Immersive Computing BSc(Hons)

Student wearing VR set
Immersive Computing - 2023

New immersive realities, data-rich and informed interactions, automations and ever-more connected clouds are shaping the way the world operates and how people interact with each other – computer science underpins it all.

Key details
Location Penryn Campus
Course duration 3 years / 4 years
Attendance Full-time
UCAS code I630/FY06
Subject to validation during this academic year Yes

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Course overview

You’ll be taught by experts from the Games Academy and the Cornwall Business School, to help you become a daring computer scientist capable of leveraging scientific principles and cutting-edge technology to create new and compelling products and services.

You will

  • Get practical hands-on experience, immersing yourself in computer programming and software engineering to build your own software
  • Work on complex real-world problems set in partnership with industry and explore a range of market-led incubation opportunities identified by our RealWORKS employability team
  • Advance your knowledge of computer science and computing technologies in a way that enables you to incorporate cutting-edge advances into the digital products and services you create
  • Leverage user-centred design thinking in your system development lifecycles, taking advantage of our research strengths in this area
  • Collaborate in multidisciplinary Agile teams to realise projects with real commercial potential

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

Course details

On this Immersive Computing degree, you'll have the opportunity to gain a BSc(Hons) degree over three years or the option to study Immersive Computing BSc(Hons) with an Integrated Foundation Year.

You'll gain practical experience in software engineering, computer science, and immersive media research methods. We'll cover development pipelines like Agile with Scrum, and build your specialist knowledge of novel and emerging immersive technologies used across the spectrum of extended reality (XR) applications.

Games Academy showreel 2020

You'll learn the basics of computing, programming and computer technology, and the pipelines and processes used in the industry. We'll support complete beginners as we go through the standards for collaborative software development, helping you apply what you've learned to a small team-based design and development project.

Modules

Development Principles
Principles of Computing
Creative Computing
Multidisciplinary Development Practice
Individual Creative Computing Project

 

Along with a team of multi-skilled collaborators, you'll integrate AR, VR or MR into a year-long 'world creation' project alongside game developers. You'll also grow your core computing skills in immersive technology.

We'll cover languages like Java and JavaScript, place more emphasis on C++, and teach you to develop for equipment like Microsoft HoloLens and HTC Vive.

Modules

World Creation Project: Pre-Production
Mathematics for 3D Worlds & Simulations
Specialisms in Creative Computing
World Creation Project: Production
Developing Specialist VR Practice

We'll further explore the industry, and help you prepare for your future as an immersive technology developer. You'll take on an individual research project in novel and emerging technology, and a year-long team project combining collective innovation and enterprise. At the end of the year, you'll pitch your project to industry professionals as part of our annual Show and Tell day.

Alongside this, you'll study advanced topics in immersive experience design, and learn statistical computing for audience and experience analysis in R. You'll also set up a portfolio website using HTML and CSS.

Modules

Major VR Development Project: Pre-Production
Research & Development: Practice
Major VR Development Project: Production
Research & Development: Dissertation

Why study an Integrated Foundation Year route? 

If you’re taking on a new subject that you haven’t studied in depth before, have been out of education for a while or have a non-standard educational background then an Integrated Foundation Year degree may be the right choice for you. It is a four-year degree with an Integrated Foundation Year to start, which allows you to explore the primary elements of your subject before progressing on to the remaining three years of the BSc(Hons) degree. 

What you'll study in your Foundation year

If you choose this pathway, you'll study five core modules in your Foundation year. These are all designed to help you explore the foundational elements of your subject. You'll gain relevant technical skills, learn to experiment and take risks, develop an understanding of professional practice, have opportunities to work across disciplines and collaborate with other students on live project briefs. 

Modules

Explore

You'll begin your foundation year by working collaboratively with others to explore themes of the future. You'll take risks, experiment through play and be supported to break through barriers.

Technique

You'll take subject-specific workshops and develop essential technical and practical skills in your area of study. You'll also enhance your analytical and organisational abilities.

Apply

You'll work with your peer group to think beyond discipline by addressing a societal or global issue. You'll then showcase your work to your peers and deliver and accompanying evaluation of your process.

Industry

You'll enhance your creative and practical skills in your subject specialism by responding to typical industry briefs, underpinned by focused research and experiments. You'll also gain industry insights through guest lectures and workshops.

Launch

You'll develop your unique identity in your specialism through the production of a self-initiated body of work. Your final project will be the bridge to your next year, fully supported by evaluative reviews and critical analysis of the work you have created.

After the Foundation year, you progress into Year One of the full three-year degree, equipped with a deeper knowledge of your subject, a clear understanding of your strengths, and develop a practical and technical skillset and the confidence to excel in your chosen subject. 

The Integrated Foundation Year pathway for this course is new for entry year 2022 and subject to validation.

The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.

From module information to course aims and assessment criteria, discover the full course details

We are making changes to our curriculum framework for courses starting in 2022. Modest amendments to our course module structure will provide you with new opportunities to collaborate and co-create with students from across disciplines during your studies.

This course page will be updated when these changes have been finalised and applicants will be notified.

How you'll learn

The course is built around collaborative team projects, industry speakers, technical demonstrations, crit sessions and project supervision. You'll also learn through lectures, seminars, workshops, tutorials and studio work. Your tutors will support your individual and team projects with weekly supervision meetings, and help you develop self-evaluation skills.

At Falmouth, we use a 'digitally enhanced learning & teaching' approach. Your experience will always be predominantly in-person, including seminars, tutorials and studio teaching, with some, more targeted elements, being online either live (synchronous) or pre-recorded (asynchronous). You can read more here.

How you'll spend your time

Year

Timetabled teaching 

and learning activity

Guided

independent study

Integrated

Foundation

Year (optional)

Digitally enhanced learning

Digitally enhanced learning

1

34%

66%

2

33%

67%

3

33%

67%

 

How you'll be assessed

Year

Written exams

Practical exams

Coursework

Integrated

Foundation

Year (optional)

0%

0%

100%

1

0%

0%

100%

2

0%

0%

100%

3

0%

0%

100%

  The above percentages relate to 2019/2020 data.

Assessment methods

  • Foundation year assessments are 100% coursework based
  • Coursework is the only form of assessment.
  • You'll be continually assessed on your projects, portfolios of specialist work, and insights.

Staff

You'll learn from immersive technology scholars and researchers, game designers, and other industry professionals. Each tutor and mentor brings unique experience from companies like Sony Computer Entertainment, Square Enix, Creative Assembly, Bizarre Creations, Lionhead Studios, Supermassive Games, and Blitz Games.

Some members of staff only teach on specific modules, and your course might not feature every member shown here

Dr Michael Scott

Head of Computing and Associate Professor of Computer Science Education

Dr Michael Scott is the Head of Computing and Associate Professor of Computer Science Educ...

Dr Michael Scott

Dr Edward Powley

Associate Professor

Edward Powley is an associate professor in the Games Academy. His research interests as a membe...

Dr Edward Powley

Brian McDonald

Senior Lecturer Digital Games

Brian McDonald is a senior lecturer on the BA(Hons) Game Development and BSc(Hons) Computing fo...

Brian McDonald

John Speakman

Research Student Teaching Associate

John Speakman is a Research Student Teaching Associate with the Games Academy. He joined Falmouth Un...

John Speakman
Andrew Smith staff profile

Andy Smith

Technical Manager/Technical Tutor

Andy joined Falmouth University in 2013 after completing his undergraduate studies in Communication ...

Andy Smith
Headshot of Tim Phillips

Tim Phillips

Lecturer

Tim joined Falmouth University in 2018 as a game designer in the computational creativity research g...

Tim Phillips

Facilities

  • Large studio equipped with state-of-the-art game development machines.
  • Specialised computing hardware for game development, deep learning projects, motion capture and immersive experiences.
  • Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
  • Attached lab committed to staying at the cutting edge - featuring AR/VR/MR (XR) equipment including HoloLens, HoloLens 2 and Oculus Quest 2.
  • Xsens MVN Awinda motion capture suits.
  • Attached lab with access to PS4 Development and Testing kits.
  • Access to a variety of game engines including Unity and Unreal.
  • Studios open late during term time.
  • Access to free software via Microsoft Imagine.

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Games Academy Facilities

Our Games Academy offers professional-standard studios, a dedicated craft room, breakout spaces, and...

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Careers

Our graduates have worked as:

  • Software Engineer at Bluefruit
  • DevOps Specialist at SCC
  • Support Analyst for Cloud at SOS
  • Data Scientist at Black Swan Data
  • Back End Developer at Codices
  • Hardware Engineer at BAE Systems

How to apply

Apply via UCAS

Ready to join us? You can apply for September 2022 through Clearing or for September 2023 through UCAS Apply and Track. You'll need to reference the course and University code (F33).

Apply through Clearing 2022

Apply for 2023

Applying as an international student?

International students can apply for a course through UCAS, via an agent or directly with the university. For more information about how to apply as an international student, visit our International applications page.

International applications

Course route UCAS code
Immersive Computing BSc(Hons) three year degree I630
Immersive Computing BSc(Hons) with Integrated Foundation Year FY06

What we're looking for

We want someone who:

  • Is passionate about immersive technologies
  • Aspires to work as a programmer or technology specialist
  • Wants to develop immersive experiences in multidisciplinary teams in a studio mirroring the industry
  • Enthusiastically follows current virtual reality and mixed reality technologies
  • Likes to experiment and tinker with code and technology
  • Enjoys finding out how things work
  • Is comfortable with maths and problem solving

Fees, costs & funding

Tuition fees

Annual tuition fee Student
£9,250 per year Full-time UK
£17,460 per year Full-time EU/international
Annual tuition fee Student
£TBC per year Full-time UK
£TBC per year Full-time EU/international

Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible.

Typical course costs

  • £500 - Recurring annual costs
  • £1500 - Laptop or desktop capable of running appropriate software
  • £500 - VR headset

If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.

Additional typical course costs for Integrated Foundation Year pathway

  • £250 for materials
  • A laptop/desktop computer
  • Adobe Creative Suite

In order to participate in our digitally enhanced learning approach, you'll need to have a personal laptop/desktop computer. Depending on your specialism, you may need a specific type of computer. You can find out more about the type of machine you'll need on your course specialism page. If you're unsure about what you might need, please contact our course advisors.

The figures above don't include accommodation and living costs

Funding

For information about funding available, please visit our undergraduate funding page

Ask a student

What better way to find out about life at Falmouth University than by asking our current students? 

From course details, our facilities and the local area to the social scene and settling in, our students are ready and available to answer any questions you might have. Simply set up your account, send them a question and they'll get back to you within 24 hours.

 

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