GA OL Courses

Game Art BA(Hons) (Online)

Shape unforgettable worlds and characters.

Key details
Location
Online
Course duration
3 years
Attendance
Part-time
Subject to validation during this academic year
Yes

Course overview

This course is new for September 2026.

On this online Game Art degree, you’ll develop the creative and technical skills needed to thrive as a digital artist. Using industry-standard tools, you’ll explore the full game art pipeline, from concept and character creation to environment design and lighting. 

Guided by experienced lecturers and a global community of peers, you’ll design and build 3D worlds, collaborate across disciplines and work on industry-aligned briefs that reflect the games sector. You’ll also gain experience in teamwork across time zones, preparing you for professional studio practice in one of the fastest-growing creative sectors. 

You’ll graduate with a polished portfolio of work and a strong understanding of remote teamwork, production and the creative process, preparing you for careers across the digital arts and games industry. 

Why study this course at Falmouth?

  • You’ll study at the university ranked No.1 in England and 13th in the world for Game Design and Development (Princeton Review 2025).  
  • You’ll develop industry-ready skills using the same professional tools and workflows as leading studios. 
  • Our project-based approach mirrors real industry practice in a remote studio, giving you the chance to collaborate with fellow artists, designers and developers across the globe. 
  • We’ve been delivering creative online education since 2016, combining over a century of art school heritage with cutting-edge digital learning. 

Course details

On this course, you’ll study the principles of game art through both traditional and digital approaches. You'll explore areas such as drawing, composition and visual storytelling, while developing technical skills in 2D and 3D modelling, sculpting, texturing and lighting. You'll also learn about concept, character and environment art, production pipelines and the technical processes that bring virtual worlds to life. 

With an emphasis on skills for industry practice, you'll collaborate with other students to create original games from concept to completion, building the creative, technical and teamwork skills ready for a career in professional game development. 

Module details

During the first year, you’ll build the essential creative and technical skills required by the games industry. Working with industry-standard software and workflows, you’ll learn the fundamentals of 3D modelling, sculpting and environment creation, and develop an understanding of how these fit within a professional production pipeline. 

You’ll explore both traditional and digital art techniques, building your skills in concept, character and environment art to design compelling digital worlds and assets. You’ll also gain experience of teamwork in remote teams across time zones, and project management through collaborative projects that mirror real game development practice. 

Understanding Games

Games are one of the dominant cultural products of our time. They shape how we interact, tell stories and experience entertainment, blending technology, creativity, and social dynamics in new ways. 

In this module, you’ll explore the theoretical and critical discourse relating to the mechanics, aesthetics and narrative of games.  

Game Tools & Technology 

Games are created through a production pipeline that brings together every element of the finished digital artifact, from code and art to audio, narrative and animation.  

In this module, you’ll use a modern game engine such as Unity or Unreal to explore each stage of that process and understand how these elements combine to form a playable experience. You’ll also develop a working knowledge of essential game production tools, including version control, to help you collaborate effectively in a professional development environment. 

Introduction to 3D Modelling 

The visual design of a game is key to how players connect with it.  

In this module, you'll learn the core techniques for creating 3D models for games and other interactive experiences. You'll explore the full creative process: from developing initial concepts to building and refining props. You'll also discover how your work fits into a professional game development pipeline. 

Introduction to Teamwork 

Games are created by multidisciplinary teams, and it’s rare for a single person to make one alone.  

In this module, you’ll learn the project management techniques used across the games industry by taking part in a series of short, fast-paced projects inspired by game jam practices. 

After each project, you’ll reflect on your process, evaluate what worked well, and apply those insights to your next piece of work. 

Introduction to Digital Sculpting 

Digital sculpting is the primary method for creating 3D characters.  

Through this process, you'll shape digital clay into the kinds of characters seen in modern video games. In this module, you'll learn the sculpting workflow, develop an understanding of high-to-low polygon modelling, and create models that can be rigged and animated. 

Digital Art for Environments 

Digital environments immerse the player in real and fantastical spaces. In this module you'll explore the process of creating environments for games and other digital spaces. You'll explore the process of using block outs to plan out the space, creation of kits and finally optimisation for real-time rendering in a game engine. 

In the second year, you’ll take your skills to the next level through larger, more complex projects. You’ll learn how to test and refine player experiences, solve technical challenges and apply professional production methods within collaborative teams online. 

Working across disciplines, you’ll contribute to a major game project while developing your own specialism as a technical or creative artist. You’ll also build a professional portfolio and a standout hero piece that showcases your strengths and prepares you for your final stage of study. 

Technical Art Practice 

A key aspect of game art is solving technical challenges creatively.  

In this module, you'll explore the role of the technical artist and how they bridge the gap between art and programming. You’ll experiment with tools and techniques such as pipeline optimisation, visual effects and procedural modelling to support efficient and visually striking game production. 

Collaboration 

 

You’ll explore what effective collaboration looks like and build the soft skills that support it, including communication, negotiation and reflective practice. Through lectures, webinars and creative skills exchange sessions, you’ll learn how groups work, how to contribute confidently and how to apply reflection to your own development. 

You’ll then join a team of creatives from different online courses and respond to a set challenge based on a real problem. Together you’ll research, plan and create a final output in a format that suits your project. 

The Player Experience 

Up to this point, you’ve been making decisions based on intuition or trial and error.  

In this module, you’ll learn formal methods of playtesting that will help you make informed choices throughout the development process. 

Game Production 

In this module, you’ll begin your first large-scale game project. You’ll start by building a world to guide your creative and technical decisions, applying techniques from ‘Introduction to Teamwork’ and ‘Game Tools & Techniques’. 

You’ll follow the production process established in earlier modules, reflecting on your own and your group’s decisions to refine your practice. 

Portfolio Development 

In this module, you'll review your work to date and begin assembling an online portfolio.  

To strengthen your portfolio, you'll develop a hero piece that showcases your skills as a game artist. You'll also reflect on the process of creating this piece, identifying lessons you can apply to future projects. 

In the final year, you’ll focus on specialisation, independence and professional practice. You’ll take part in a major project that mirrors real industry production, applying your art, creative and technical skills to develop and deliver a finished game or digital product. 

You’ll explore how game development techniques are applied across different sectors, from film and education to health and visualisation, while building a professional portfolio that reflects your ambitions. You’ll also develop your commercial awareness and learn how to present your work to potential employers or investors as you prepare to launch your career. 

Transferability 

Games development techniques and tools are increasingly being used outside the games industry, in fields such as film, visualisation, health, education and business services.  

In this module, you’ll explore how your game development skillset can be applied in real-world contexts.  You’ll do this by working on live briefs from non-games clients, such as charities or researchers, and by exploring these topics through a problem-based learning approach. 

Professional Portfolio 

To make the transition from education to industry, you’ll develop your professional identity alongside your portfolio of work.  

In this module, you’ll use a continuous professional development approach to assess your current skillset and career goals. You’ll then create a development plan and build a portfolio that showcases your progress. 

Major Project: Prototyping 

 

In this module, you’ll develop your commercial awareness and entrepreneurial mindset in response to opportunities within the digital economy, with a particular focus on the creative industries. This can include, but is not limited to, games or immersive experiences. 

You’ll begin by critically evaluating market opportunities, exploring how businesses operate and comparing how intellectual property can be managed through granted rights, contracts, trade secrets and incorporation.  

Contexts will vary, but may include products and services across a wide range of digital sectors. You’ll then develop a prototype of your chosen product or service before delivering an investor-style pitch. 

Major Project: Production 

In this module, you’ll continue your project from Major Project: Protoyping. The goal is to deliver your product to market, applying the production methodologies learned in previous modules.  

You’ll use the lessons gained throughout the course to anticipate challenges, refine your approach and complete your final piece of work to a professional standard. 

Games & Culture 

Games are now one of the most influential cultural forms, shaping how people create, communicate and share stories. Their reach is wide and they deserve to be studied with the same care we give to film, art or literature. 

This module builds on the cultural grounding you developed in your first year and gives you space to look outward. It helps you connect your own interests with the bigger picture of contemporary video games. 

You will explore how games affect players and society, examine the ideas and communities that surround them, and grow a more confident sense of where your work sits within today’s fast moving games culture. 

As part of our process of continuous improvement, we routinely review course content to ensure that all our students benefit from a high-quality and rewarding academic experience. As such, there may be some changes made to your course which are not immediately reflected in the content displayed on our website. During your course, module content may be updated or optional modules withdrawn in order to maintain the best academic experience. Any students affected will be informed of any changes directly.

Learning and support

How online study works

On this accelerated degree you'll learn through a blend of recorded learning content, learning activities, guest talks, tasks and discussion forums, which you'll access via our dedicated virtual learning environment. This is also where you'll find all key documentation, see course announcements and access extensive learning resources. 

What support will I have? 

You'll be supported academically by Online Tutors, who will also deliver weekly learning activities and facilitate the online forums. If you need assistance with anything that isn't directly related to course material, a dedicated Student Advisor team will be on hand to help. You'll also have access to Falmouth University's Employability Service. 

What will my study hours be? 

Based on the total learning time for the accelerated online courses, an average study week for part-time students can be up to 33 hours. As our online courses are intended to be flexible the actual time required to study will vary based on the level of study, the module week, and individual learning pace. 

What does accelerated study mean? 

An accelerated degree condenses your degree modules into three years on the part-time route. This means you'll be working across three study blocks per year, instead of two, including through the summer. Typically, there is a break of around two weeks between submitting your final assignment for each module and the start of the next study block. You will also get breaks on public holidays, for around two weeks at Easter and for around three weeks in December. 

Find out more about learning online 

Assessment methods 

Assessments are 100% coursework, submitted in an electronic format to the virtual learning environment, and designed to reflect professional practice. Assessment methods include: 

  • Projects 
  • Portfolios 
  • Pitches 
  • Reports 
  • Essays 

Assessment provides the course team with a means of offering tailored guidance alongside advice on how to progress your knowledge and skills in key areas. The course team will support you throughout your time on the course; helping address your academic strengths and weaknesses. 

  • Dedicated easy-to-use virtual learning environment (VLE)
  • Accessible online audio / visual content
  • A Student Advisor to support you throughout your studies and access to our Student Support Services
  • Access to our Employability Service
  • 24/7 access to Falmouth's extensive online library of contextual books, journals and resources
  • Access to online software tutorials at LinkedIn Learning
  • Students' Union community
  • Optional in-person events
  • Invitation to attend alumni events

Although online students don't have access to on-campus facilities as part of the course, you can hire equipment and access facilities by paying a charge. Find out more about availability and prices here.

Your online study setup

To get the most out of your online studies with Falmouth, we recommend using a desktop or laptop computer with reliable internet access. This will enable you to fully experience our Virtual Learning Environment, which houses your course material, module videos and webinar recordings, discussion forums and more. Please note while a mobile phone or tablet can support you in your studies, they are not suitable as your primary means of engagement.

If you have any questions, our friendly course advisors are here to help.

Get in touch

 

How to apply

Apply now

Are you ready to apply for this part-time Online degree? Click the button below to start your application journey.

Apply now

Course route Part-time
Course start September 2026

The application deadline for this course is 7 September 2026. The academic start date is 14 September 2026*.

*Virtual Welcome Week begins the week before the academic start date. During this time, our Student Advisor team will host Welcome Webinars and be in touch with practical information on how to study online.

We consider all applications on their own individual merit and potential.

Our diverse community is creative, innovative and entrepreneurial. We recognise that these qualities aren’t always shown in academic grades alone. That’s why, while many of our applicants achieve high academic grades, we also welcome those who can demonstrate their potential through an exceptional portfolio or performance.

We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities. Find out more about our Entry Requirements here.

BA/BSc(Hons) degree: minimum 64 UCAS Tariff points

Check how many points your qualifications are worth

Portfolio

Some of our online undergraduate degrees require you to create and submit a digital portfolio as part of the application process.

Check our portfolio advice pages for more information

Applying without UCAS points

We'll welcome your application if you have formal or 'certified' learning (such as training courses not run by universities or colleges) and learning from work experience or self-study. This is called Accreditation of Prior Learning (APL), and should have been gained within the last five years, and be equivalent to the learning outcomes of our minimum entry qualifications. Find out more about APL.

At Falmouth, we'll consider the equivalency of your specific qualifications against our entry requirements and support you through your application journey.

View our International Entry Requirements

Language requirements

For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent. 

If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.  

If you need a student visa to study in the UK, you may need to take a recognised language test. You can read our English Language Requirements for more information.

For more information about equivalent international qualifications or English language requirements please contact our friendly Course Advisors

Fees, costs & funding

Annual tuition fee Student
£6,935 per year 3 years accelerated part-time

Tuition fees for September 2027 will be confirmed in summer 2026.

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible. 

The figures above don't include accommodation and living costs

What funding can I get?

Funding for online study is different to on-campus study. You'll find information about both tuition fees and how you can fund your online study on this page.

Explore funding options
Library facilities

Typical course costs

One-off costs for the duration of the course 

£40 - Consumable electronics 

£30-£150 - Headset with microphone 

£25-£100 - Webcam 

£1,300-£1,800 - A computer or laptop (more information below).  

You will also need a suitable broadband internet connection. 

For this course we recommend a computer that has higher processing power, as students will be working on or with complex 3D assets and game engines, which are resource intensive.  

Example price range: £1,300-£1,500  

Processor: 14th gen Intel Core i5-14600KF or AMD Ryzen 5 7600X / 7700  

Graphics Card: NVIDIA GeForce 4070 or AMD Radeon RX 7800 XT  

Memory: 16GB - 32GB DDDR4/DDR5  

Main Storage: 1TB or higher m.2 nvme storage  

Secondary Storage: 1TB or higher sata ssd storage  

Operating System: Windows 11  

Webcam Example: Logitech C270 HD Webcam (£19.99)  
Headset Example: Razer Kraken X Lite Ultralight Gaming Headset (£29.99) 

Example price range: £1500-£1800  

Processor: 14th gen Intel Core i9-14900HX or AMD Ryzen 9 7945HX3D  

Graphics Card: NVIDIA GeForce 4070 / NVIDIA GeForce 4080  

Memory: 16GB - 32GB DDDR4/DDR5  

Main Storage: 1TB or higher m.2 nvme storage  

Operating System: Windows 11  

Headset: Example: Razer Kraken X Lite Ultralight Gaming Headset (£29.99) 

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