Dr Michael Scott
Head of Computing and Associate Professor of Computer Science Education
Dr Michael Scott is the Head of Computing and Associate Professor of Computer Science Education at Falmouth University, leading Falmouth’s first-ever BSc(Hons) courses in Computing for Games and Immersive Computing as well as convening innovative distance-learning MA courses related to Digital Creativity. As an internationally-recognized researcher, Michael leverages the skills and experience he developed reading computer science and digital games theory to investigate: game procedurality; accessible game interfaces; game jams; game-inspired pedagogical approaches; and immersive education. He is particularly interested in how lusory perspectives could be used to teach programming, having completed a PhD in this area, and can often be found experimenting with multimedia-based instructional technology to enrich the learning experiences of his students.
Previously, Michael worked at Emotional Robots during the development of iOS title Warm Gun, one of the first Unreal-based FPS games on the platform. After its release in 2011, he joined Brunel University London, where he taught Computer Science. While there, he also worked on several international research projects, including: P://SHIFT, examining the potential of transformed identity in games to enrich programming self-concept (EPSRC Doctoral Training Centre); VERITAS, developing virtual users and simulation tools for the analysis of interfaces designed for infotainment and other purposes (European Union FP7 Project); iSEE at Maiden Castle, focusing on creating an entertaining and personalised tour app for Maiden Castle in Dorchester (UK Technology Strategy Board); and ROSE, exploring the potential influences of personality and culture on multimedia perception of quality (National Research Foundation of Singapore). He also served as an associate editor for the Press Start journal, was the technical administrator at Game Career Guide, and was the Senior Examiner for Computing and Information Systems qualifications sponsored by the Association for Business Managers and Administrators (ABMA).
Michael's current research focuses on the use of immersive technologies in non-traditional educational contexts including galleries, libraries, archives, museums, and heritage sites. He has received funding from the Arts and Humanities Research Council, Innovate UK, and the Coastal Communities Fund to support this work. He also currently serves on several international committees and working groups convened by the Association of Computing Machinery (ACM), recently completing a systematic review of the academic literature on introductory computer programming, and a comprehensive review of game development for computer science education. He also sits on programme committees for several international conferences such as the International Conference on Game Jams and Hackathons as well as the International Workshop on Advancing STEM Education through Game Creation. He serves as reviewer for several prestigious conferences including the ACM Technical Symposium on Computer Science Education (SIGCSE), the ACM Conference on Innovation and Technology in Computer Science Education (ITiCSE), and the ACM Conference on Human Factors in Computing Systems (CHI), as well as journals such as Games & Culture, IEEE Transactions on Multimedia, IEEE Transactions on Education, and the Journal of Computer Assisted Learning. He is also the external examiner for TIGA-accredited game programming modules at Portsmouth University, and similarly for the computer games courses at the University of the Creative Arts.