Animation of red wooden house on stilts

Game Art BA(Hons)

Gain the creative and technical skills to succeed as a digital artist.

Key details
Penryn Campus
Course duration
3 years / 4 years
Full-time / Placement year
UCAS code

Course overview

As a game artist, you’ll be joining one of the fastest growing sectors of the games industry where skills are in higher demand than ever before.  

On this Game Art degree, you’ll work in multi-skilled collaborative teams and graduate as a confident, industry-ready game artist. You’ll study fundamental game art principles alongside traditional art practice, building your expertise to contribute to a major game development project in your second and third year to help you graduate with an industry-ready portfolio.

You will:

  • Develop skills in concept art, character art and environment art, while gaining fundamental industry skills in 3D modelling, UV mapping, baking, composition and shading 
  • Work in one of the largest and best-equipped dedicated game-making spaces of any university in the UK 
  • Study in a studio environment with access to industry standard hardware and software 
  • Master a range of industry-standard tools used to produce game art including ZBrush, Maya, Substance Painter and Marmoset 
  • Work in multidisciplinary teams where you keep the Intellectual Property (IP) of any games you produce 
  • Network with industry through our Guest Speaker programme and end of year Games Expo

The placement year pathway for this course is new for entry year 2023 and is subject to validation.

Course details

On this Game Art degree, you'll have the opportunity to gain a BA(Hons) degree over three years or study Game Art BA(Hons) with an Integrated Foundation Year and/or a placement year.

You'll study the principles of game art in the context of traditional art practice, combining subjects like life drawing and composition with digital 2D and 3D modelling. We'll also build your expertise in concept, character and environment art, agile project management, and game development pipelines and processes.

Focused on industry practices, much of your learning will come from working in game development teams – devising and developing real games using real-world practices.

Games Academy showreel 2020

During the first year of your Game Art degree, you'll build the basic skills demanded by the industry, and learn about game artists' major roles and techniques. Working with industry-standard software, methods and processes, you'll develop your drawing skills, better understand anatomy, and apply these abilities to 3D modelling and related elements. 

You'll learn traditional and digital art skills – both 2D and 3D – alongside concept, environment and character art to build digital worlds and characters. 


Concept Art 1

In this module, you'll be introduced to the techniques and styles used in the creation of concept art for games.

You’ll explore colour theory and composition, digital painting, storyboarding and graphic design principles while learning about contemporary and historical trends in the history of game art. You’ll also gain an understanding of common visual communication models used in the making of concept art.

Character Art 1

Undertaking a series of practical sessions, including life drawing classes, you’ll learn the core principles of character art, while gaining an understanding of anatomy and proportion.

You’ll then apply these principles to the development of your own character art and explore methods of character sculpting within the game development pipeline. 

Environment Art 1

This module introduces you to the basic principles of environment art for games. You’ll undertake a series of practical assignments, exploring key techniques in 3D art, scene setup, modelling, UV mapping, texture creation, materials and shading.

You’ll then apply these methods to produce high-definition assets for use in the game development pipeline.

Concept Art 2

Strengthening your understanding of concept art and visual culture, in this module you’ll undertake practical assignments to develop your 2D art skills.

You’ll learn where concept art fits within the development pipeline, as well as explore methodical approaches of making concept art - such as semiotics.

You’ll also develop key skills in using industry-standard software, digital tools and materials, including collage and digital speed painting to produce effective visual designs.

Character Art 2

Building on your knowledge of creating character art for games, you’ll sharpen your skills in figurative art, anatomy, line, tone and proportion through life drawing sessions. 

You’ll also develop your technical and artistic skills in 3D character development using a range of software and digital tools.

Environment Art 2

Through a series of practical sessions, you’ll develop the skills to create technically accurate and exciting environment art for games.  

In addition, you'll learn about hardware limitations, export-based pipeline, and baking methodologies for game assets, including texturing techniques, rendering, lighting and shadows.

You'll grow your confidence in game art and your skills in using professional digital tools. You'll provide art assets to a collaborative project with game students of different disciplines, giving you valuable experience in an industry-style development pipeline.  

An additional specialist practice project lets you hone your skills in a particular area of game art and create high quality work for your portfolio. 


World Building: Pre-production

Working in a multi-skilled team, you’ll devise a concept for a digital ‘world creation’ project. You’ll also develop a broader understanding of key game art principles, including world-building and exploratory concept work, prototyping, pre-production, and the early phases of production.

Developing Concept Art Vocabularies

In this module, you’ll bring your existing understanding of concept art and visual culture into a game production context. Working in a team, you’ll develop your 2D skills and explore new and experimental media.

You’ll also develop your proficiency in using industry software and tools to improve your skills in collage and digital speed painting as well as explore new 3D approaches to making concept art.

Developing Character Art Vocabularies

Deepening your knowledge of character art for games, you’ll continue to use a combination of digital tools and life drawing sessions to sharpen your observational skills in anatomy and proportion.

You’ll also advance your knowledge of game development pipelines and processes, including using the iterative development model as a method to critically evaluate your own work.

Developing Environment Art Vocabularies

You’ll research and experiment with a range of techniques and practices in the creation of environment art for games.

With guidance from your tutor, you’ll choose an area of focus and produce a research brief proposal. You’ll then create a portfolio and a written analysis of your own work.

Art Research Practice

This module will focus on using practice-based research as a tool to develop your practical production skillset, as well as build skills in pipeline and workflow research.

You’ll choose an area of game art or animation practice to research and identify appropriate technical pipeline resources and workflow examples to inform your development. Research of your chosen production pipeline will be evidenced through a written report and portfolio of work.

World Building: Production

Working in a multi-skilled team, you’ll continue to develop your ‘world creation’ project that you started during the previous study block.

You'll deliver content in line with production milestones and prepare to release your product and reach your target audience.


Collaborating with students from across the Games Academy, you’ll respond to a challenge brief.

You’ll then use the skills you learnt to respond to a second project brief set by the Game Art course teams.

You can choose to take an optional placement year after your second year on a three-year programme, or after your third year if you’re studying for a degree with an Integrated Foundation Year. 

You’ll be responsible for finding your own placement, with support from the RealWORKS employability team. 

Choosing this option will enhance your industry experience and skills while studying. 

How you’ll study during your placement year 

You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three, and must be for a minimum of 24 weeks. 

You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation. 

Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth. 

With specialism, independence and professional practice at the front and centre of this year, you'll join a multi-skilled team on a game development project. Working in a studio, you'll contribute art assets using industry-standard methods and pipelines.

You'll also create distinctive and polished work for your growing portfolio by working on specialist game art. We'll then help you commercialise this work and prepare you for the transition to professional life.


Future Skills

With your career in mind, you’ll develop a commercial awareness and entrepreneurial mindset.

You’ll explore employability options, including researching the skills required to set up your own business, establish yourself as a freelancer, or for use as an employee in a business or organisation.

Professional Portfolio

Deepening your knowledge of enterprise opportunities within the industry, you’ll  

receive mentoring on how to apply for work in industry, including CV and portfolio advice to help you graduate with an industry-ready portfolio.

Technical Art Practice

In this module, you’ll explore the role of a technical artist and where they fit in the game production pipeline.

You’ll also delve into the different aspects of technical art, including production processes, tools, 2D, 3D, procedural modelling and VFX. 

Future of Games

You'll critically examine the current climate of contemporary games and digital culture, while exploring cultural and technological changes that are likely to influence the future of the games industry.

In doing this, you’ll confront a range of issues relating to sustainability and ethical production, equality and civil rights, and personal identity and ideology. 

Major Collaboration

At this stage of your Game Art degree, you’ll deliver a substantial collaborative project. Working in a multi-skilled group, you’ll design and build a digital product or service.

Contexts vary, but the project might include enterprise solutions, mobile apps, installations, games, web applications, robots, immersive experiences or software development tools.

Why study an Integrated Foundation Year route? 

If you’re taking on a new subject that you haven’t studied in depth before, have been out of education for a while or have a non-standard educational background then an Integrated Foundation Year degree may be the right choice for you. It is a four-year degree with an Integrated Foundation Year to start, which allows you to explore the primary elements of your subject before progressing on to the remaining three years of the BA(Hons) degree. 

What you'll study in your Foundation year

If you choose this pathway, you'll study five core modules in your Foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. 



You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.


You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.


You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.


You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.


You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

After the Foundation year, you progress into Year One of the full three-year degree, equipped with a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject. 


If you apply for and enrol onto a degree with an Integrated Foundation Year, you’ll have the option to switch onto a five-year version including a placement year. That means you’ll complete the first three years of your course before completing a placement in industry in your fourth year and returning to Falmouth for the fifth year of your programme. 

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

How you'll learn

You'll learn through lectures, seminars, workshops, group and individual tutorials, and tutor and peer feedback on your work. 

Both individual and collaborative study are key components to this degree. As you progress through your Game Art degree, you'll focus and develop a distinctive practice. With your basic skills in place, you'll be able to work and experiment within game development teams – meaning you can apply your practice to professional game making. 

At Falmouth, we use a 'digitally enhanced learning & teaching' approach. Your experience will always be predominantly in-person, including seminars, tutorials and studio teaching, with some, more targeted elements, being online either live (synchronous) or pre-recorded (asynchronous). You can read more here.

How you'll spend your time


Timetabled teaching and learning activity

Guided independent study

Integrated Foundation Year (optional)

Digitally enhanced learning

Digitally enhanced learning











How you'll be assessed


Written exams

Practical exams


Integrated Foundation Year (optional)
















 *These percentages are indicative and may vary

Assessment methods

  • Foundation year assessments are 100% coursework based
  • Continuous assessment with no formal examinations.
  • Visual, verbal and written assignments.
  • A portfolio of personal and group project work is developed over the course of the degree to boost your employability.

What our students do

See the latest from our Games Academy

Photo of girl wearing round glasses and navy blue t-shirt
Fern Khaoroptham

Graduate shares her experience as an international student at Falmouth University

30 November 2022

Fern Khaoroptham shares her experience of moving from Thailand to Falmouth to study Game Development...

Graduate shares her experience as an international student at Falmouth University
Close up shot of daffodil picking robot
Hackathon_Agri-tech 3

Hackathon explores robotic solutions for agricultural sector

25 November 2022

Falmouth University’s Entrepreneurship and Games Academy students collaborated to develop a daffod...

Hackathon explores robotic solutions for agricultural sector
Games academy students sit side-by-side looking at computer screens
GA students

Falmouth University’s Games Academy climbs The Rookies World Rankings list

30 September 2022

Falmouth’s prestigious Games Academy is once again making waves in the creative industries as glob...

Falmouth University’s Games Academy climbs The Rookies World Rankings list
MA UX Design graduate Jack Jenkins sitting in his home office
MA UX Design graduate Jack Jenkins

Graduate spotlight: a UX Designer with ambition in abundance

01 September 2022

MA User Experience Design (Online) graduate Jack Jenkins is always creating. With a CV full of impre...

Graduate spotlight: a UX Designer with ambition in abundance
A group of students stand shoulder to shoulder wearing 'Spaceport Cornwall' tshirts
Goonhilly VR

Mission Possible: Falmouth students unveil VR rocket launch experience

11 August 2022

A group of students in Cornwall have launched the first iteration of a brand-new educational VR expe...

Mission Possible: Falmouth students unveil VR rocket launch experience
The letter R in purple - 'The Rookies' logo
Rookie award

Support the Falmouth students shortlisted at the 2022 Rookie Awards

21 July 2022

Three Games Academy student teams have secured positions as finalists in the 2022 Rookies Award...

Support the Falmouth students shortlisted at the 2022 Rookie Awards
MA Indie Game Development (Online) module leader Matty McGrory
Matty McGrory

An interview with: Matty McGrory – module leader, MA Indie Game Development (Online)

14 July 2022

Matty McGrory is a senior gameplay designer, lecturer and module leader on our online master’s deg...

An interview with: Matty McGrory – module leader, MA Indie Game Development (Online)
Two characters from opposing teams on the FPS game Blade Gunners. One man wears blue, the other purple. Both carry guns
Game art Blade Gunners

Student projects celebrated at 2022 Games Expo

06 June 2022

The Falmouth Games Academy have celebrated the end of the academic year in style with the latest ite...

Student projects celebrated at 2022 Games Expo
Logo for the Falmouth Showcase 2022
Showcase 2022

The Falmouth Showcase is coming: 21-26 May 2022

10 May 2022

Hungry for inspiration? On the hunt for fresh talent? Discover our next generation of incredible cre...

The Falmouth Showcase is coming: 21-26 May 2022
User Experience Design online students inside the Games Academy
User Experience Design face to face event

Online UX Design students revel in collaborative workshops with industry leaders

22 April 2022

Students on Falmouth's online master's course in user experience design recently met up in person fo...

Online UX Design students revel in collaborative workshops with industry leaders
A group of Roblox avatars stand together in a virtual cityscape
Roblox cropped

Student secures internship with gaming giant Roblox

19 April 2022

First year Game Development student James Cox has been accepted onto the accelerator programme for R...

Student secures internship with gaming giant Roblox
Games academy students sit side-by-side looking at computer screens
GA students

Games Academy ranked alongside the best in the world

29 March 2022

Falmouth University’s Games Academy has once again secured a place on the Princeton Review’s lis...

Games Academy ranked alongside the best in the world
Josh and his daughter
Josh Brough

Emotional maturity and thinking deeply: How studying an online MA has helped this UX Design student to thrive

04 March 2022

UX Design student Josh Brough has recently secured a job at Cornwall fashion and lifestyle brand Sea...

Emotional maturity and thinking deeply: How studying an online MA has helped this UX Design student to thrive
Photo of Game Development graduate Madison Riley
Madison Riley

How the Games Academy helped this graduate realise her creative potential

17 February 2022

Madison Riley tells us how her degree helped her accelerate into the games industry.  ...

How the Games Academy helped this graduate realise her creative potential
A student creates a digital drawing
Game Jam Drawer

Students level up at the Global Game Jam 2022

10 February 2022

Games Academy students co-created games with gamers worldwide as part of the 2022 Global Game Jam. ...

Students level up at the Global Game Jam 2022
Gaming company character standing in front of a rainbow
Dull Dude logo

Indie Game Development lecturer scores prestigious funding for indie game company

11 January 2022

MA Indie Game Development (online) Senior Lecturer Iain Lobb has been awarded funding by t...

Indie Game Development lecturer scores prestigious funding for indie game company
Women In Esports 1
Women In Esports 1

Widening participation in Esports: in conversation with Elise Dennis

08 December 2021

Elise Dennis is a final year Game Development student and a professional esports player. Here, she d...

Widening participation in Esports: in conversation with Elise Dennis
Image of game cover for Sol 705 - we see an old man with a telescope, a girl with blonde hair and purple streaks and a cat.
Sol705 Cover

Indie Game Development student shortlisted at national game awards

18 November 2021

MA Indie Game Development online student Patricio Land was nominated in the Best Entertainment Game ...

Indie Game Development student shortlisted at national game awards
Kaya 1
Kaya 1

Games Academy on a hot streak as student team wins funding from Tranzfuser for third year running

05 November 2021

Falmouth student gaming team Meteorite Media have received development funding from industry leading...

Games Academy on a hot streak as student team wins funding from Tranzfuser for third year running
Game art from Inifinite Bounty. Characters are a selection of aliens
Inifinite Bounty Character

Falmouth is one of the world’s best universities for Creative Media and Entertainment

12 October 2021

The Rookies ranks Falmouth as one of the top universities for creative media & entertainment, ga...

Falmouth is one of the world’s best universities for Creative Media and Entertainment


You’ll be taught and supported by professional artists, game art practitioners and developers, and game-focused academics. Together they provide industry experience from working on titles including Grand Theft Auto, World of Warcraft, League of Legends, Project Gotham Racing and the Total War series.

Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

Dr Douglas Brown staff picture

Dr Douglas Brown

Head of Games

Formerly employed by international games developer and publisher Square-Enix and credited on several...

Dr Douglas Brown

Phoebe Herring

Senior Lecturer

Phoebe Herring joined Falmouth University as a lecturer in BA(Hons) Game Art after freelancing on a ...

Phoebe Herring

Professor Tanya Krzywinska

Professor of Digital Games

Tanya started playing computer-based games on Usenet when working at the Digital Equipment Corporati...

Professor Tanya Krzywinska

David Croft-Sharland

Associate Game Art Lecturer

David studied Game Art at Staffordshire University, winning 1st place at EGX Graduate Games Modellin...

David Croft-Sharland
Ady Smith staff profile

Ady Smith

Lecturer Game Art

I have been working in the Games Industry since 1992.  I have worked on a variety of game platf...

Ady Smith

Jeremy West

Associate Lecturer, Game Development BA(Hons)

A graduate from Falmouth's Games Academy, Jeremy has spent the last six years both studying and maki...

Jeremy West


  • XSens MVN Awinda motion capture suits. 
  • Large studio equipped with regularly updated, state-of-the-art game development machines. 
  • Life drawing studio for artists and weekly life drawing sessions. 
  • Specialised computing hardware for game development, motion capture and immersive experiences. 
  • Access to standard packages used in software development for the games and visual effects industries, including the Adobe and Autodesk suites and Maxon ZBrush. 
  • Access to industry-standard game engines including Unity and Unreal Engine 5. 
  • Attached lab committed to staying at the cutting edge - featuring AR, VR and MR (XR) equipment including HoloLens, HoloLens 2 and Oculus Quest 2. 
  • Attached lab with access to PS4 development and testing kits. 
  • Studios open late during term time. 
  • Access to free software via Microsoft Imagine. 
  • Technicians on-hand during opening hours to assist with the different tools. 

Take a virtual tour

games academy fight

Games Academy Facilities

Our Games Academy offers professional-standard studios, a dedicated craft room, breakout spaces, and...

Games Academy Facilities
Library interior with 'group study' written on large pillar and students reading
Penryn library group study area

Library Facilities

Offering extensive collections, our two libraries provide a wealth of digital resources, magazines, ...

Library Facilities
Falmouth University Sports Centre building exterior with blue sky and a path
Sports Centre - Outside
Sports Centre

Sports Centre

Our Sports Centre, on Penryn Campus, includes a spacious gym with up to 90 of the latest, new statio...

Sports Centre


Our Game Art graduates have worked as:

  • Character Artist at 10:10 Games
  • Environment Artist at Fireproof
  • Graduate 3D Artist at Frontier Studios
  • Associate Visual Effects (VFX) Artist at Splash Damage
  • User Interface (UI) and User Experience (UX) Artist at Firesprite Games

How to apply

Apply via UCAS

Ready to join us? You can apply through UCAS. You'll need to reference the course and University code (F33).

Apply now

Applying as an international student? 

International students can apply for a course through UCAS, via an agent or directly with the university. For more information about how to apply as an international student, visit our international applications page.

International applications

Course route UCAS code
Game Art BA(Hons) three year degree W280
Game Art BA(Hons) with Integrated Foundation Year FY01
Game Art BA(Hons) with placement year UCAS code available soon

We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.  

Course route Entry requirements
BA/BSc(Hons) three year degree 104 – 120 UCAS Tariff points
BA/BSc(Hons) four year degree with placement year 104 – 120 UCAS Tariff points
BA/BSc(Hons) four year degree with Integrated Foundation Year 80 – 120 UCAS Tariff points

UCAS Tariff points will primarily be from Level 3 qualifications such as but not limited to A-levels, T Levels, a BTEC/UAL Extended Diploma or a Foundation Diploma. 

Check how many points your qualifications are worth

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent. 

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.  

If you need a student visa to study in the UK, you may need to take a recognised language test. You can read our English Language Requirements for more information.

For starting your studies in 2023

UK applications: 25 January 2023 (for equal consideration)

Applications after the 25 January will be considered on a first-come, first-served as long as there are places available. Apply for this course now.

International fee payers

International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.

What we're looking for

We want someone who:

  • Understands what is required of game development artists.
  • Shows an awareness of visual communication.
  • Is motivated and suitable for the course.

Fees, costs & funding

Tuition fees

Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international
Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international
£1,850 per placement year Full-Time UK and EU/international

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible. 

The figures above don't include accommodation and living costs

Typical course costs

  • £150 - Recurring annual costs (art materials)

  • £30-£150 - Headset with microphone

  • £25-£100 - Webcam

  • £1500 - Laptop or desktop capable of running 3D modelling software

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.

Additional typical course costs for Integrated Foundation Year pathway

  • £250 for materials
  • A laptop/desktop computer
  • Adobe Creative Suite

In order to participate in our digitally enhanced learning approach, you'll need to have a personal laptop/desktop computer. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

Similar courses

Student stood in front of large screen with code and graphs on
Data Science - 2023

Data Science BSc(Hons)

Give yourself the professional edge with a course that delivers an impressive combination of technic...

Data Science BSc(Hons)
Animation of robot and monkey character in wasteland setting
Game Animation - 2023

Game Animation BA(Hons)

Gain experience of working to a real-time animation pipeline and graduate with a rich portfolio of w...

Game Animation BA(Hons)
Student with VR set and hand controller
Computer Science - 2023

Computer Science BSc(Hons)

New immersive realities, data-rich and informed interactions, automations and ever-more connected cl...

Computer Science BSc(Hons)
Esports students stood in front of digital screens with cameras
Esports 2023 resized

Esports & Livestreaming BA(Hons)

Immerse yourself in Esports culture on this degree, which offers a unique opportunity to be at the f...

Esports & Livestreaming BA(Hons)
Student at desk working with robotic equipment
Robotics - 2023

Robotics BSc(Hons)

Explore the world of artificial intelligence and create interactive robots that respond to the chall...

Robotics BSc(Hons)
Student wearing VR set
Immersive Computing - 2023

Immersive Computing BSc(Hons)

New immersive realities, data-rich and informed interactions, automations and ever-more connected cl...

Immersive Computing BSc(Hons)
Games student working on digital game artwork on a screen.
Games Academy Slideshow 03

Game Development BA(Hons)

Join a community of people who have a passion for games. From day one, you’ll work as you would wi...

Game Development BA(Hons)
Computing For Games BSc(Hons)
Computing For Games_2022

Computing for Games BSc(Hons)

Master the skills needed to shape the games of the future by studying games through the lens of comp...

Computing for Games BSc(Hons)

Open Days and events

From visiting campus to online application advice, get all the information you need about joining our creative community.

Experience Falmouth
Parents smiling with daughter at an Open Day at Falmouth University