Game Art BA(Hons)

Animation of red wooden house on stilts
Game Art - 2023

Develop your creative capabilities while honing the skills you’ll need to make it as a successful artist in the games industry. You’ll study game art principles alongside traditional art practice, building your expertise to contribute to a major game development project in your second and third year.

Key details
Location Penryn Campus
Course Duration 3 years / 4 years
Attendance Full-time
UCAS code W280/FY01

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Course overview

As a game artist, you’ll be joining one of the fastest growing sectors of the games industry, where skills are in higher demand than ever before. On this course, you’ll work within game development teams and graduate as a skilled, industry-ready game artist.

You will:

  • Learn about concept art, character art and environment art as well as the pipelines and processes used to make games
  • Work in one of the largest and best-equipped dedicated game-making spaces of any university in the UK
  • Work in an industry-standard environment, with access to a range of Cintiqs
  • Master a variety of industry standard tools used to produce game art including ZBrush, Maya, Substance Painter and Marmoset
  • Make complete games by working in multidisciplinary teams and collaborating in engines like Unreal and Unity
  • Acquire the skills you need to make a successful career from your artistic talent

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

What our students do

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As a student on this Game Art degree, you'll work in multi-skilled teams to produce real games from day one. Check out the stories below to see what students from the Games Academy have been up to lately.

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Showcase 2022

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10 May 2022

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The Falmouth Showcase is coming: 21-26 May 2022
User Experience Design online students inside the Games Academy
User Experience Design face to face event

Online UX Design students revel in collaborative workshops with industry leaders

22 April 2022

Students on Falmouth's online master's course in user experience design recently met up in person fo...

Online UX Design students revel in collaborative workshops with industry leaders
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Roblox cropped

Student secures internship with gaming giant Roblox

19 April 2022

First year Game Development student James Cox has been accepted onto the accelerator programme for R...

Student secures internship with gaming giant Roblox
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GA students

Games Academy ranked alongside the best in the world

29 March 2022

Falmouth University’s Games Academy has once again secured a place on the Princeton Review’s lis...

Games Academy ranked alongside the best in the world
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Josh Brough

Emotional maturity and thinking deeply: How studying an online MA has helped this UX Design student to thrive

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Photo of Game Development graduate Madison Riley
Madison Riley

How the Games Academy helped this graduate realise her creative potential

17 February 2022

Madison Riley tells us how her degree helped her accelerate into the games industry.  ...

How the Games Academy helped this graduate realise her creative potential
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Game Jam Drawer

Students level up at the Global Game Jam 2022

10 February 2022

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Students level up at the Global Game Jam 2022
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Indie Game Development lecturer scores prestigious funding for indie game company

11 January 2022

MA Indie Game Development (online) Senior Lecturer Iain Lobb has been awarded funding by t...

Indie Game Development lecturer scores prestigious funding for indie game company
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Women In Esports 1

Widening participation in Esports: in conversation with Elise Dennis

08 December 2021

Elise Dennis is a final year Game Development student and a professional esports player. Here, she d...

Widening participation in Esports: in conversation with Elise Dennis
Image of game cover for Sol 705 - we see an old man with a telescope, a girl with blonde hair and purple streaks and a cat.
Sol705 Cover

Indie Game Development student shortlisted at national game awards

18 November 2021

MA Indie Game Development online student Patricio Land was nominated in the Best Entertainment Game ...

Indie Game Development student shortlisted at national game awards

What our graduates do

Our graduates have worked as:

  • Character Artist at 10:10 Games
  • Environment Artist at Fireproof
  • Graduate 3D Artist at Frontier Studios
  • Associate Visual Effects (VFX) Artist at Splash Damage
  • User Interface (UI) and User Experience (UX) Artist at Firesprite Games

Course details

On this Game Art degree, you'll have the opportunity to gain a BA(Hons) degree over three years or study Game Art BA(Hons) with an Integrated Foundation Year.

You'll explore the principles of game art in the context of traditional art practice, combining subjects like landscape painting with advanced Photoshop, concept art with critical analysis, and life drawing with 3D modelling. We'll also build your expertise in concept, character and environment art, agile project management, and development pipelines and processes.

Focused on industry practices, much of your learning will come from working in game development teams – devising and developing real games using real-world practices.

During the first year of your Game Art degree, you'll build the basic skills demanded by the industry, and learn about game artists' major roles and techniques. Working with industry-standard software, methods and pipelines, you'll develop your drawing skills, better understand anatomy, and apply these abilities to 3D modelling and related elements.

You'll learn traditional and digital art skills – both 2D and 3D – alongside concept, environment and character art.


Concept Art 1
Character Art 1
Environment Art 1
Concept Art 2
Character Art 2
Environment Art 2

You'll grow your confidence in game art and your skills in professional tools. You'll then provide art assets to a collaborative project with game development students, giving you valuable experience in the development pipeline. An additional specialist practice project lets you hone your skills in a particular area of game art, and create high quality work for your portfolio.


Developing Concept Art Vocabularies
Developing Character Art Vocabularies
Developing Environment Art Vocabularies
World Creation Project : Production
Developing Specialist Art Practice

With specialism, independence and professional practice at the front and centre of this year, you'll join a multi-skilled team on a game development project. Working in a studio, you'll contribute art assets using industry-standard methods and pipelines.

You'll also create distinctive and polished work for your growing portfolio by working on specialist game art. We'll then help you commercialise this work and prepare you for the transition to professional life.


Major Game Development Project: Pre-Production
Professional Practice
Major Game Development Project: Production
Preparing for the Future

Why study an Integrated Foundation Year route? 

If you’re taking on a new subject that you haven’t studied in depth before, have been out of education for a while or have a non-standard educational background then an Integrated Foundation Year degree may be the right choice for you. It is a four-year degree with an Integrated Foundation Year to start, which allows you to explore the primary elements of your subject before progressing on to the remaining three years of the BA(Hons) degree. 

What you'll study in your Foundation year

If you choose this pathway, you'll study five core modules in your Foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. 



You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.


You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.


You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.


You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.


You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

After the Foundation year, you progress into Year One of the full three-year degree, equipped with a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject. 

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

From module information to course aims and assessment criteria, discover the full course details

We are making changes to our curriculum framework for courses starting in 2022. Modest amendments to our course module structure will provide you with new opportunities to collaborate and co-create with students from across disciplines during your studies.

This course page will be updated when these changes have been finalised and applicants will be notified.

How you'll learn

You'll learn through lectures, seminars, workshops, group and individual tutorials, and tutor and peer feedback on your work. Our guest lecture series is your chance to hear industry professionals talk about their work, their approaches, and the lessons they've learned.

As you progress through your Game Art degree, you'll focus and develop a distinctive practice. With your basic skills in place, you'll be able to work and experiment within game development teams – meaning you can apply your practice to professional game making.

At Falmouth, we use a 'digitally enhanced learning & teaching' approach. Your experience will always be predominantly in-person, including seminars, tutorials and studio teaching, with some, more targeted elements, being online either live (synchronous) or pre-recorded (asynchronous). You can read more here.

How you'll spend your time


Timetabled teaching

and learning activity


independent study



Year (optional)

Digitally enhanced learning

Digitally enhanced learning











How you'll be assessed


Written exams

Practical exams




Year (optional)
















  The above percentages relate to 2019/2020 data.

Assessment methods

  • Foundation year assessments are 100% coursework based
  • Continuous assessment with no formal examinations.
  • Visual, verbal and written assignments.
  • A portfolio of personal and group project work is developed over the course of the degree to boost your employability.


You’ll be taught and supported by professional artists, game art practitioners and developers, and game-focused academics. Together they provide industry experience from titles like World of Warcraft, League of Legends, Project Gotham Racing and the Total War series.

Some members of staff only teach on specific modules, and your course might not feature every member shown here.

Dr Douglas Brown staff picture

Dr Douglas Brown

Head of Games

Formerly employed by international games developer and publisher Square-Enix and credited on several...

Dr Douglas Brown

Professor Tanya Krzywinska

Professor of Digital Games

Tanya started playing computer-based games on Usenet when working at the Digital Equipment Corporati...

Professor Tanya Krzywinska

David Croft-Sharland

Associate Game Art Lecturer

David studied Game Art at Staffordshire University, winning 1st place at EGX Graduate Games Modellin...

David Croft-Sharland

Phoebe Herring

Senior Lecturer

Phoebe Herring joined Falmouth University as a lecturer in BA(Hons) Game Art after freelancing on a ...

Phoebe Herring
Ady Smith staff profile

Ady Smith

Lecturer Game Art

I have been working in the Games Industry since 1992.  I have worked on a variety of game platf...

Ady Smith

Jeremy West

Associate Lecturer, Game Development BA(Hons)

A graduate from Falmouth's Games Academy, Jeremy has spent the last six years both studying and maki...

Jeremy West


  • XSens MVN Awinda motion capture suits.
  • Large studio equipped with regularly updated, state-of-the-art game development machines.
  • Life drawing studio for artists and weekly life sessions.
  • Specialised computing hardware for game development, motion capture and immersive experiences.
  • Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
  • Attached lab committed to staying at the cutting edge - featuring AR, VR and MR (XR) equipment including HoloLens, HoloLens 2 and Oculus Quest 2.
  • Attached lab with access to PS4 development and testing kits.
  • Access to a variety of game engines including Unity and Unreal.
  • Studios open late during term time.
  • Access to free software via Microsoft Imagine.
  • Industry-standard game engines including Unity and Unreal 4.
  • Industry-standard software including Maya, Zbrush, Blender and the Adobe Creative Suite.
  • Technicians on-hand during opening hours to assist with the different tools.

Take a virtual tour

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Games Academy Facilities

Our Games Academy offers professional-standard studios, a dedicated craft room, breakout spaces, and...

Games Academy Facilities
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Penryn library group study area

Library Facilities

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Sports Centre

Our Sports Centre, on Penryn Campus, includes a spacious gym with up to 90 of the latest, new statio...

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How to apply

Apply via UCAS

Ready to join us? You can apply for September 2022 through UCAS Apply and TrackYou'll need to reference the course and University code (F33).

Apply now

Applying as an international student?

International students can apply for a course through UCAS, via an agent or directly with the university. For more information about how to apply as an international student, visit our International applications page.

International applications


Course routeUCAS code
Game Art BA(Hons) three year degreeW280
Game Art BA(Hons) with Integrated Foundation YearFY01

We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.  

Course routeEntry requirements
BA(Hons) three year degree104 – 120 UCAS Tariff points
BA(Hons) four year degree with Integrated Foundation Year80 – 120 UCAS Tariff points

UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. 

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent. 

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.  

If you need a student visa to study in the UK, you'll need to take a recognised language test that is approved and vouched for by the University. You can read our English Language Requirements for more information.

UK applications: 26 January 2022 (for equal consideration)

Applications after the 26 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.


What we're looking for

We want someone who:

  • Understands what is required of game development artists.
  • Shows an awareness of visual communication.
  • Is motivated and suitable for the course.

Fees, costs & funding

Tuition fees


Annual tuition feeStudent
£9,250 per yearFull-time UK
£17,460 per yearFull-time EU/international

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible.

Typical course costs

  • £300 - Recurring annual costs (art materials)

  • £1500 - Laptop or desktop capable of running 3D modelling software

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.

Additional typical course costs for Integrated Foundation Year pathway

  • £250 for materials
  • A laptop/desktop computer
  • Adobe Creative Suite

In order to participate in our digitally enhanced learning approach, you'll need to have a personal laptop/desktop computer. Depending on your specialism, you may need a specific type of computer. You can find out more about the type of machine you'll need on your course specialism page. If you're unsure about what you might need, please contact our course advisors.

The figures above don't include accommodation and living costs


For information about funding available, please visit our undergraduate funding page


Ask a student

What better way to find out about life at Falmouth University than by asking our current students? 

From course details, our facilities and the local area to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.


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