Penryn campus aerial shot Falmouth University

Artificial Intelligence for Creative Practice MA

Exploring the intersection of technology, culture and human imagination.

Key details
Location
Penryn Campus
Course duration
1 year
Attendance
Full-time
Subject to approval
Yes

Course overview

MA Artificial Intelligence for Creative Practice is new for entry year 2026.

This master's programme explores how artificial intelligence can extend and reshape human creativity, in sustainable and ethical ways, through the lens of Falmouth University's 120-year creative legacy.

Designed to support a wide range of creative and technical backgrounds, this master's degree examines how artificial intelligence can be brought into work across image, sound, moving image, text and interactive media, opening up new and meaningful creative experiences.

As a student, you will investigate the relationship between emerging technology and aesthetics, considering how form and expression evolve in a digitally mediated world. Central themes include the ethical, environmental, economic and social impacts of AI; questions of intellectual property in new creative contexts; and the aesthetic and epistemological implications of practices which embrace and question these new systems, tools and platforms.

Guided by research-active staff, this course offers an individually tailored, research-led learning experience, culminating in a Major Project that realises your own aesthetic and conceptual vision. Through experimentation and critical inquiry, you'll develop the insight and confidence to question, create and lead within the evolving field of creative technologies.

Graduates emerge prepared to shape the future of digital creativity: whether as researchers, artists, designers or strategists exploring the intersection of technology, culture and human imagination. 

Why study this course at Falmouth?

Delivered in a cultural and natural setting like no other, this programme has been developed in partnership with faculty, researchers and industry collaborators: from those with expertise in emerging technology, as well as those from traditional creative arts disciplines.  

The course is focused on understanding and interrogating the use of technology in creative practice: the applications of technology – including AI and automation – are examined critically against central themes of environment, sustainable practice and societal benefit.  

Course details

This master’s course equips you with the critical, technical and creative skills needed to engage meaningfully with artificial intelligence as a force in contemporary creative practice. You will learn to understand AI not only as a set of computational tools, but as a cultural, ethical and socio-technical system that reshapes creative labour, authorship and production.

Through a blend of conceptual frameworks, hands-on experimentation and reflective inquiry, you will design and evaluate original AI-driven creative workflows, developing the confidence to question, create and lead within an evolving field.

Across the course you will develop skills in:

  • Critically analysing AI technologies within creative, cultural and professional contexts
  • Applying AI tools, models and workflows to produce original creative work
  • Evaluating and enacting responsible, ethical and legally compliant AI practices
  • Designing and appraising effective human-AI collaborative workflows
  • Demonstrating data literacy and understanding how model characteristics shape creative outcomes
  • Communicating complex ideas about AI-driven creative work to specialist and non-specialist audiences

The course culminates in an independently led Major Project: a portfolio-ready artefact that realises your own aesthetic and conceptual vision, supported by a dedicated supervisor. 

MA Artificial Intelligence for Creative Practice | Falmouth University

Module details

This module builds your practical and professional foundations through making, reflection and dialogue. You will create small artefacts, examine legal and ethical considerations and learn to design for diverse audiences. Alongside exposure to pipelines and specialist techniques, you will produce reflective case studies that evidence your development and connect your practice to professional pathways.

This module explores the relationship between technology and creative practice across media, from technologies of reproduction and automation in the creative industries to contemporary AI-enabled cultural production. You will be introduced to the core AI technologies used in creative work and supported to situate current and emerging tools within their broader historical, cultural and economic contexts.  

Building on the first two modules, you will research an existing creative practice case study and define a new creative workflow for your own practice, developing fluency with the relevant technologies and sharpening your conceptual clarity. The module emphasises iterative experimentation and reflective documentation, while also considering the industrial and innovation histories of the tools you use.

This module examines AI as both a technical field and a societal force, focusing on how systems are built, deployed and governed. You will analyse issues including bias, transparency, labour impacts, creativity and ethics. Through research-led study of an AI application in context, you will evaluate its technical, aesthetic, social and moral implications and reflect on AI's wider effects on human agency and society. 

The Major Project is an extended opportunity for independent research and portfolio-ready creative production, using AI tools in support of clearly defined aesthetic and conceptual goals. You will define and pitch your project at a proposal milestone, apply project and time management methods, and produce the final artefact and a supporting creative statement as your principal submission. 

How you'll learn & be assessed

Learning is situated in an environment that mirrors the creative industries, helping to prepare you to take your learning and apply it in real world contexts. You'll learn through guided lectures and seminars, as well as through exposure to research projects, participating in group projects and your own research. You'll also get to explore the range and breadth of research in a creative institution, collaborating with research colleagues in technical centres such as the Centre for Blended Realities, along with those in other areas that resonate with your own professional practice. 

Assessment for this course is 100% coursework. There are no exams as part of this course.

Assessments are composed of practical activities underpinned by critical analyses of technology workflows, applications and practices to further support your learning. Module leaders and supervisors will be available to guide and support you through your assessments to enhance your relevant technical and academic skillsets. 

A lecturer

AI and the creative process: what it means for artists and their cultural value


This article was written by Associate Professor William Huber, course leader for MA Artificial Intelligence for Creative Practice. 

Read article

Facilities 

  • Large studio equipped with updated i7 machines
  • Attached labs for console development, immersive experience design and robot fabrication (including 3D printers, laser cutters, soldering stations, CAD tools and CNC machines)
  • Specialised computing hardware for game development, deep learning projects, motion capture and immersive experiences
  • Standard packages used in software development for the creative industries, including Adobe and Autodesk suites
  • Rokoko Smartsuit Pro 2 motion capture suits, including Smartgloves and Face Capture
  • Access to standard packages used in software development for the games and visual effects industries, including the Adobe and Autodesk suites and Maxon ZBrush
  • Attached lab committed to staying at the cutting edge, featuring AR, VR and MR (XR) equipment including HoloLens, HoloLens 2 and Meta Quest 3 & 2
  • Flexible studio working hours in term time
  • Technicians on-hand during opening hours to assist with the different tools 
Games Academy

Virtual tour

Discover where you’ll spend your time as a student with our 360° tour, showcasing our facilities, accommodation, town and scenery.

Staff

Associate Professor of Game Studies

Dr William H Huber

Associate Professor of Game Studies

Dr William Huber studies videogames, new media and digital/ludic culture. Currently Associate Profes...

Dr William H Huber

Dr Michael Scott

Head of Computing and Associate Professor of Computer Science Education

Dr Michael Scott is the Head of Computing and Associate Professor of Computer Science Educ...

Dr Michael Scott
Sokol Murturi

Sokol Murturi

Lecturer of Computer Science

Sokol Murturi is currently a Doctoral Candidate in the intelligent games and games intelligence PhD ...

Sokol Murturi

Matt Watkins

Lecturer in Computing

Matt is an artist, lecturer, developer and designer. He has been responsible for the visual and tech...

Matt Watkins

Dr Yousif Al-Daffaie

Course Leader, Interior Design & Interior Architecture

Dr. Yousif Al-Daffaie is an international award-winning researcher in architecture who specialises i...

Dr Yousif Al-Daffaie

Drummond Masterton

Head of Architecture and Design

Drummond trained as a 3D designer, at Grays School of Art, Aberdeen and at postgraduate level at the...

Drummond Masterton

Some members of staff only teach on specific modules, and your course might not feature every staff member who teaches on the course.

russ crawford

Holding the space: How creative universities should respond to AI


This article was written by Professor Russell Crawford, Deputy Vice-Chancellor (Interim). 

Read article

Careers

This course prepares you for roles across the emerging creative and digital industries, as well as for independent and research-led pathways. Graduates will be well-placed for work in generative media production, AI-assisted design, digital content creation, experience design and creative research and development, along with roles in innovation labs across the arts and cultural sectors. The course also provides a strong foundation for freelance and entrepreneurial practice built around hybrid human and AI workflows.

You might currently be, or aspire to be:

  • A studio or fine artist working in the art-and-technology space
  • A narrative designer in games and immersive theatre
  • An art director in film, games, television and the wider creative arts
  • A designer or director in digital design and marketing
  • A music producer
  • A practitioner working in higher or further education

Because independent research runs throughout the course, it is also a natural route into doctoral study, whether in creative computing, digital humanities, practice-based PhD programmes or research in creative AI.   

Today’s creative industries are thriving and diverse. Discover the Falmouth graduates whose lives have been shaped by their creativity, explore where a degree at Falmouth could take you and learn about our Employability service.

Explore Creative Careers at Falmouth

creativity

How to apply

Have a question?

To find out more about this course, how you'll learn and what funding is available, get in touch with our friendly Course Advisors using our online form:

Ask us a question

About applying to this course

After you apply, you’ll receive a login for the Falmouth Applicant Portal, we’ll use this to request anything we need from you and to update you on the progress of your application. You might be asked to submit some work, and the course team might contact you to discuss your application. 

Apply now

Ready to apply for postgraduate study? You can apply online by clicking the button below.

Apply now

Applying as an international student?

If you are ready to apply for this course, you can use the apply buttons within this section to start your application. For more information on the application journey and for details on the steps to follow you can visit Apply as an international student page or speak to the international team.

 

You do not need to be a computer programmer or data scientist to thrive on this course.  

We welcome applicants from across the creative and humanities disciplines. If you come from a background such as art history, film and media studies, literary studies or cultural theory, your existing theoretical and aesthetic knowledge is a genuine foundation for this course, not something you'll need to set aside. We're equally interested in applicants with an established creative practice who are ready to extend it through critical and practical engagement with AI.

We welcome applicants with varied qualifications, but most applicants will have an undergraduate (bachelor's) degree. Our typical applicants hold an undergraduate degree of 2:2 or above, or equivalent industry experience.

We also welcome your application if you have other formal or 'certified' learning (such as training courses not run by universities or colleges) and learning from work experience or self-study. This is called Accreditation of Prior Learning (APL) and should have been gained within the last five years and be equivalent to the learning outcomes of our minimum entry qualifications. 

If English isn’t your first language, you'll need to demonstrate English language skills that are sufficiently developed for successful completion of your studies. We accept a range of recognised English language qualifications that are equivalent to the International English Language Testing System (IELTS) Academic minimum score of 6.5 overall, with a minimum of 6.0 in Speaking and a minimum of 5.5 in Reading, Writing and Listening.  

Fees, costs & funding

Tuition fees

£10,950 per year – full-time UK (£250 acceptance fee payable. This is deducted from tuition fees)

£19,950 per year – full-time EU/international (£500-£2,500 acceptance fee payable depending upon your status. This is deducted from tuition fees)

Tuition fees for September 2027 will be confirmed in summer 2026.

Tuition fees are set annually. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or UK Government policy. Students will be notified of any changes as soon as possible.

The figures above don't include accommodation and living costs.

Understanding your tuition fees

Typical course costs 

Recurring annual costs

AI tool subscriptions: several tools used on the course operate on subscription or pay-per-use models - £0 to £600 per year

One-off costs for the duration of the course

  • Laptop capable of running current AI media generation tools (min. 16GB RAM, dedicated GPU strongly recommended; Apple Silicon M-series or equivalent Windows) - approx. £1,200 to £2,500
  • External SSD for project file storage and backup (min. 1TB, USB-C; G-Tech, Samsung T-series, or similar recommended) - approx. £80 to £150
  • Webcam (if not already included with your laptop) - approx. £25 to £100

Optional costs

  • Sketchbook/research journal - £15 to £40
  • Headphones, closed-back, suitable for studio work (e.g. Sony MDR-7506, Sennheiser HD 280 Pro, Beyerdynamic DT 770 Pro) - £60 to £150

Optional study trips

There are optional trips as part of your experience on this course. These will be to relevant industry and academic events, such as visits to artists' exhibitions and/or festivals such as Ars Electronica, MUTEK and ISEA. Costs will vary - approx. £0 to £400. 

The MA AI for Creative Practice is a practice-led programme and your primary creative tools are central to the work. You will be working with AI-integrated media production pipelines - not AI as a conversational assistant, but AI embedded in the making of images, sound, moving image, text, and interactive work.

The university provides studio access, specialist computing facilities, and bookable equipment throughout the course. The items below represent your personal setup. You do not need to arrive with everything on day one, and we will discuss tooling in detail during Welcome Week, but it is worth beginning to plan and budget now.

Essential items

  • Laptop capable of running current AI media generation tools (min. 16GB RAM, dedicated GPU strongly recommended; Apple Silicon M-series or equivalent Windows; see note below) approx. £1,200 – £2,500
  • External SSD for project file storage and backup (min. 1TB, USB-C; reliability critical - G-Tech, Samsung T-series, or similar recommended) £80 – £150
  • (Variable costs) AI tool subscriptions - several tools we use operate on subscription or pay-per-use models (see tool guidance note below) £0 – £600 per year

Optional costs

  • Sketchbook / research journal - analogue documentation is part of the creative process on this programme £15 – £40
  • Headphones - closed-back, suitable for studio work (e.g. Sony MDR-7506, Sennheiser HD 280 Pro, Beyerdynamic DT 770 Pro) £60 – £150
  • Optional study trip / symposium attendance - details will be confirmed in Study Block 1 £0 – £400

 

 

Ask a student

What better way to find out about life at Falmouth University than by asking our current students?

From course details and academic support, to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

Speak to an advisor

Do you have questions about the course or studying at Falmouth? Fill in our simple online form and we'll get in touch to support your application journey.

Submit form
Student funding staff at a table with palm trees

Similar courses

Indie Game Development
Indie Game Development

Indie Game Development MA (Online)

Become a confident and daring indie game developer, producing vibrant and engaging experiences for g...

Indie Game Development MA (Online)
Student in Falmouth University's games academy working on digital illustrations
Games Academy student working at computer

Game Programming MSc

Get the edge in the highly competitive games industry by learning technical, creative and profession...

Game Programming MSc
Game Design
Game Design

Game Design MA

Are you passionate about games and keen to make them better? Do you feel curious about what makes a ...

Game Design MA
A group of people sat round computer screens
Game Art MA

Game Art MA

Are you an artist with a passion for games? Do you want to develop your skills to meet the challenge...

Game Art MA
A man typing at a computer with an artificial intelligence for games book on the table
Artificial Intelligence

Artificial Intelligence for Games MSc

Break new ground in the application of AI for games. Do you want to explore the applications of...

Artificial Intelligence for Games MSc