Welcome to the Centre for Blended Realities

Utilising shared technologies, the Centre for Blended Realities fosters excellence in collaborative research with a vision to blend innovation in the arts with bleeding-edge computer science in the pursuit of new creative endeavours and knowledge generation. 

Projects within this Centre

Tristan and Yseult at Restormel Castle, 2003 - Credit Steve Tanner
Tristan and Yseult at Restormel Castle, 2003 - Credit Steve Tanner

Tristan and Yseult at Restormel Castle, 2003 by Steve Tanner

GWITHA

GWITHA: from the Cornish word to guard, or to keep, uses cutting edge technologies to capture and ar...

GWITHA
Deaf Rave students on Beat Blocks floor
Deaf Rave students on Beat Blocks floor - Research Project LAAA

Live Audience Accessibility & Augmentation (‘LAAA’)

The LAAA project aimed to evaluate audience experiences of engaging with authentic ‘live’ music ...

Live Audience Accessibility & Augmentation (‘LAAA’)
Confession3
Confession3

Varyon VR

Varyon VR is a virtual theatre space for live and pre-recorded performance.

Varyon VR
A silhouette in front of a sky of stars
Spatial Audio Journalism - research project image
Image credit: Greg Rakozy on Unsplash

Spatial Audio Journalism

This project is working with journalists to identify opportunities and challenges in their use of sp...

Spatial Audio Journalism
Blue plastic box on a table
Mixed Reality Project image

Mixed Reality

Using Mixed Reality across geographically distributed spaces to facilitate collaborative virtual env...

Mixed Reality
Girl wearing a VR headset in front of blue background
Sowenna hero image

The Sowenna project

The Sowenna Project is developing a VR environment with young people who have mental health problems...

The Sowenna project
Online Orchestra image
Online Orchestra image

Online Orchestra

By harnessing the internet, the Online Orchestra gave people living in remote communities the opport...

Online Orchestra

Centre overview

This Centre takes Falmouth University’s legacy of co-located and virtual performances, game development and experimental design for heritage and culture to new heights. Through pioneering interdisciplinary research, we’re investigating the astonishing ways immersive technologies are reshaping audience engagement, product design and business practices. 

With a clear mission to explore immersive tech in diverse sectors, we’re bridging the gap between research, community and businesses, and developing the high-level skills vital for Cornwall’s continued growth as a CreaTech hub.  

Cornwall is embracing a digital and creative renaissance, and Falmouth University at large, and the Centre for Blended Realities specifically, seek to support and influence these developments.

Professor Lee Miller black and white profile picture
Professor Lee Miller

Professor Lee Miller


Centre Lead

Lee is the lead for the Centre for Blended Realities and Head of Postgraduate Research at Falmouth University. As a practitioner-scholar, Lee’s research lies in the space between bodies in performance, with a specific focus on the affective gap between audience and performer. Lee’s contributions to his subject area have impacted significantly upon the understanding of the relationship between theory and practice in performance. He has published widely on the subjects of practice as research and audience / performer interaction, with his recent research expanding to include the role of the digital avatar in performance exchanges, and the potential that failure affords in the generation of meaning in gamified performance. 

Read Professor Miller's full profile

Centre team

Georg Finch staff photo
Georg Finch

Georg Finch

Immersive Tech Specialist

Georg has a passion for solving complex problems with a mixture of digital and physical solutions and has worked on prototype autonomous, amphibious electric 3D survey vehicles for the MOD.

Georg Finch
Rosie Goodship staff photo
Rosie Goodship

Rosie Goodship

Business Engagement Fellow

Rosie, an experienced business coach and consultant, understands growth processes for SMEs based in Cornwall being a creative and entrepreneurial thinker.

Rosie Goodship

Research news

Falmouth University concrete sign in front of glass building
Falmouth sign creative bridge

Falmouth University receives £7m research funding award

16 January 2024

Falmouth University has received £7m Expanding Excellence in England (E3) Research England funding...

Falmouth University receives £7m research funding award
Group Photo of LAAA Event Attendees
LAAA Event Image - Group Photo

Harnessing technology to make live events more inclusive

05 June 2023

In May 2023, the Live Audience Accessibility & Augmentation knowledge exchange project hosted a seri...

Harnessing technology to make live events more inclusive
Academics and artists who worked on AR app for Tremenheere Sculpture Gardens
Tremenheere Collaboration - Team

Enhancing Tremenheere's sculpture trail with augmented reality

28 March 2023

Academics in augmented reality at Falmouth University are collaborating with Tremenheere Sculpture G...

Enhancing Tremenheere's sculpture trail with augmented reality
Goonhilly
Goonhilly

Space exploration virtual reality experience set to launch

11 January 2023

A VR space exploration experience created by students from Falmouth University and Truro & Penwith C...

Space exploration virtual reality experience set to launch
A group of students stand shoulder to shoulder wearing 'Spaceport Cornwall' tshirts
Goonhilly VR

Mission Possible: Falmouth students unveil VR rocket launch experience

11 August 2022

A group of students in Cornwall have launched the first iteration of a brand-new educational VR expe...

Mission Possible: Falmouth students unveil VR rocket launch experience
Two students stand in front of a whiteboard scrutinizing a piece of paper. A student sits in the foreground working on a laptop.
Spaceport team

Students collaborating with Spaceport for the UK’s first ever rocket launch

12 April 2022

Students studying Creative Virtual Reality and Immersive Computing are creating an educational VR pr...

Students collaborating with Spaceport for the UK’s first ever rocket launch

Research opportunities

Research collaboration

We welcome collaboration ideas from researchers, industry and third sector organisations which explore the Research Centre's mission.

If you have a research collaboration idea and would like to discuss it with our team you can get in touch via email.

E: research@falmouth.ac.uk

Research degrees

We accept proposals for MPhil or PhD study from applicants with a project idea of their own which aligns with the aims of the Centre for Blended Realities, or as a response to one of our associated Falmouth Doctoral Project briefs below.

Find out more about the application process for MPhil or PhD study with us on our Research Degrees pages:

How to apply for a Research Degree

Doctoral briefs related to the Centre for Blended Realities

Bafta Costume Design
Bafta Costume Design

Digital healthcare interfaces

This doctoral project develops on existing research that utilises 3D scanning technology to capture ...

Digital healthcare interfaces

Falmouth University Research Repository

Access all current and historic research materials published in association with the Centre for Blended Realities programme in the Falmouth University Research Repository.

Go to the Repository
Student and lecturer working in room full of computers.