Dr Michael Scott
Head of Computing
Dr Michael Scott is the Head of Computing at Falmouth University's Games Academy, leading Falmouth’s first-ever BSc(Hons) courses in Computing for Games and Immersive Computing as well as an innovative distance-learning MA in Creative App Development. As an internationally-recognized researcher, Michael leverages the skills and experience he developed reading computer science and digital games theory to investigate: game procedurality; accessible game interfaces; game jams; game-inspired pedagogical approaches; and immersive education. He is particularly interested in how lusory perspectives could be used to teach programming, having completed a PhD in this area, and can often be found experimenting with multimedia-based instructional technology to enrich the learning experiences of his students.
Previously, Michael worked at Emotional Robots during the development of iOS title Warm Gun, one of the first Unreal-based FPS games on the platform. After its release in 2011, he joined Brunel University London, where he taught Computer Science. While there, he also worked on several international research projects, including: P://SHIFT, examining the potential of transformed identity in games to enrich programming self-concept (EPSRC Doctoral Training Centre); VERITAS, developing virtual users and simulation tools for the analysis of interfaces designed for infotainment and other purposes (European Union FP7 Project); iSEE at Maiden Castle, focusing on creating an entertaining and personalised tour app for Maiden Castle in Dorchester (UK Technology Strategy Board); and ROSE, exploring the potential influences of personality and culture on multimedia perception of quality (National Research Foundation of Singapore). He also served as an associate editor for the Press Start journal, and was the technical administrator at Game Career Guide.
Michael currently serves on a several international committees and working groups convened by the Association of Computing Machinery, recently completing a systematic review of all of the academic literature on introductory computer programming published between 2003 and 2017, and publishing a comprehensive review of game development for computer science education. He also sits on the program committees for several international conferences such as the International Conference on Game Jams and Hackathons as well as the International Workshop on Advancing STEM Education through Game Creation. He is a reviewer for several prestigious conferences including the ACM Technical Symposium on Computer Science Education and ACM CHI, is the Senior Examiner for Computing and Information Systems at the ABMA, is the external examiner for TIGA-accredited game programming modules at Portsmouth University, and similarly for the computer games course at the University of the Creative Arts. He also holds funding from the Arts and Humanities Research Council together with Innovate UK to conduct research into the use of immersive technologies in GLAM spaces (gallaries, libraries, archives, and museums) to enhance education.