Game Art BA(Hons)
Join our game art degree and develop your creative capabilities while honing the skills you’ll need to make it as a successful artist in the games industry. You’ll study game art principles alongside traditional art practice, building your expertise to contribute to a major game development project in your second and third year.
|Course Duration||3 years|
As a game artist, you'll be joining one of the fastest growing sectors of the games industry, and be in higher demand than ever before. On this course, you'll work within game development teams and graduate as a skilled artist with your own distinctive style.
- Learn about concept art, character art and environment art as well as the pipelines and processes used to make games.
- Work in an industry-standard environment with access to Cintiqs.
- Make complete games by working in multidisciplinary teams and collaborating in engines like Unreal and Unity.
- Acquire the skills you need to make a successful career from your artistic talent
- Be surrounded by people who live and breathe games.
- Master a range of industry-standard tools used to produce game art including ZBrush, Maya, Substance Painter, Marmoset and Marvelous Designer.
What our graduates do
Our students set themselves on career paths leading to roles like character artist, 3D modeler, environment artist, concept artist and producer.
What you'll learn
You'll explore the principles of game art in the context of traditional art practice, combining subjects like landscape painting with advanced Photoshop, concept art with critical analysis, and life drawing with 3D modelling. We'll also build your expertise in concept, character and environment art, agile project management, and development pipelines and processes.
Focused on industry practices, much of your learning will come from working in game development teams – devising and developing real games using real-world practices.
During the first year of your Game Art degree, you'll build the basic skills demanded by the industry, and learn about game artists' major roles and techniques. Working with industry-standard software, methods and pipelines, you'll develop your drawing skills, better understand anatomy, and apply these abilities to 3D modelling and related elements.
You'll learn traditional and digital art skills – both 2D and 3D – alongside concept, environment and character art.
Concept Art 1
Character Art 1
Environment Art 1
Concept Art 2
Character Art 2
Environment Art 2
You'll grow your confidence in game art and your skills in professional tools. You'll then provide art assets to a collaborative project with game development students, giving you valuable experience in the development pipeline. An additional specialist practice project lets you hone your skills in a particular area of game art, and create high quality work for your portfolio.
Developing Concept Art Vocabularies
Developing Character Art Vocabularies
Developing Environment Art Vocabularies
World Creation Project : Production
Developing Specialist Art Practice
With specialism, independence and professional practice at the front and centre of this year, you'll join a multi-skilled team on a game development project. Working in a studio, you'll contribute art assets using industry-standard methods and pipelines.
You'll also create distinctive and polished work for your growing portfolio by working on specialist game art. We'll then help you commercialise this work and prepare you for the transition to professional life.
Major Game Development Project: Pre-Production
Major Game Development Project: Production
Preparing for the Future
The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
From module information to course aims and assessment criteria, discover the full course details
How you'll learn
You'll learn through lectures, seminars, workshops, group and individual tutorials, and tutor and peer feedback on your work. Our guest lecture series is your chance to hear industry professionals talk about their work, their approaches, and the lessons they've learned.
As you progress through your Game Art degree, you'll focus and develop a distinctive practice. With your basic skills in place, you'll be able to work and experiment within game development teams – meaning you can apply your practice to professional game making.
How you'll spend your time
and learning activity
How you'll be assessed
The above percentages relate to 2019/2020 data.
- Continuous assessment with no formal examinations.
- Visual, verbal and written assignments.
- A portfolio of personal and group project work is developed over the course of the degree to boost your employability.
You’ll be taught and supported by professional artists, game art practitioners and developers, and game-focused academics. Together they provide industry experience from titles like World of Warcraft, League of Legends, Project Gotham Racing and the Total War series.
Some members of staff only teach on specific modules, and your course might not feature every member shown here.
Dr Douglas Brown
Formerly employed by international games developer and publisher Square-Enix and credited on...
Professor Tanya Krzywinska
Tanya started playing computer-based games on Usenet when working at the Digital Equipment...
David studied Game Art at Staffordshire University, winning 1st place at EGX Graduate Games...
Roman Dlapa joined Falmouth University in September 2017, joining the Games Academy as a lecturer...
Phoebe Herring joined Falmouth University as a lecturer in BA(Hons) Game Art after freelancing on a...
Following my masters I worked as a Senior Artist for two games companies: Evolution Studios and...
I have been working in the Games Industry since 1992. I have worked on a variety of game platforms...
- XSens Motion Capture suites.
- Large studio equipped with regularly updated, state-of-the-art game development machines.
- Life drawing studio for artists and weekly life sessions.
- Specialised computing hardware for game development, motion capture and immersive experiences.
- Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
- Attached lab committed to staying at the cutting edge - featuring AR, VR and MR (XR) equipment including HoloLens, Vive Pro and Oculus Rift.
- Attached lab with access to PS4 development and testing kits.
- Access to a variety of game engines including Unity and Unreal.
- Studios open late during term time.
- Access to free software via Microsoft Imagine.
- Industry-standard game engines including Unity and Unreal 4.
- Industry-standard software including Maya, Zbrush, Blender and the Adobe Creative Suite.
- Technicians on-hand during opening hours to assist with the different tools.
How to apply
Apply via UCAS
Ready to join us? If you're applying through UCAS Apply and Track, you'll need to reference the university and course codes below.
- University code: F33
- Course code: W280
We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.
As a guide our typical offer at undergraduate level is 104 – 120 UCAS Tariff points, primarily from Level 3 qualifications such as but not limited to A-levels, a BTEC Extended Diploma or a Foundation Diploma.
For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent.
If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.
If you need a Tier 4 student visa to study in the UK, you'll need to take a recognised language test that is approved and vouched for by the University. You can read our English Language Requirements for more information.
UK/EU applications: 15 January 2020 (for equal consideration)
Late applications will be considered if there are places available.
International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.
Apply for Undergraduate Courses
There's still time to join our undergraduate community in 2020. Find out key dates and get application information and advice.
What is a portfolio and how do you make one? Read our guide.
Personal Statement Guide
How do you write a personal statement and what should you include? Read our advice.
Interview Information: Game Art BA(Hons)
Find out what to expect at your Game Art interview.
After You Apply
Find out what happens after you apply to Falmouth and what you'll need to do.
What we're looking for
We want someone who:
- Understands what is required of game development artists.
- Shows an awareness of visual communication.
- Is motivated and suitable for the course.
Fees, costs & funding
Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible.
Typical course costs
£300 - Recurring annual costs (art materials)
£1500 - Laptop or desktop capable of running 3D modelling software
If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.
The figures above don't include accommodation and living costs
For information about funding available, please visit our undergraduate funding page
Ask a student
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