Lecturer: Games

As a self-taught, independent game developer, Ché’s background is in the arts. He sees himself as a ludic illustrator, harnessing the unique power of games as the most effective way to communicate with an audience. His games illustrating mental health issues have been his most successful.
 
Ché holds a BA in Illustration from the Cardiff School of Art and Design and an MA in Digital Games from Brunel University. He is currently a PhD student at Falmouth, studying new approaches to branching narrative in games.

External Links

Contact details

Qualifications

Qualifications

Year Qualification Awarding body
2015 MA Digital Games: Theory and Design: Merit Brunel University
2011 BA (Hons.) Illustration: 2:1 Cardiff School of Art and Design

Research Interests

Research interests and expertise

With my PhD topic being New Approaches to Branching Narrative in Computer Games, my current research focus is around game narratives and their associated techniques and mechanics (both digital and non-digital games). I am also interested in most digital games topics (including theory and design), with some previous focus on representation in games.

Research Topics

  • Digital Games Design
  • Digital Games theory
  • Game Mechanics
  • Games
  • Games and Storytelling
  • Narrative in games

Research Outputs

Events

2019

Falmouth University Spring Symposium - Speaker and Panellist: Deconstructing the Gamemaster

Events

2018

3D3 Falmouth Residential - Poster Presentation: The Virtual Gamemaster: A New Approach to Branching Narrative in Computer Games

Events

2018

3D3 Bristol Residential - Participant: Various workshops and discussions

Events

2018

Falmouth University Summer Symposium - Speaker and Panellist: Towards a Virtual Gamemaster

Events

2018

3D3 Lisbon Summer Intensive - Participant: Poem for Toby and an unreleased live action game titled #phdlife were the results of collaborative workshops

Events

2016

'How to Make Your Own RPGs' at Cardiff Anime & Gaming Con, Main Stage, on the importance of meaningful design and ludonarrative cohesion

Events

2015

'How to Make Your Own RPGs' at Cardiff Anime & Gaming Con, Main Stage, on the importance of meaningful design and ludonarrative cohesion

Events

2013

'What if Mario is a Jerk?' at dorkbot Cardiff #12, on the game design process and what to consider to maximise a game’s illustrative value

Events

2011

My game, 'The Cursed Caves', a ludic commentary on hero trope gaming and retro nostalgia, exhibited at Cardiff School of Art & Design Degree Show and presented at playARK

Professional Engagement

Independent professional practice

All relevant information is available here: https://mighty-chebo.itch.io/ and here: http://mightychebo.blogspot.co.uk/