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Phoebe Herring

Senior Lecturer

Phoebe Herring joined Falmouth University as a lecturer in BA(Hons) Game Art after freelancing on a variety of projects as a concept artist and promotional illustrator. Her specialty is pre-production artwork and environment design, with a strong interest in combining 3D and 2D art techniques to visualize imagined or historical worlds.
  • Homepage
EmailPhoebe.Herring@falmouth.ac.uk
Telephone01326370832 (ext 1832)
  • Qualifications
  • Research Interests
  • Research Outputs
  • Research Students
  • Teaching
  • Professional engagement

    Qualifications

    Qualifications

    YearQualificationAwarding body
    2015
    MA Entrepreneurship
    Falmouth University
    2013
    BA(Hons) Digital Animation
    Falmouth University

    Research Interests

    Research interests and expertise

    Involved with the Digital Creativity research programme, and also collaborating on the Augmented Telegrapher project to develop new interactive AR experiences

    Research topics

    • Digital Art
    • Games and Virtual Worlds
    • Game Mechanics

    Research Outputs

    Publications and research outputs

    Article

    Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144, Phillips, Tim ORCID: https://orcid.org/0000-0002-7762-9742, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229 and Scott, Michael ORCID: https://orcid.org/0000-0002-6803-1490 (2020) From Immersion’s Bleeding Edge to the Augmented Telegrapher: A Method for Creating Mixed Reality Games for Museum and Heritage Contexts. ACM Journal on Computing and Cultural Heritage, 13. ISSN 978-1-4503-9999-9/18/06 (In Press)
    [img]

    Conference or Workshop Item

    Scott, Michael James ORCID: https://orcid.org/0000-0002-6803-1490, Parker, Alcwyn ORCID: https://orcid.org/0000-0002-2374-1229, Powley, Edward ORCID: https://orcid.org/0000-0002-7317-7304, Saunders, Rob, Lee, Jenny, Herring, Phoebe, Brown, Douglas ORCID: https://orcid.org/0000-0001-6662-6629 and Krzywinska, Tanya ORCID: https://orcid.org/0000-0002-0744-4144 (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI.
    [img]

    Research Students

    Number of research students supervised to completion

    0

    Number of research degree examinations

    0

    Teaching

    Areas of teaching

    • Concept Art
    • Realtime Environment and Prop Art

    Courses taught

    • Game Art BA(Hons)
    • Game Development BA(Hons)

    Professional engagement

    Independent professional practice

    As a working concept and environment artist, regularly taking on new pre-production or illustration briefs for a range of clients.

    Related courses

    Course
    Course

    Game Art BA(Hons)

    Join our Game Art degree and develop your creative capabilities while honing the skills you’ll need to make it as a successful artist in the games...

    Course
    Course

    Game Development BA(Hons)

    Join a community of people who have a real passion for games. From day one, you’ll work as you would within a team in the industry, developing your...

    Course
    Course

    Game Art MA

    Are you an artist with a passion for games? Do you want to develop your skills to meet the challenges of the games industry? At Falmouth, you’ll work...

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