Immersive Computing BSc(Hons)
Working across the whole spectrum of extended reality, learn to develop mixed, augmented and virtual reality experiences for real companies from day one.
|Course Duration||3 years|
|Subject to validation during this academic year||✔|
As an early adopter of new and experimental technology, you’ll learn computer science and human-computer interaction, alongside practical programming skills to create compelling immersive experiences.
- Collaborate in multidisciplinary teams designed to simulate industry life.
- Create a varied portfolio of VR and XR experiences with support and guidance to take your products to market.
- Develop immersive experiences which have the power to fundamentally change the way we interact with technology.
- Work alongside a community of game artists, animators and writers.
- Have the chance to be the first to market with new, interesting and disruptive technology.
What our students do
What you'll learn
You'll gain practical experience in software engineering, computer science, and immersive media research methods. We'll cover development pipelines like agile with scrum, and build your specialist knowledge of novel and emerging immersive technologies used across the spectrum of extended reality (XR) applications.
You'll learn the basics of computing, programming and computer technology, and the pipelines and processes used in the industry. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based design and development project.
Principles of Computing
Multidisciplinary Development Practice
Individual Creative Computing Project
Along with a team of multi-skilled collaborators, you'll integrate AR, VR or MR into a year-long ‘world creation’ project alongside game developers. You'll also develop your core computing skills in immersive technology.
World Creation Project: Pre-Production
Mathematics for Virtual Worlds & Simulations
Specialisms in Creative Computing
World Creation Project: Production
Developing Specialist VR Practice
We'll further explore the industry, and help you prepare for your future as an immersive technology developer. You'll take on an individual research project into novel and emerging technology, and a year-long team project combining collective innovation and enterprise. At the end of the year, you'll pitch your project to industry professionals as part of our annual Show & Tell day.
Alongside this you’ll study advanced topics in immersive experience design, and learn statistical computing for audience and experience analysis in R. You’ll also set up a portfolio website using HTML and CSS.
Major XR/VR Development Project: Pre-Production
Research & Development: Practice
Major XR/VR Development Project: Production
Research & Development: Dissertation
The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
From module information to course aims and assessment criteria, discover the full course details
How you'll learn
The course is built around collaborative team projects, industry speakers, technical demonstrations, crit sessions and project supervision. You'll also learn through lectures, seminars, workshops, tutorials and studio work. Your tutors will support your individual and team projects with weekly supervision meetings, and help you develop self-evaluation skills.
How you'll spend your time
and learning activity
How you'll be assessed
The above percentages relate to 2019/2020 data.
- Coursework is the only form of assessment.
- You'll be continually assessed on your projects, portfolios of specialist work, and insights.
You'll learn from immersive technology scholars and researchers, game designers, and other industry professionals. Each tutor and mentor brings unique experience from companies like Sony Computer Entertainment, Square Enix, Creative Assembly, Bizarre Creations, Lionhead Studios, Supermassive Games, and Blitz Games.
Dr Michael Scott
Dr Michael Scott is the Head of Computing at Falmouth University's Games Academy, leading...
Dr Edward Powley
Edward Powley is an associate professor in the Games Academy. His research interests as a...
Brian McDonald is a senior lecturer on the BA(Hons) Game Development and BSc(Hons)...
Alcwyn Parker is programmer, interactive artist and educator with a passion for technology and...
Gareth is a veteran of the video games industry having spent some 25 years working as programmer...
John Speakman is a Research Student Teaching Associate with the Games Academy. He joined...
The majority of Kate's career has been spent in VFX, where she started as a junior systems...
Andy joined Falmouth University in 2013 after completing his undergraduate studies in...
- Large studio equipped with state-of-the-art game development machines.
- Specialised computing hardware for game development, deep learning projects, motion capture and immersive experiences.
- Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
- Attached lab committed to staying at the cutting edge - featuring AR/VR/MR (XR) equipment including HoloLens, Vive Pro and Oculus Rift.
- XSens motion capture suits.
- Attached lab with access to PS4 Development and Testing kits.
- Access to a variety of game engines including Unity and Unreal.
- Studios open late during term time.
- Access to free software via Microsoft Imagine.
How to apply
Apply via UCAS
Ready to join us? If you're applying through UCAS Apply and Track, you'll need to reference the university and course codes below.
- University code: F33
- Course code: I630
We consider all applications on their own individual merit and potential. We invite all applicants to an interview day or audition to give them the opportunity to demonstrate this along with what inspires and motivates them in their field. Applicants will also be able to show their portfolio or give a performance depending on the course. We welcome applications from all subject backgrounds, whether you’ve specialised in STEM, the arts or humanities.
As a guide our typical offer at undergraduate level is 104 – 120 UCAS Tariff points, primarily from Level 3 qualifications such as but not limited to A-levels, a BTEC Extended Diploma or a Foundation Diploma.
For applicants whose first language is English we require you to have or be working towards GCSE English Language Grade 4 (C), or equivalent.
If English is not your first language you will need to meet the same standard which is equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening. We accept a range of in country equivalencies and approved tests.
If you need a Tier 4 student visa to study in the UK, you’ll need to take an approved Secure English Language Test (SELT). You can read our English Language Requirements for more information.
UK/EU applications: 15 January 2020 (for equal consideration)
Late applications will be considered if there are places available.
International fee payers can apply throughout the year. But we recommend applying as early as possible, to make time for visa and travel arrangements.
How to Apply
Get application information including personal statement advice, interview tips and what to include in your portfolio.
What is a portfolio and how do you make one? Read our guide.
Personal Statement Guide
How do you write a personal statement and what should you include? Read our advice.
Interview Information: Immersive Computing BSc(Hons)
Find out what to expect at your Immersive Computing interview.
After You Apply
Find out what happens after you apply to Falmouth and what you'll need to do.
What we're looking for
We want someone who:
- Is passionate about immersive technologies
- Aspires to work as a programmer or technology specialist
- Wants to develop immersive experiences in multidisciplinary teams in a studio mirroring the industry
- Enthusiastically follows current virtual reality and mixed reality technologies
- Likes to experiment and tinker with code and technology
- Enjoys finding out how things work
- Is comfortable with maths and problem solving
Fees, costs & funding
Tuition fees 2020-21
£9,250 - full-time UK/EU
£16,000 - full-time international
Tuition fees are set annually and are subject to review each year. The University may therefore raise tuition fees in the second or subsequent years of a course, in line with inflation and/or the maximum permitted by law or Government policy. Students will be notified of any changes as soon as possible.
Typical course costs
- £500 - Recurring annual costs
- £1500 - Laptop or desktop capable of running appropriate software
- £500 - VR headset
If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.
The figures above don't include accommodation and living costs
For information about funding available, please visit our undergraduate funding page