Creative Virtual Reality BA(Hons)

UG Creative Virtual Reality Main Image - Student with VR headset
UCAS Code
TBC
Location
Penryn Campus
Length
3 years full-time
Direct line
01326 254350
Status
Subject to validation during this academic year

Take on real briefs set by real businesses, work in multi-skilled teams, and gain industry-level, practical knowledge from day one. Your tutors and mentors will provide experience with companies like Blizzard, Square Enix and Sony Computer Entertainment, and you'll learn in one of the largest dedicated game development studio spaces of any UK university.

Simulating industry life, you'll focus on developing and producing immersive experiences as part of multidisciplinary teams. You'll join our community of artists, animators, composers, designers, programmers, writers and game-makers, as you create original games and products - with the chance to market them in the real world.

Fees, Costs and Funding

Tuition fees 2018-19

£9,250 - full-time UK/EU

£15,000 - full-time international

Typical course costs

£500 - Recurring annual costs

£1300 - Laptop or desktop capable of running appropriate software 

£500 - VR headset

Additionally, if you need to bring equipment or materials with you, these will be outlined in your Welcome Letter

The figures above don't include accommodation and living costs

Funding

For information about funding available, please visit our undergraduate funding page

How to Apply

You'll need to apply via ucas using University code F33, and course code I620

Deadlines

All UK/EU applications must be made through UCAS by 15 January. Late applications will be considered if there are places available on the course.

International fee payers may apply after the deadline but are encouraged to apply as early as possible, to have plenty of time to make visa and travel arrangements.

Course-specific tasks

We will review your application by looking at your predicted grades, personal statement, qualifications, and references. If you receive an offer then you will be invited to attend a post offer visit day.

Entry Requirements

Course specific requirement

A typical offer is between 104 and 120 UCAS points for entry to undergraduate courses, primarily from Level 3 equivalent qualifications such as A levels, a BTEC Extended Diploma or a Foundation Diploma. You'll also need a Grade 4 (or C) or above in GCSE English Language and Mathematics.

You can check how many points your qualifications are worth using the online UCAS Tariff Calculator

Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed. We encourage you to get in touch if you are predicted points below this range, thinking about transferring from another institution, or if you have other qualifications or professional experience as we may be able to consider you. More information is available on our Apply page
 
English language requirements
You must have a minimum of Grade 4 (or C) or above in GCSE English Language, or equivalent, for entry to our undergraduate courses.
 
If English is not your first language, we accept a range of recognised language qualifications that are equivalent to the IELTS Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. If you require a Tier 4 student visa to study in the UK, you must take an approved Secure English Language Test (SELT) to fulfil government visa requirements. Please read more about language requirements on our Apply page
 
Enquiries
Our Applicant Services team are here to help you with advice and guidance throughout your application journey. We invite you to contact them with any questions you may have.
 
+44 (0)1326 213730
Online enquiry form
falmouth.ac.uk/apply

How the course is taught

Your regular learning will come from team-based projects, technical demonstrations, workshops, industry speakers, mentoring and project supervision, and crit sessions, as well as lectures, seminars, tutorials, and studio work.

You'll have weekly supervision meetings with your tutors to support your individual and team projects, receive constant feedback throughout the course, and have the chance to evaluate your own progress.

How you'll spend your time 

YearTime spent in timetabled teaching and learning activityTime spent in guided independent studyTime spent on placements
144%56% 0% 
233%67% 0% 
322%78% 0% 

How you'll be assessed 

Year   Assessment by written exams                                                        Assessment by practical exams                           Assessment by coursework     
10%0% 100% 
20%0% 100% 
30%0% 100% 

Course outline

Working in teams bringing together a range of skills, you'll take a real-life approach as you develop the technical, design and modelling expertise and experience the industry needs. From games to simulation, you'll study and produce work in areas like augmented reality (AR), virtual reality (VR), and extended reality (XR) - creating a varied portfolio of professional work to give your career the strongest possible start.

What you'll do

Year One

You'll learn the basics of computing, design and art, alongside the processes and pipelines used to create immersive experiences. We'll explore the different areas of virtual reality, and develop applications using industry-standard methods.

  • Development Principles
  • Introduction to Programming [Designers] / Introduction to Environment Art [Artists]
  • VR Design [Designers] / Introduction to Character Art [Artists]
  • Game Design 1 [Designers] / Character Art 2 [Option for Artists]/ Environment Art 2 [ Option for Artists]
  • Multidisciplinary Development Practice

Year Two

Joining a multi-skilled team, you'll work on an AR, VR or XR system as part of a year-long project. At Falmouth you own your intellectual property, so you can make money by selling your games on digital marketplaces like Steam and itch.io. You'll also build your programming, design or art skills.

  • Game Design 2 [Designers]
  • VR Design 2 [Designers]
  • Artists choose two of these modules: Character Art 3, Environment Art 3, Concept Art 3
  • Immersive Technology Specialist Project
  • Development Project: Production

Year Three

Preparing for your career in immersive experiences, you'll put together a research project around emerging technology, and contribute your expertise to a year-long team project. You'll then pitch your game to industry professionals at our annual Show & Tell day.

  • Major XR/VR Development Project: Pre-Production
  • Major XR/VR Development Project: Production
  • Theory 3 : Preparing for the future
  • Professional Practice and Enterprise

Facilities

  • XSens Motion Capture suites
  • Modern i7 machines
  • Life drawing studio for artists and weekly life sessions
  • Specialised computing hardware for game development, deep learning projects, motion capture, and immersive experiences
  • Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites
  • Attached lab committed to staying at the cutting edge - featuring AR/VR/XR equipment including Hololens, Vive Pro, and Oculus Rift
  • Attached lab with access to PS4 Development and Testing kits
  • Access to a variety of game engines including Unity and Unreal
  • Studios open late during term time
  • Access to free software via Microsoft Imagine

Staff

Our staff includes published game designers, immersive technology scholars and researchers, and a range of other industry professionals. Together they bring experience working at names like Blizzard, Riot, Square Enix, IO Interactive, Bizarre Creations, Creative Assembly, Antimatter Games, Supermassive Games, Zenimax, Sony Computer Entertainment, Lionhead Studios, and Blitz Games.

Assessment

  • Coursework is the only form of assessment.
  • You'll be continually assessed on your projects, portfolios of specialist work, and your insights.

Careers

Our graduates have a broad range of careers open to them. 

  • AR or VR Specialist Developer
  • UI or UX Developer
  • Technologist
  • Interactive Artist
  • Haptic or Product Designer

Student mentor scheme

Falmouth's student mentor scheme matches new starters with a second year student, to help you settle in and find your feet.

They'll help with topics like living in Cornwall, what to expect at Falmouth, and the course itself.

Also worth a look are additional groups that offer assistance for LGBTQ studentsdisabled studentsmature studentsinternational students, and Cornish locals

You'll need to join the groups before you can post. If you don't have access to Facebook, please email your name and proposed course to studentmentors@falmouth.ac.uk