Artificial Intelligence BSc

Artificial Intelligence BSc(Hons)

Shape the algorithms that amplify imagination.

Key details
Location
Penryn Campus
Course duration
3 years / 4 years
Attendance
Full-time / Professional Placement
UCAS code
I400/I401/FY66

Course overview

Artificial intelligence is transforming every corner of our world: from self-driving cars to grids that balance the planet’s energy. Intelligent interfaces and generative tools are redefining how we think, create and connect.  

On this Artificial Intelligence BSc degree, you'll learn to design, train and deploy AI models that understand complex data, to help solve global challenges. You’ll work collaboratively with interdisciplinary teams to solve computational problems that inspire new ideas about the future of technology. You'll also study the infrastructures that support these systems, from APIs and software pipelines to the security and ethical frameworks that keep them safe and trustworthy for the global public. 

With a focus on in-demand industry skills, you will gain hands-on experience with open-source technologies, cloud platforms and real-world data applications, while developing the technical, conceptual and critical skills needed to create intelligent systems that learn from - and collaborate with - their users.  

Collaborating across disciplines, you’ll become a creative and ethically-informed technologist, with skills in building intelligent, co-creative applications that respond to real needs. You’ll graduate ready to take a role in the fast-evolving world of AI as a developer, researcher, data scientist or creative technologist. 

Why study this course at Falmouth?

  • Technical: Master the building blocks of artificial intelligence from algorithms and data science to machine learning, neural networks, computer vision and natural language processing. 
  • Analytical: Harness computational thinking and advanced statistics to design, train and optimise models that solve complex, real-world challenges. 
  • Trailblazing: Push boundaries with generative AI, robotics and autonomous systems that redefine how humans and machines collaborate. 
  • Responsible: Tackle the ethical, social and environmental dimensions of AI to create technologies that are transparent, fair and sustainable. 
  • Experimental: Build, test, and iterate in studio environments where ideas evolve through hands-on coding, rapid prototyping and bold exploration. 
  • Collaborative: Team up with innovators across the computing and design disciplines to explore human-centred AI. 
  • Connected: Engage with researchers and industry experts pioneering real-world AI applications in a fast-moving global landscape. 
  • Professional: Step into the future as a skilled developer, researcher or data scientist, ready to shape intelligent systems that matter. 

Our approach to applied artificial intelligence

At Falmouth University, we see applied AI as both a science and a craft. You’ll explore how computers learn, reason and create, and how to shape these systems with imagination and care.

Working alongside artists, designers, and storytellers, you’ll experiment with neural networks, generative tools, and intelligent systems that bring ideas to life across games, film and digital experiences.

 

 

Rooted in Falmouth’s creative heritage, our approach blends technical skill with critical reflection, social responsibility and curiosity. You’ll learn not just what AI can do, but what it should do: designing technologies that are transparent, fair and sustainable.

Here, artificial intelligence is an act of creative exploration: building systems that think, adapt and support human potential. From training models to crafting generative tools, you’ll help shape intelligent technologies that are not only powerful, but purposeful.

Course details

Levelling the playing field  

All the courses in the computing and AI subject area share a common first year. No matter your background or experience, in your first year you’ll level up your knowledge of programming and mathematics through playful experimentation in collaboration with other students across the computing subject area. 

In your first year, you will lay the groundwork for your AI journey. Designed for beginners, this stage introduces the core principles of programming, data structures, algorithms and computational thinking, which form the foundation of intelligent technologies. 

You will get hands on from day one: writing code, exploring data and experimenting with digital tools to bring ideas to life. This is where you’ll build your confidence, curiosity and technical fluency, which forms a strong foundation for creating, questioning and innovating with artificial intelligence. 

Modules

Principles of Computing

In this module, you'll build a strong foundation in computing, mathematics, statistics and technical communication, applying core computer science concepts and algorithms to solve practical problems. You'll explore the history of computing and the diverse voices that have shaped the field, while examining challenges such as algorithmic bias and the ethical impact of AI. You’ll develop the technical skills and critical awareness to approach AI systems confidently and creatively. 

Development Foundations

In this module, you’ll gain a solid foundation in the principles, terminology, roles and tools used to develop digital products and services. Through small-scale team projects, you’ll practice prototyping, pitch your ideas and develop project management skills, all while contributing to a professional, inclusive and collaborative studio environment that mirrors real-world development. 

Digital Creativity

In this module, you’ll explore digital media formats such as text, images and sound, experimenting with and transforming existing content into new interactive experiences. You’ll integrate your work with game engines and digital technologies to bring it to life, while considering ethical and legal issues such as intellectual property, licensing and the responsible use of AI-generated content to ensure your creations are both innovative and accountable.  

Individual Programming Project 

In this module, you’ll refine your programming skills by developing a structured project focused on object-oriented solutions, with the opportunity to explore AI applications such as computer vision. You’ll build confidence with system interfaces, apply disciplined software engineering methods and practice designing and refactoring architectures. You’ll also consider ethical issues including safety, accessibility, sustainability and the wider impact of supply chains. 

Data Fundamentals 

In this module, you’ll learn the fundamentals of the data science life cycle, including how to formulate questions, collect and clean data, explore and visualise information, make statistical inferences and predictions, and communicate insights to inform decision making. You’ll also develop awareness of the responsibilities and legal considerations of working with sensitive or personal data, ensuring your AI projects are ethical and compliant. 

Sustainable Logic Architectures 

In this module, you'll explore the wider computing ecosystem and the responsibilities that come with building within it. You'll apply computing fundamentals in ways that are ethically informed and environmentally aware, considering how design decisions affect sustainability, fairness and long-term impact. Working in teams alongside Software Engineering and Robotics students, you'll gain early experience of the transdisciplinary collaboration that defines professional AI practice. 

Your second year is where you start to specialise as an AI developer. You’ll deepen your technical skills and computational practice through hands-on experimentation and interdisciplinary projects. You’ll explore ways to design, train and deploy intelligent systems, combining coding, data analysis and machine learning to create responsive and innovative AI solutions. 

You’ll also develop critical awareness of how AI technologies impact society and culture, considering ethical, inclusive and sustainable approaches to design and deployment. Throughout this stage, you’ll build your analytical and research skills, connect theory with practice and work with others to solve complex technical problems. This will prepare you for advanced AI projects in your final year. 

Modules

Computational Mathematics

In this module, you’ll learn core mathematical principles that underpin artificial intelligence, including linear algebra, geometry, trigonometry, 3D transformations and calculus, applying them to data processing, modelling, and simulation. You’ll also develop secure coding practices through defensive programming, whilst considering cryptography and data protection to gain the skills to build intelligence systems that are both powerful and resilient. 

Algorithms & Optimisation

In this module, you’ll develop your computing skills with a focus on designing and analysing algorithms. You’ll learn strategies for writing efficient, optimised code, applying techniques for profiling and resource management and considering sustainability in your solutions. By understanding how to maximise performance and extend the lifecycle of computing hardware, you’ll build AI systems that are both effective and responsible. 

Artificial Intelligence 

In this module, you’ll explore the core techniques of artificial intelligence, learning computational methods for solving problems that traditionally require human intelligence. You’ll study rule-based systems, search and planning algorithms, constraint satisfaction and symbolic reasoning, applying these concepts to build AI systems in simplified domains such as game agents. You’ll develop a practical understanding of foundational AI methods, their strengths, limitations and applications. 

Embedded Systems 

In this module, you’ll explore how embedded systems are designed, built and operated. You’ll work with sensors, actuators, circuits and mechatronic components, focusing on real-time processing and hardware interfacing. You’ll also develop skills in input and output, analogue-to-digital conversion, timers, interrupts, serial communication, IoT networks and edge computing, collaborating with others to solve complex, AI-focused engineering challenges. 

Machine Learning 

In this module, you’ll explore the concepts, tools and frameworks of machine learning, applying state-of-the-art techniques to real-world problems. You’ll study different methods to train intelligent systems (e.g., supervised learning, unsupervised learning, reinforcement learning), exploring techniques such as classification, regression, clustering and neural networks. You’ll also work through the full machine learning process, from preparing data to evaluating and refining models. Through a hands-on project, you’ll build and interpret models, understand user behaviour and reflect on the ethical implications of algorithmic decision-making in areas such as games, health and education. 

Responsible AI: Ethics and Society 

In this module, you’ll explore AI as both a technical tool and a cultural force, examining its impact on fairness, accountability and sustainability. Through case studies and creative inquiry, you’ll tackle issues such as bias, authorship and the environmental cost of computation, reflecting on how working with intelligent systems is reshaping responsible creativity and decision-making. 

On this course, you’ll be encouraged to engage with industry. Between your second and final year of study, you have the opportunity to study a professional placement year within industry, putting what you’ve learnt into practice.  

Professional placement year (optional) 

You can choose to take an optional professional placement year after your second year on a three-year programme, or after your third year if you’re studying for a degree with an Integrated Foundation Year.   

You’ll be responsible for finding your own placement, with support from the Employability team.   

Choosing this option will enhance your industry experience and skills while studying.   

How you’ll study during your professional placement year 

You’ll spend time working in a professional context, as part of a business or organisation. This can be in one role, or up to three and must be for a minimum of 24 weeks.   

You’ll develop in-demand workplace skills, deepen your insight into industry and grow your network of contacts, all of which could help you get ahead in your career after graduation. 

Throughout this year, you’ll develop a portfolio of work that includes critical self-reflection on what has been learned from the experience. You’ll be required to evidence your experiences, the skills you’ve learned and your professional growth. 

In your final year, you’ll start with Computational Creativity, exploring procedural content generation and AI-driven techniques for building interactive, adaptive, or generative systems. 

You’ll also undertake an individual research and development project under the guidance of a specialist, giving you the chance to create a substantial AI artefact, apply scientific methods and generate insights that can inform future AI development. 

Alongside this, you’ll take part in the Digital Innovation and Major Collaboration projects, moving your projects from ideation to production environments. Working in multi-skilled teams, you’ll plan, design and deliver a significant project with real-world impact, while developing your own intellectual property and professional portfolio. 

Modules

Research & Development: Proposal 

In this module, you’ll design and plan your own major research and development project in artificial intelligence. You’ll identify a topic of interest, review existing research, define a hypothesis and plan how to test it through data collection and experimentation. Alongside this, you’ll begin prototyping a substantial AI solution while considering the ethical implications of your work. 

Digital Innovation

In this module, you’ll bring your knowledge of AI to explore how technology can drive innovation in the digital economy. Working collaboratively, you’ll experiment with ideas, form teams, and develop projects that fuse creativity with technical and enterprise skills. Through hands-on pre-production work, you’ll design concepts, plan milestones, and prepare your projects as if for real-world release, considering branding, intellectual property, and business strategy before delivering a professional pitch that showcases your vision, expertise, and entrepreneurial mindset. 

Computational Creativity

In this module, you’ll explore how machines can simulate, enhance or generate creative behaviour across domains such as art, music, literature and design. You’ll investigate what it means for a system to be perceived as creative, experimenting with modern AI techniques including generative transformers, adversarial networks and diffusion models. Through hands-on workshops and critical reflection, you’ll design and evaluate your own generative systems, exploring how computational creativity can both inspire and challenge human imagination. 

Research & Development: Dissertation 

In this module, you’ll continue your major individual research and development project, building your prototype into a fully realised AI solution. Under the guidance of a specialist, you’ll conduct your research, analyse and visualise results and present your findings in a written dissertation. You’ll also demonstrate your final artefact, reflecting on its impact, ethical considerations and opportunities for future development. 

Major Collaboration

In this module, you’ll combine your skills and experience to deliver a substantial collaborative project. Working in multi-skilled teams, you’ll design and develop a project of your choice, with opportunities to focus on applications such as games, interactive experiences, apps or immersive environments. You may build on your previous work in Digital Innovation or respond to new briefs from researchers, industry partners or external stakeholders. 

If you choose the Integrated Foundation Year pathway, you'll study five core modules in your foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs.

By the time you progress into year one of your degree, you'll have a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject.

Modules

Explore

You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.

Technique

You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.

Apply

You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.

Industry

You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.

Launch

You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

 

If you apply for and enrol onto a degree with an Integrated Foundation Year, you’ll have the option to switch onto a five-year version including a placement year. That means you’ll complete the first three years of your course before completing a placement in industry in your fourth year and returning to Falmouth for the fifth year of your programme. 

Course study options  

You can gain your Artificial Intelligence BSc(Hons) degree in three years or choose to add an Integrated Foundation Year and/or professional placement year. Discover full course details for each study option, below. 

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How you'll learn & be assessed

How you'll learn

You’ll learn through lectures, seminars, workshops and tutorials, supported by regular feedback from tutors and peers. Experimentation and creative freedom underpin this Artificial Intelligence degree, with opportunities to collaborate, test ideas, and explore novel uses of machine learning. Development workshops, interactive demos and group discussions led by experienced academics and technicians will help you turn your ideas into working intelligent systems. 

How you'll be assessed

All assessment on this course is based on coursework - there are no exams. Each study block includes between three and six coursework tasks, staggered across the term to support workload management. 

 

Throughout your degree, you’ll build a portfolio of individual and team projects, showcasing your skills and creativity. Your continuing professional development will be assessed in the Major Collaboration, helping you demonstrate your employability and readiness for a career in AI. 

Facilities

  •  
  • Large studio equipped with regularly updated i7 machines.  
  • Attached labs for console development, immersive experience design and robot fabrication (such as 3D printers, laser cutters, soldering stations, CAD tools and CNC machines). 
  • Specialised computing hardware for game development, deep learning projects, motion capture and immersive experiences.  
  • Rokoko Smartsuit Pro 2 motion capture suits, including Smartgloves and Face Capture. 
  • Access to standard packages used in software development for the games and visual effects industries, including the Adobe and Autodesk suites and Maxon ZBrush.  
  • Access to industry-standard game engines including Unity and Unreal Engine 5.  
  • Attached lab committed to staying at the cutting edge - featuring AR, VR and MR (XR) equipment including HoloLens, HoloLens 2 and Meta Quest 3 & 2.  
  • Studios open late during term time – work when it suits you. 
  • Technicians on-hand during opening hours to assist with the different tools. 
  •  
Games Academy

Virtual tour

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Meet the team

You'll be taught by a dynamic team of academics and industry professionals whose expertise spans games, web development, artificial intelligence, user research, and immersive technologies. With experience in both creative and technical fields, they bring real-world insight from collaborations with major media, tech and arts organisations. 

Dr Michael Scott

Head of Computing and Associate Professor of Computer Science Education

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Lecturer

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Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

Careers

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How to apply

Ready to apply for September 2027?

You can apply for our undergraduate degrees via UCAS. You'll need our university UCAS code (F33) as well as your course code (which you'll find below) for your application.

Apply via UCAS

Applying as an international student?

There are a number of different ways to apply to study at Falmouth as an international student. Find out how you can become part of our creative community.

Apply as an international student

Course routeUCAS code
Artificial Intelligence BSc(Hons) three year degreeI400
Artificial Intelligence BSc(Hons) with professional placementI401
Artificial Intelligence BSc(Hons) with Integrated Foundation YearFY66

For starting your studies in 2027

UK applications: 13 January 2027 (for equal consideration)

International fee payers

International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.

We consider all applications on their own individual merit and potential and welcome applications from all subject backgrounds, whether you've specialised in STEM, the arts or humanities. Find out more about our Entry Requirements here.

BSc(Hons) three year degree

  • Minimum 104 UCAS Tariff points
  • GCSE Mathematics Grade 4 (C)

BSc(Hons) four year degree with professional placement

  • Minimum 104 UCAS Tariff points
  • GCSE Mathematics Grade 4 (C)

BSc(Hons) four year degree with Integrated Foundation Year 

  • Minimum 80 UCAS Tariff points

Check how many points your qualifications are worth

At Falmouth, we'll consider the equivalency of your specific qualifications against our entry requirements and support you through your application journey.

View our International Entry Requirements

Language requirements

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent. 

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.  

If you need a student visa to study in the UK, you may need to take a recognised language test. You can read our English Language Requirements for more information.

Fees, costs & funding

Tuition fees

Annual tuition feeStudent
£10,050 per yearFull-time UK
£19,950 per yearFull-time EU/international
£2,010 per professional placement yearFull-time UK and EU/international
£10,050 per Integrated Foundation YearFull-time UK
£19,950 per Integrated Foundation YearFull-time EU/international
Annual tuition fee Student
£9,790 per year Full-time UK
£19,950 per year Full-time EU/international
£1,955 per professional placement year Full-time UK and EU/international
£9,790 per Integrated Foundation Year Full-time UK
£19,950 per Integrated Foundation Year Full-time EU/international

Tuition fees for September 2028 will be confirmed in summer 2027.

Tuition fees are set annually. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or UK Government policy. Students will be notified of any changes as soon as possible.

The figures above don't include accommodation and living costs.

Understanding your tuition fees

Typical course costs

  • At least £40 - Consumable electronics 
  • £30–£150 - Headset with microphone 
  • £25–£100 - Webcam Approx. 
  • £900–£1,400 - One off costs for the course duration (computer/laptop). Read about the latest laptop specifications we recommend
  • You will also need a reliable internet connection: we recommend fibre broadband if available, with a minimum of 5Mbps

If you have further questions, need more detailed advice or would like us to check the suitability of a particular item, then please email games.support@falmouth.ac.uk

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.

Additional typical course costs for Integrated Foundation Year pathway

  • Expected cost of course materials are £150 - £250, depending on your personal preference
  • £1,300-1,800 - One off costs for the course duration (computer/laptop) 
  • Adobe Creative Suite

To engage in the digital learning activity, although you will be able to access IT suites on campus, you will benefit from a laptop to access the platforms and tools we use. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.

Funding

For information about funding available, please visit our student funding pages.

Welcome to Artificial Intelligence BSc(Hons). Here you will find information about any pre-course preparation, as well as confirmation of your tuition fees together with any other costs that you might incur throughout your course that are not covered by your student loan.

Tuition fees

Tuition fees for undergraduate students starting in September 2027

Course equipment and costs

Essential

At Falmouth, you can use industry-standard computers and kit on campus, with some IT suites open 24 hours during teaching weeks.

The latest advice about which computers we recommend you buy for your course is available here: https://github.com/Falmouth-Games-Academy/ga-computer-advice#readme

If you have any questions or want us to check your setup, just get in touch with us on games.support@falmouth.ac.uk

It is important that you have a reliable internet connection, as some materials are made available to you through our virtual learning environment. We recommend a fibre broadband connection if available, but a minimum of at least 5Mbps will be suitable for livestreaming content.

Consumable electronics

You must reserve a budget of at least £40 to purchase additional materials and electronic components for your individual creative computing project.

Headset with Microphone

You will need a headset with a microphone for some classes. We recommend purchasing a high-quality headset for your comfort. Manufacturers such as Sennheiser, Razer, HyperX and Corsair are rated highly by our current students. These can cost between £30 - £150.

Webcam

You will need a webcam in some teaching. Manufacturers such as Logitech, Microsoft, and Razer are rated highly by our current students. These can cost between £25 - £100. If you have further questions, need more detailed advice or would like us to check the suitability of a particular model, then please email games.support@falmouth.ac.uk

Pre-course preparation

The course will primarily focus on developing your practical problem solving and programming skills, alongside fundamental knowledge of agile project management, computer science, and mathematics.

There will be considerable emphasis on the challenges and opportunities presented by game development projects and studio-based teamwork. Initially, we will gently introduce the principles of computing to you using Python and C# on Windows. This will ensure that, regardless of your level of prior programming experience, you are afforded the opportunity to develop a firm understanding of computing as a discipline and develop core competencies which are expected of all computing professionals. This forms the foundation that will then enable you to explore the richer, more complex programming constructs available in other languages.

It is important that you join the course with some programming experience, otherwise you will struggle. To this end, if you have never created your own software on the Windows operating system using Python, you should do so in preparation for the course.

Firstly, you will need to setup a suitable development environment. Please download and install:

Python 3: link.falmouth.games/python3
PyGame 2: link.falmouth.games/pygame-instructions
PyCharm Community Edition: www.jetbrains.com/pycharm/download/
You may also need to install Java too as PyCharm is dependent on the Java Virtual Machine for portability. Any recent version will be fine: www.java.com/en/download

We have prepared some videos to show you what to do if you are uncertain how to do the setup: link.falmouth.games/pythonsetup

If you run into difficulties, please feel welcome to contact: games.support@falmouth.ac.uk

Programming Tasks

Once you are setup and ready to get programming, start to work through the activities in Invent Your Own Computer Games in Python: Inventwithpython.com/invent4thed/, games provide an interesting (and fun!) application of the principles of computer science you will encounter on the course. Having some understanding of the complexities of interacting systems will be a great advantage to you when you join us.

When you’re feeling more confident with programming fundamentals, your task is to:

Recreate a simple arcade game (eg, snake, platformer) using pygame and python
Use the following materials for support:

Python 3 Docs: docs.python.org/3/tutorial/index.html
PyCharm Docs: www.jetbrains.com/help/pycharm/meet-pycharm.html
PyGame Tutorials: www.pygame.org/wiki/tutorials
There will be a Programming Olympiad in the first week of formal teaching on the Digital Creativity module which will challenge your Python programming skills.

Understanding Game Engines: Unity

After you have successfully implemented your bot, you should familiarise yourself with the other programming languages and engines that you will be using on the Digital Creativity module:

C#: www.codecademy.com/learn/learn-c-sharp

Unity:

learn.unity.com
learn.unity.com/course/beginner-scripting
learn.unity.com/project/intermediate-gameplay-scripting
Brackeys: link.falmouth.games/ytbrackeys

Exploring C++, SDL, OpenGL, and Unreal Engine 5 will also be useful. We will cover these topics in more depth after the first stage of the course.

Additional typical course costs for Integrated Foundation Year pathway

  • Expected cost of course materials are £150 - £250, depending on your personal preference
  • A laptop/desktop computer
  • Adobe Creative Suite

To engage in the digital learning activity, although you will be able to access IT suites on campus, you will benefit from a laptop to access the platforms and tools we use. Depending on your subject, you may need a specific type of computer. If you're unsure about what you might need, please contact our course advisors.

Course equipment and costs 

Essential

At Falmouth, you can use industry-standard computers and kit on campus, with some IT suites open 24 hours during teaching weeks.

The latest advice about which computers we recommend you buy for your course is available here: https://github.com/Falmouth-Games-Academy/ga-computer-advice#readme

If you have any questions or want us to check your setup, just get in touch with us on games.support@falmouth.ac.uk 

It is important that you have a reliable internet connection, as some materials are made available to you through our virtual learning environment. We recommend a fibre broadband connection if available, but a minimum of at least 5Mbps will be suitable for livestreaming content.

Headset with Microphone

You will need a headset with a microphone for some classes. We recommend purchasing a high-quality headset for your comfort. Manufacturers such as Sennheiser, Razer, HyperX and Corsair are rated highly by our current students. These can cost between £30 - £150.

Webcam

You will need a webcam in some teaching. Manufacturers such as Logitech, Microsoft, and Razer are rated highly by our current students. These can cost between £25 - £100. 

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

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