaprio, Angela, McDonald, Brian and Johnson, Aidan
(2013), Gathering the Voices: Disseminating the Message of the Holocaust for the Digital Generation, Nice, France
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McDonald, Brian
Summerley, Rory, (2024), Perceived Foolishness: How Does the Saltybet Community Construct AI vs AI Spectatorship?, In: Games and Culture, SAGE Publications, Online, 0 (0), ISSN: 1555-4139 -
Shapiro, Angela, McDonald, Brian and Johnston, Aidan
(2014), Gathering the voices : disseminating the message of the Holocaust for the digital generation by applying an interdisciplinary approach, In: Social Sciences, Special Issue, New Media and Social Learning, MDPI, Bael, Switzerland, 3 (3), pp. 499-513, ISSN: 2076-0760
Teaching
Areas of teaching
- Game Programming
- Game Design
- Graphics Programming
- Game Production
Courses taught
- Game Development BA(Hons)