- UCAS Code
- Penryn Campus
- 3 years full-time
- Direct line
- 01326 254350
Begin your career as an artist in games. Through collaborative projects aligned with the profession, this course will develop your capabilities as a creative artist and equip you with the latest skills and knowledge needed for industry. You'll learn about concept art, character art and environment art as well as the pipelines and processes used to make games.
To develop the skills you'll need in this competitive industry, you'll study some of the underlying principles of game art including life drawing, 3D modelling, games as visual culture, landscape painting, digital painting, concept art and critical evaluation. As you progress through the course, you'll narrow your focus towards a distinctive games-based art practice. With basic skills in place, you'll then be able to work within game development teams from the course's halfway point, allowing you to operate within the context of professional game making.
- Learn Agile project management methodology for game development
- Receive expert guidance in specific skills, including drawing, composition, anatomy, and 3D modelling
- Apply traditional art skills in a digital context
- Learn to work effectively in a game development team
Fees, Costs and Funding
£9,250 - full-time UK/EU
£15,000 - full-time international
Typical course costs
£300 - Recurring annual costs (art materials)
£1500 - Laptop or desktop capable of running 3D modelling software
Additionally, if you need to bring equipment or materials with you, these will be outlined in your welcome letter
The figures above don't include accommodation and living costs
For information about funding available, please visit our undergraduate funding page
How to Apply
You'll need to apply via ucas using University code F33, and course code W280
Find out what we are looking for in a successful applicant for this course.
All UK/EU applications must be made through UCAS by 15 January. Late applications will be considered if there are places available on the course.
International fee payers may apply after the deadline but are encouraged to apply as early as possible, to have plenty of time to make visa and travel arrangements.
We will review your application by looking at your predicted grades, personal statement, qualifications, and references. If you receive an offer then you will be invited to attend a post offer visit day.
A typical offer is between 104 and 120 UCAS points for entry to undergraduate courses, primarily from Level 3 equivalent qualifications such as A levels, a BTEC Extended Diploma or a Foundation Diploma.
You can check how many points your qualifications are worth using the online UCAS Tariff Calculator
Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed. We encourage you to get in touch if you are predicted points below this range, thinking about transferring from another institution, or if you have other qualifications or professional experience as we may be able to consider you. More information is available on our Apply page
English language requirements
You must have a minimum of Grade 4 (or C) or above in GCSE English Language, or equivalent, for entry to our undergraduate courses.
If English is not your first language, we accept a range of recognised language qualifications that are equivalent to the IELTS Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. If you require a Tier 4 student visa to study in the UK, you must take an approved Secure English Language Test (SELT) to fulfil government visa requirements. Please read more about language requirements on our Apply page
Our Applicant Services team are here to help you with advice and guidance throughout your application journey. We invite you to contact them with any questions you may have.
+44 (0)1326 213730
Online enquiry form
How the course is taught
Throughout the course you'll receive lectures from staff and game developers, alongside seminars, workshops, group and individual tutorials and 'crits' where you receive feedback on your work from tutors and peers. There is also a guest lecture programme where people from the games industry in various roles and capacities will tell you about their work, what they have learned and what approaches they use.
How you'll spend your time
|Year||Time spent in timetabled teaching and learning activity||Time spent in guided independent study||Time spent on placements|
How you'll be assessed
|Year||Assessment by written exams||Assessment by practical exams||Assessment by coursework|
You'll learn about concept art, character art and environment art as well as the pipelines and processes used to make games. These are all areas you'll need to be proficient in to compete in the games industry. In order to develop such proficiencies, you'll study some of the underlying principles of game art through the lens of figurative, landscape and other forms of traditional art practice. To this end, you'll study life drawing alongside 3D modelling and games as visual culture, landscape painting alongside digital painting, concept art together with critical analysis.
As you progress through the course, you'll narrow the focus of your practice and develop towards a distinctive games-based art practice. Once you have developed your basic skills, you'll be able to work within game development teams allowing you to apply your practice within the context of professional game making.
What you'll do
In your first year, you'll build the basic skills that are required of game artists by the industry. You won't specialise at this stage but instead gain experience of all of the major roles artists occupy and the techniques they use. Working with industry standard software, methods and pipelines, you'll develop your drawing skills, get better acquainted with anatomy and bring these skills to 3D modelling and its related elements.
You'll learn about concept, environment and character art through workshops, lectures, crits and seminars, as well as through sustained practical experimentation. Traditional art skills are learned alongside contemporary digital art skills, both 2D and 3D.
- Concept art and visual culture
- Character art
- Environment art
- Making avatars
- Making space
Your second year is designed to help you to become more confident in your approach to making art for games and in your ability to use creatively relevant professional tools. You'll take on larger and more challenging projects which allow more sustained engagement. Your first semester work concentrates and consolidates your learning in preparation for the 'live' game development of your second semester.
In your second semester, you'll apply your learning within a collaborative project, working with other game development students on their game project to provide various art assets. This will help you contextualise your understanding of the development pipeline and practice your skills in a live game development context. In addition, you'll undertake a specialist practice project where you'll start to hone your skills in a particular area of game art and where you can concentrate on ensuring some high quality work for your portfolio.
- Developing concept art vocabularies
- Developing character art vocabularies
- Developing environment art vocabularies
- Developing specialist practice
- World creation: game development project
Specialisation, independence and professional practice is the main aim of your third year. You'll work on developing a game with a multi-skilled team throughout, contributing art assets to the game. You'll work alongside others in a studio context, working with the same methods and pipelines used in industry to produce games.
In addition, you'll work on specialist game art that will contribute distinctive, polished work to your growing portfolio. We'll help you to commercialise this work and prepare you for the transition to professional life.
- Major game development project
- Preparing for the future
- Professional practice
- High-spec PCs equipped for game creation in our teaching spaces and studios
- Industry-standard game engines including Unity and Unreal 4
- Industry standard software including Maya, Zbrush, Blender and the Adobe Creative Suite
- Technicians on-hand during opening hours to assist with these different tools
You'll be taught by a dedicated team of professional artists, game art practitioners and developers along with game-focused academics. Collectively, they have experience working on titles as diverse as World of Warcraft, League of Legends, Project Gotham Racing and the Total War series.
Some staff also have experience working for animation and visual effects companies, while others are accomplished artists and visual arts theorists. You'll also benefit from their extensive research expertise and pioneering approaches to game studies, as well as from staff who run their own game development studios.
Assessment is geared around the work you'll do as an emerging game artist. It is designed to help you develop your core skills in drawing, figuration and conceptualisation in game art, as well as in specific uses of industry-standard software, methods and processes.
- Continuous assessment with no formal examinations
- Visual, verbal and written assignments
- A portfolio of project work is developed over the course of the degree to enhance your employability
Game Art at Falmouth is designed to produce graduates ready for work in games or app development:
- Environment Artist
- Character Artist
- Concept Artist
- 3D Modeller
Student mentor scheme
Falmouth's student mentor scheme matches new starters with a second year student, to help you settle in and find your feet.
Our mentors can be reached on the Game Art BA(Hons) Facebook group.
They'll help with topics like living in Cornwall, what to expect at Falmouth, and the course itself.
You'll need to join the groups before you can post. If you don't have access to Facebook, please email your name and proposed course to email@example.com