Game Animation student on joining renowned games studio

06 November 2025

Brendon
Type: Text
Category: Graduate success

Since graduating from Game Animation BA(Hons) at Falmouth, Brendon Chadwick has landed a dream start to his career as a Technical Animator Intern at Rare, the studio behind Sea of Thieves and 007 Goldeneye.

Stepping straight into industry after finishing his degree, he has been applying the creative and technical skills honed at Falmouth to one of the most respected teams in games. We caught up with Brendon to hear what it has been like joining a studio with such a rich history, how his time at Falmouth prepared him for the role, and what advice he would share with aspiring animators.

You’ve recently started as a Technical Animator Intern at Rare. What has it been like stepping into one of the UK’s most respected game studios?

In one word? Terrifying. Working for a studio with such a rich history was certainly not how I expected my career to begin. But my team, and the studio as a whole, have been so welcoming, and it has been an honour to work with them over the past three months.

Brendon Chadwick

How did your time at Falmouth help you prepare for this role, both creatively and technically?

The biggest thing is being taught how to learn. Being able to continue my development after graduation, building my skills and portfolio, meant I was ready when the internship was advertised.

I was lucky to be in a nurturing environment, with a special mention to lecturer Richard Milligan and senior technician Matt Irwin, who not only encouraged my personal development but learnt new animation technology alongside me.

The final thing would be my friends throughout uni. Being surrounded by people from different backgrounds and specialisms gave me perspective on how to approach challenges, both in games and in life. I know they are still there if I am ever faced with something beyond my experience.

Brendon's showreel from after university (left).

Were there any particular projects or tools from your degree that proved especially useful in your new position?

Where to begin? I do not think there was a single module on the animation side of the course that went to waste. I still use those fundamentals and skills every day in my job. A special mention to the portfolio development module, which really shaped the direction of my career.

Although it did not seem useful at first, the academic-side of the course has helped me in my everyday work, especially around accessibility, which I now consider in everything I do - both in game and in documentation.

The structure of the multidisciplinary practice taught me how to work with other disciplines in industry and recognise common pitfalls early, allowing me to tackle them before they become problems.

Brendon speaking to us about his Final Major Project in 2024 (right)

End of year video

What made Falmouth stand out when you were deciding where to study animation?

That takes me back. In 2020, I was studying software engineering in college but getting burnt out. When Covid hit, I decided that if I was going to uni, it would be for a creative subject.

I chose games because I had been playing them for as long as I can remember. I was drawn to Falmouth because of the location, as I am not a fan of city life, and I was convinced when I visited an Open Day and saw the Games Academy warehouse and met the lecturers. From there, I was persuaded by a lecturer (who was not at all biased!) to enrol in animation after remembering how much I had enjoyed making Flash animations at school.

Below Brendon's motion capture session and a portfolio piece he completed for his Rare job application.

Brendon

Brendon

Do not be afraid to step up. In the multidisciplinary modules, you might feel boxed-in, so break out of it. You are a creative person who can offer valuable insight across all aspects of a project, so do not let others or yourself hold you back.

Finally, listen to Richard. He knows best. If he says something is out of scope or too complicated, it is. I learned that the hard way.

 

External links

Brendon's Itch page

Brendon's website

Follow in Brendon's footsteps

On Falmouth University’s Game Animation BA(Hons) degree, you'll work in studio-style collaborative teams mirroring industry practice as you work through full implementation of the game animation pipeline.

Explore Game Animation BA(Hons)
Game Animation BA(Hons)

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