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Creative Computing BSc(Hons)/BA(Hons)

Where wires cross, ideas spark

Key details
Location
Penryn Campus
Course duration
3 years / 4 years
Attendance
Full-time / Professional Placement
UCAS code
TBC
Subject to validation during this academic year
Yes

Course overview

Creative Computing BSc(Hons)/BA(Hons) is new for entry year 2026.

Creative Computing is for curious minds who view technology as a limitless canvas. At Falmouth University, you’ll experiment with technology to build digital experiences that excite audiences in new ways. Discover how computation can reimagine art, design and storytelling, whilst asking the big questions about how technology is shaping our culture and society.  

Collaboration is at the heart of the course. You will work across creative disciplines to explore creative coding, interactive systems, digital storytelling and immersive media, gaining hands-on experience with web technologies, artificial intelligence, machine learning, virtual reality and augmented reality environments alongside physical computing. 

Creative Computing graduates step into the world as innovators: experimental, ethically aware, and confident at crossing disciplinary boundaries. As a creative technologist, you'll be able to pursue digital storytelling, virtual production, immersive experiences, or interactive art. You’ll also be able to explore opportunities in games, apps, shows, media, festivals, exhibitions, visual effects and the wider creative technology sector.

Why study this course at Falmouth?

  • Creative: Turn ideas into real, interactive experiences that connect with audiences
  • Future-facing: Learn to think critically and work creatively with emerging technologies such as AI and XR
  • Flexible: Choose between a technically-focused BSc or an artistically-led BA, specialising through pathways in theatre, screen, or heritage to apply your skills to live performance, film and television, or cultural experiences
  • Ethically-aware: Explore how technology shapes culture, identity and the environment to design, make and critique digital work to be imaginative, inclusive and sustainable
  • Disruptive: Explore, experiment, prototype and play in a thriving creative environment where code, design and imagination collide to create the unexpected
  • Beginner-friendly: Gain confidence with coding, experiment with new ideas and grow your creative voice along the way
  • Connected: Collaborate with students from courses such as games, theatre, film, music, and performance to discover how creative ideas grow stronger through shared perspectives
  • Pioneering: Graduate as a confident maker, designer, and thinker, ready to shape creative projects in digital storytelling, virtual production, immersive experiences and beyond

What is Creative Computing?

At Falmouth, Creative Computing is about curiosity, craft and care. It’s the art of experimentation: shaping technology with imagination and social responsibility. You’ll explore how digital systems, materials and the physical world can interact in ways that are expressive, thoughtful and sustainable. Through prototyping, questioning and refinement, you’ll approach digital making as a craft that balances creativity with care for people and the planet. 

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Course details

You can choose to study this Creative Computing degree as either a BSc(Hons) or a BA(Hons). Both programmes give you broad experience of applying creative problem-solving to computing briefs, just like you would in industry.

Both the Creative Computing BSc and BA share a common first year, giving you a solid underpinning in computing and development, while giving you room to respond creatively to industry-style briefs.

From your second year onwards, you will start to broaden your expertise across multiple disciplines, with modules that most suit your personal talent and ambitions.

BSc(Hons) Creative Computing  

If you select the BSc programme, you will study additional modules that enhance your mathematics and data analysis skills, while remaining rooted in creative applications.

BA(Hons) Creative Computing  

If you select the BA programme, you will study additional modules that focus on artistic and digital experience, with creative applications in multiple settings.  

On both the BSc or BA course, you will be given room to experiment, take creative risks and enhance your employability through collaborative problem-solving.  

In your first year, everyone studies the same set of modules, learning together through shared projects and collaborative making. Designed for beginners, this stage builds your foundation in coding, data, digital creativity and physical computing through hands-on experimentation and teamwork. 

You will learn by making, exploring how technology can be expressive, sustainable and responsible, while developing the confidence and curiosity to continue your creative computing journey.

Modules

Principles of Computing

In this module, you’ll seek to develop a strong foundation for your creative practice by exploring the technical aspects of computing. You’ll experiment with core concepts such as representation and coding - learning how algorithms, logic and structure can be used to build, question and communicate ideas. Through hands-on tasks, you’ll develop problem-solving skills that balance analytical thinking with imagination, in areas such as media computation for sound and image. 

Alongside this practical work, you’ll examine the histories and cultures of computing, engaging with diverse voices and perspectives. You’ll consider how technologies reflect the values of those who create them and how awareness of bias, accessibility and ethics can inform more inclusive and responsible design. 

Digital Creativity

In this module, you’ll explore how creativity takes shape in digital form through text, image, sound and interaction. You’ll experiment playfully with existing media, reworking and transforming materials to create new meanings and experiences. By combining these artefacts with game technologies and interactive tools, you’ll learn how to make digital work that responds, invites and engages. 

Throughout, you’ll reflect on the ethics of digital making, examining authorship and ownership as well as the responsibilities that come with remix culture. You’ll develop an understanding of how creative practice in the digital age can be both expressive and conscientious, combining experimentation with respect for people, ideas and the wider cultural landscape.

Development Foundations

In this module, you’ll build the foundations for designing and developing digital products and services through hands-on, collaborative practice. Working in small teams, you’ll experiment with prototyping methods, explore creative approaches to problem-solving and learn how ideas grow from concept to working prototype. 

Along the way, you’ll develop essential project management and communication skills, shaping a studio culture that values inclusivity, curiosity and care. You’ll finish the module with a clearer sense of how to plan, pitch and collaborate effectively to create the groundwork for sustainable, imaginative and purposeful digital development. 

Data Fundamentals

In this module, you will explore data as both a creative material and a tool for understanding the world. You will learn the fundamentals of the data science life cycle, from asking meaningful questions and collecting or cleaning data to exploring, visualising and interpreting what you find. Through practical activities, you will experiment with how data can shape storytelling and how visualisation techniques can create compelling narratives. 

You will also consider the ethical dimensions of working with data, including privacy, consent and representation, developing an understanding of how data-driven work can be both imaginative and responsible.

Individual Programming Project

In this module, you will refine your approach to creative coding and physical computing. You will experiment with interactive systems, exploring how software and hardware can work together to create expressive and meaningful experiences. 

Through practical projects, you will build confidence with interfaces and components, develop your understanding of system design and learn how to plan, describe and refine your creative prototypes. You will also reflect on the ethics of making, considering safety, accessibility, sustainability and the broader impact of materials and supply chains.

Multidisciplinary Teamwork

In this module, you’ll work in a multidisciplinary team to design and build a creative digital project in response to a brief. Your group might create an interactive installation for a heritage space, a prototype for a game or film experience, or a digital element for a live performance. 

You’ll gain hands-on experience of the full development process, from concept to prototype, using agile methods and studio workflows. Along the way, you’ll learn how to plan, communicate and collaborate across different creative disciplines, producing a functional proof of concept that showcases your shared creativity and technical skills.

Year two is where you start to really specialise as a creative developer and solution designer. You’ll deepen your creative and technical practice through hands-on experimentation and interdisciplinary projects. You’ll explore ways to bring digital systems, interactive experiences and physical computing to life, combining making, coding and design to create engaging and responsive work. 

You’ll also develop critical understanding of how technology shapes society and culture, considering ethical, inclusive and sustainable approaches to design. Across the stage, you’ll strengthen your analytical and research skills, integrate theory with practice and collaborate with others to tackle complex creative challenges, preparing you for substantial projects in your final year. 

BSc route: You’ll additionally sharpen your knowledge of computational mathematics and cybersecurity.

BA route: You’ll additionally explore digitised cultural materials to help frame your creative practice. 

Modules

Immersive & Participatory Performance

In this module, you’ll create live, immersive, or participatory performances that explore storytelling, imagination and audience interaction. You’ll work in teams to experiment with interactive techniques, including projection mapping and other digital tools, to enhance and transform performance.

Through playful collaboration and creative exploration, you’ll learn how technology and performance can merge to spark new experiences. You’ll also consider ethical and inclusive approaches, ensuring your work is imaginative, engaging and socially aware. 

Computational Mathematics

(BSc programme only)

You’ll learn key mathematic principles, such as linear algebra, geometry, trigonometry, 3D transformation and calculus that underpins computing. You’ll then apply these principles to your own technical and/or creative working practices.   

You’ll also explore the relationship between computational mathematics and cybersecurity, learning to programme defensively and become familiar with security topics such as common threats and attack vectors, cryptography and steganography, certification and malware.  

Digital Humanities

(BA programme only)

In this module, you’ll explore how digital tools and methods can be used to investigate, interpret and present cultural, historical and artistic data.  

You’ll learn to work with digitised texts, images, audio and other cultural materials, experimenting with data visualisation, interactive storytelling and computational analysis to uncover patterns and insights. 

Digital Prototyping

In this module, you’ll develop your 3D CAD skills by creating digital prototypes using 3D printing and CNC milling. 

You’ll explore how CAD software supports collaborative design for remote teams and gain hands-on experience working with cloud-based tools and simulation technologies to bring your ideas to life. 

Responsible AI: Ethics and Society

In this module, you will explore artificial intelligence as both a technical tool and a cultural force shaping creativity, work and society. You will examine how AI systems are built and used and consider their wider impact on fairness, accountability and sustainability. 

Through case studies and creative inquiry, you will investigate issues such as bias, authorship and the environmental cost of computation, reflecting on how collaboration with intelligent systems is transforming what it means to create, make and act responsibly in a digital world.

Immersive and Interactive Audio

In this module, you’ll explore sound as a creative, interactive and immersive medium. You’ll experiment with techniques from game audio, immersive performance, interactive music and virtual or augmented reality to design experiences that engage and surprise audiences.

Through workshops, making sessions and your own research, you’ll respond to a co-created brief and develop projects that bring your ideas to life. You’ll also reflect on how sound can be used responsibly, considering sustainability, inclusivity and social or environmental impact, while discovering new ways to shape stories through audio.

Animatronics

In this module, you’ll bring objects and characters to life using mechanics and electronics.

You’ll experiment with motors, sensors and control systems, with opportunities to collaborate with costume designers on film, theatre and heritage projects.

Explore storytelling, interactivity and sustainable making through hands-on, playful projects that merge technology and imagination.

On this course, you’ll be encouraged to engage with industry. Between your second and final year of study, you have the opportunity to study a professional placement year within industry, putting what you’ve learnt into practice.

You can choose to take an optional professional placement year after your second year on a three-year programme, or after your third year if you’re studying for a degree with an Integrated Foundation Year.   

You’ll be responsible for finding your own placement, with support from the Employability team.   

Choosing this option will enhance your industry experience and skills while studying.   

How you’ll study during your professional placement year 

You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks.   

You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation. 

Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth. 

In your final year, you’ll start with Experience Design, experimenting with storytelling, interactivity and digital systems to craft engaging experiences. You’ll then take your ideas into Digital Innovation and the Major Collaboration modules. Working in multi-skilled teams, you’ll plan, design and develop a substantial project with real-world impact, exploring opportunities for employment, freelancing, or entrepreneurial ventures in contexts such as screen, theatre, or heritage. 

BSc route: You’ll focus on technical research, quantitative analysis, and creating a novel computing artefact, culminating in a dissertation. 

BA route: You’ll consolidate your creative practice, producing a major project that communicates your ideas to an audience while reflecting on ethical, social, and cultural considerations. 

Modules

Digital Innovation

In this module, you’ll explore how creativity and technology can shape new opportunities in the digital economy. You’ll experiment with ideas, form teams and develop innovative projects that combine imagination with practical enterprise skills.

Through hands-on pre-production work, you’ll design concepts, plan milestones and prepare your projects as if for real-world release. Along the way, you’ll explore branding, intellectual property and business planning, finishing with a professional pitch that showcases your creativity, vision and entrepreneurial thinking.

Major Collaboration

In this module, you’ll bring together your skills and experience to deliver a substantial, collaborative project. Working in multi-skilled teams, you’ll design and develop an innovative product or experience, with opportunities to focus on screen, performance, or heritage contexts. 

Projects may build on your previous work or respond to new briefs from the University, industry partners, or external stakeholders. You’ll explore ethically-informed approaches while creating interactive installations, games, apps, immersive experiences, or other digital solutions that combine creativity, technology and real-world impact.

Experience Design

In this module, you’ll be challenged to design and create an interactive experience that showcases your skills and imagination. 

You might develop a new media project, craft animation or graphical assets, design for user interaction, or build a short, novel digital story. You’ll experiment with how people engage with technology, exploring creative, playful and thoughtful ways to shape memorable experiences. 

Experimental Creativity: Framing

(BA programme only)

In this module, you’ll bring together research and practical work to drive individual experimentation.

You’ll develop a framing statement that defines your creative intentions, setting the direction for a major project and preparing for a future exhibition.

Experimental Creativity: Exhibition

(BA programme only) 

In this module, you’ll take your creative experimentation and turn it into a creative piece for a public exhibition. You’ll explore ways to share your ideas and discoveries through your work, using practical making, storytelling and design to communicate your process and thinking. This is your chance to show how research can inspire, inform and shape imaginative projects for an audience.

Research & Development: Proposal

(BSc programme only)

In this module, you’ll plan and commence an individual ‘major’ research and development project in computing. You can choose to conduct primary research centred on or supported by a novel computing artefact, or practice-based research with significant technical depth.

The development of your written proposal will include identifying an opportunity, critically reviewing relevant literature, setting a hypothesis and designing a mode of data collection, while considering all ethical implications, as well as prototyping a novel and substantial computing artefact.

Research & Development: Dissertation

(BSc programme only)

On this module, you’ll continue your individual ‘major’ research and development project. Building upon the proposal you submitted, you’ll further develop your prototype computing artefact into a potentially deployable solution. In doing so, you’ll deepen your knowledge of software engineering, the use of advanced research tools, technical writing and academic conventions, as well as the interpretation and visualisation of results from statistical analyses of quantitative data.  

Under the supervision of a subject-matter expert, you will: realise a novel and substantial computing artefact; execute your research and development; and critically analyse your results, disseminating your findings through a written academic dissertation. You’ll also present your insights to peers alongside a demonstration of the final computing artefact, referring to the potential impact of your project, any ethical concerns and potential future work. 

If you choose the Integrated Foundation Year pathway, you'll study five core modules in your foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs.

By the time you progress into year one of your degree, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject.

Modules

Explore

You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.

Technique

You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.

Apply

You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.

Industry

You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.

Launch

You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

 

If you apply for and enrol onto a degree with an Integrated Foundation Year, you’ll have the option to switch onto a five-year version including a placement year. That means you’ll complete the first three years of your course before completing a placement in industry in your fourth year and returning to Falmouth for the fifth year of your programme. 

As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. During your course, module content may be updated or optional modules withdrawn in order to maintain the best academic experience. Any students affected will be informed of any changes directly.

How you'll learn

You'll learn through lectures, seminars, workshops, group and individual tutorials, and tutor and peer feedback on your work. Experimentation and creative freedom underpin this Creative Computing degree, so we encourage all students to collaborate and investigate novel uses of technology.  

You’ll take part in crits, development workshops and interactive demos, hosted by experienced technicians and academics. 

 

How you'll be assessed

However you study this course, 100% of your assessment will be coursework, computing projects or dissertations. There are no exams on this course.  

A portfolio of personal and group project work is developed over the course of the degree to boost your employability, and this is also assessed during through your Major Collaboration project in your final year.  

Facilities

  • Large studio equipped with regularly updated i7 machines  
  • Attached labs for console development, immersive experience design, and robot fabrication (such as 3D printers, laser cutters, soldering stations, CAD tools and CNC machines) 
  • Specialised computing hardware for game development, deep learning projects, motion capture, and immersive experiences  
  • Standard packages used in software development for the creative industries, including Adobe and Autodesk suites
  • Rokoko Smartsuit Pro 2 motion capture suits, including Smartgloves and Face Capture
  • Access to standard packages used in software development for the games and visual effects industries, including the Adobe and Autodesk suites and Maxon ZBrush  
  • Access to industry-standard game engines including Unity and Unreal Engine 5
  • Attached lab committed to staying at the cutting edge - featuring AR, VR and MR (XR) equipment including HoloLens, HoloLens 2 and Meta Quest 3 & 2
  • Studios open late during term time – work when it suits you
  • Technicians on-hand during opening hours to assist with the different tools

Aerial view of the Games Academy computer suite at Falmouth University
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Library Facilities

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Sports Centre - Outside
Sports Centre

Sports Centre

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Staff

You'll be taught by a dynamic team of academics and industry professionals whose expertise spans games, web development, artificial intelligence, user research, and immersive technologies. With experience in both creative and technical fields, they bring real-world insight from collaborations with major media, tech, and arts organisations. 

Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

Dr Michael Scott

Head of Computing and Associate Professor of Computer Science Education

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Matt Watkins

Lecturer in Computing

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Dr Tony Pellicone profile picture

Dr Tony Pellicone

Senior Lecturer

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Dr Anjuman Shaheen

Lecturer, Game Programming MSc

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Lucy Stent

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How to apply

Ready to apply for 2026?

You can apply for our undergraduate degrees via UCAS. You'll need our university UCAS code (F33) as well as your course code (which you'll find on your course page) for your application.

Apply via UCAS

Applying as an international student?

There are a number of different ways to apply to study at Falmouth as an international student. Find out how you can become part of our creative community.

Apply as an international student

Course route UCAS code
Creative Computing BSc(Hons) three year degree I730
Creative Computing BSc(Hons) with Integrated Foundation Year FY67
Creative Computing BSc(Hons) with professional placement PY69
Course route UCAS code
Creative Computing BA(Hons) three year degree W287
Creative Computing BA(Hons) with Integrated Foundation Year FY68
Creative Computing BA(Hons) with professional placement PY70

For starting your studies in 2026

UK applications: 14 January 2026 (for equal consideration)

Applications after the 14 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

International fee payers

International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.

We consider all applications on their own individual merit and potential.

Our diverse community is creative, innovative and entrepreneurial. We recognise that these qualities aren’t always shown in academic grades alone. That’s why, while many of our applicants achieve high academic grades, we also welcome those who can demonstrate their potential through an interview.

We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities. Find out more about our Entry Requirements here.

BSc(Hons) three year degree

  • Minimum 104 UCAS Tariff points
  • GCSE Mathematics Grade 4 (C)

BSc(Hons) four year degree with professional placement

  • Minimum 104 UCAS Tariff points
  • GCSE Mathematics Grade 4 (C)

BSc(Hons) four year degree with Integrated Foundation Year 

  • Minimum 80 UCAS Tariff points

Check how many points your qualifications are worth

At Falmouth, we'll consider the equivalency of your specific qualifications against our entry requirements and support you through your application journey.

View our International Entry Requirements

Language requirements

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent. 

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.  

If you need a student visa to study in the UK, you may need to take a recognised language test. You can read our English Language Requirements for more information.

Fees, costs & funding

Tuition fees

Annual tuition fee Student
£9,535 per year Full-time UK
£19,950 per year Full-time EU/international
£1,907 per professional placement year Full-time UK and EU/international
£9,535 per Integrated Foundation Year Full-time UK
£19,950 per Integrated Foundation Year Full-time EU/international

Tuition fees for September 2027 will be confirmed in summer 2026.

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible. 

The figures above don't include accommodation and living costs

Typical course costs

£40 - Consumable electronics 

£30-£150 - Headset with microphone 

£25-£100 - Webcam 

£1,300 - £1,800 - One off costs for the course duration (computer/laptop)

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter. 

Additional typical course costs for Integrated Foundation Year pathway

  • £250 for materials
  • A laptop/desktop computer
  • Adobe Creative Suite

To engage in the digital learning activity, although you will be able to access IT suites on campus, you will benefit from a laptop to access the platforms and tools we use. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

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Computing for Games
Computing for Games

Computing for Games BSc(Hons)

Learn how to shape the games of the future by studying game development through the lens of computer...

Computing for Games BSc(Hons)

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Parents smiling with daughter at an Open Day at Falmouth University