Working in professional-standard studios with access to motion capture suites, VR workstations and dedicated craft rooms, our students create real games from day one.
Learning from tutors with experience at companies like Rare and Square-Enix, students have the space to make and market their games, compete in global competitions and pitch their games to industry-leading judges.
Below you can find a selection of real games that Falmouth students have collaborated on.
Set in a magical forest, SAI is a third person action game exploring Celtic folklore and deforestation. Metallic creatures tear their way through the land to get to the core of the forest's magic, the Heart Tree. As a Druid, protector of the natural world, players must explore this beautiful realm, harness the power that still lingers here, and uncover its dark past. Stop the machines, protect the land and save the forest.
Developed by the Cornwall-based indie games development studio, Studio Mutiny, SAI has been created as an environmentally-focused game, with 80% of all revenue being donated to conservation charities.
Planetary Pest Control
After crash-landing, players wake to find themselves on an unchartered planet surrounded by hostile aliens. With only each other to rely on, players must work closely to squash bugs in their way, finish their contract and get off the planet!
Planetary Pest Control is a two-player co-op adventure created by DangerZone. The team of 15 final-year students secured the status of finalists, with Planetary Pest Control competing to be named Game of the Year - Console and PC title in The Rookies - a global competition that celebrates the work of emerging talent in design and media entertainment.
Since graduating, members of the student team have secured jobs at Mediatonic and Antimatter Games, while others are continuing their studies at Falmouth, joining our postgraduate Game Art and Game Design MA courses.
Blunder Beach is a couch co-op game for up to four players. Navigate your way through crazy obstacles as you send your friends flying into Davy Jones' Locker.
Blunder Beach was created by a dedicated team of Game Development BA(Hons) students. The project was developed using Unreal Engine 4 and was planned using Scrum methodologies, Jira for project planning and Perforce for version control.
Since graduating, the creators of Blunder Beach have gone on to work at leading games studios, including Supermassive Games and Firesprite.
Follow Puddel, a naive sentient science experiment on his quest to travel the world! With the help of Chip, players must use their unique state changing abilities to melt, evaporate and solidify their way through different puzzles to escape the house and travel the globe!
Created by Rainy Day Studios, Puddel is a unique 3D platformer. Players must complete levels by using different state shifting abilities to interact with and traverse the surrounding environment.
Knights of Trash
Knights of Trash begins with a raccoon called Peanut Butter who finds an old games console in the trash. Inspired by the world in the games console, he gathers his friends to create their own world from 'trashy' goodness, from nearby human gardens or roads.
In their newly created world, players must fight to overcome enemies and make their way to the next room. Armed with weapons and projectiles, players will have to defeat Fox Boss and Owl Boss to be crowned the strongest racoon.
Knights of Trash has been created by Lazy Mage, a student games development team made up of final year Game Development BA(Hons) students from Falmouth.
Rainbow Beach is an adventure puzzle game where players mix primary colours in order to solve problems and progress through the levels.
Race against your enemies to dodge turret bullets, unlock chests and lower bridges in order to help Queen Ulani lure the evil out of her village and save her people.
Games Academy facilities
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