Immersive Computing BSc(Hons)
Working across the whole spectrum of extended reality, learn to develop mixed, augmented and virtual reality experiences for real companies from day one.
|Course Duration||3 years|
|Subject to validation during this academic year||✔|
This course is in Clearing
As an early adopter of new and experimental technology, you’ll learn computer science and human-computer interaction, alongside practical programming skills to create compelling immersive experiences.
- Collaborate in multidisciplinary teams designed to simulate industry life.
- Create a varied portfolio of VR and XR experiences with support and guidance to take your products to market.
- Develop immersive experiences which have the power to fundamentally change the way we interact with technology.
- Work alongside a community of game artists, animators and writers.
- Have the chance to be the first to market with new, interesting and disruptive technology.
What our students do
What you'll learn
You'll gain practical experience in software engineering, computer science, and immersive media research methods. We'll cover development pipelines like agile with scrum, and build your specialist knowledge of novel and emerging immersive technologies used across the spectrum of extended reality (XR) applications.
You'll learn the basics of computing, programming and computer technology, and the pipelines and processes used in the industry. We’ll support complete beginners as we go through the standards for collaborative software development, helping you apply what you’ve learned to a small team-based design and development project.
Principles of Computing
Multidisciplinary Development Practice
Individual Creative Computing Project
Along with a team of multi-skilled collaborators, you'll integrate AR, VR or MR into a year-long ‘world creation’ project alongside game developers. You'll also develop your core computing skills in immersive technology.
World Creation Project: Pre-Production
Mathematics for Virtual Worlds & Simulations
Specialisms in Creative Computing
World Creation Project: Production
Developing Specialist VR Practice
We'll further explore the industry, and help you prepare for your future as an immersive technology developer. You'll take on an individual research project into novel and emerging technology, and a year-long team project combining collective innovation and enterprise. At the end of the year, you'll pitch your project to industry professionals as part of our annual Show & Tell day.
Alongside this you’ll study advanced topics in immersive experience design, and learn statistical computing for audience and experience analysis in R. You’ll also set up a portfolio website using HTML and CSS.
Major XR/VR Development Project: Pre-Production
Research & Development: Practice
Major XR/VR Development Project: Production
Research & Development: Dissertation
The modules above are those being studied by our students, or proposed new ones. Programme structures and modules can change as part of our curriculum enhancement and review processes. If a certain module is important to you, please discuss it with the Course Leader.
How you'll learn
The course is built around collaborative team projects, industry speakers, technical demonstrations, crit sessions and project supervision. You'll also learn through lectures, seminars, workshops, tutorials and studio work. Your tutors will support your individual and team projects with weekly supervision meetings, and help you develop self-evaluation skills.
How you'll spend your time
Timetabled teaching and learning activity
Guided independent study
How you'll be assessed
- Coursework is the only form of assessment.
- You'll be continually assessed on your projects, portfolios of specialist work, and insights.
You'll learn from immersive technology scholars and researchers, game designers, and other industry professionals. Each tutor and mentor brings unique experience from companies like Blizzard, IO Interactive, Sony Computer Entertainment, Riot, Square Enix, Creative Assembly, Bizarre Creations, Antimatter Games, Lionhead Studios, Supermassive Games, Zenimax, and Blitz Games.
Dr Michael Scott
Dr Michael Scott is the Head of Computing at Falmouth University's Games Academy, leading...
Dr Edward Powley
Edward Powley is an associate professor in the Games Academy. His research interests as a...
Brian McDonald is a senior lecturer on the BA(Hons) Game Development and BSc(Hons)...
Alcwyn Parker is programmer, interactive artist and educator with a passion for technology and...
Gareth is a veteran of the video games industry having spent some 25 years working as programmer...
John Speakman is a Research Student Teaching Associate with the Games Academy. He joined...
Andy joined Falmouth University in 2013 to after completing his undergraduate studies in...
- Large studio equipped with state-of-the-art game development machines.
- Specialised computing hardware for game development, deep learning projects, motion capture and immersive experiences.
- Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites.
- Attached lab committed to staying at the cutting edge - featuring AR/VR/MR (XR) equipment including HoloLens, Vive Pro and Oculus Rift.
- XSens motion capture suits.
- Attached lab with access to PS4 Development and Testing kits.
- Access to a variety of game engines including Unity and Unreal.
- Studios open late during term time.
- Access to free software via Microsoft Imagine.
How to apply
- GCSE Mathematics Grade 4 (C), or equivalent.
- 104 - 120 UCAS points, primarily from Level 3 qualifications like A-levels, a BTEC Extended Diploma or a Foundation Diploma.
We’ll also consider you based on your individual merit and potential. So get in touch if:
- You’re predicted points below our requirements
- You’re thinking about transferring from another institution
- You have other qualifications or professional experience
GCSE English Language Grade 4 (C), or equivalent.
We also accept qualifications equivalent to the IELTS Academic 6.0 overall score, with at least 5.5 in Reading, Writing, Speaking and Listening.
If you need a Tier 4 student visa to study in the UK, you’ll need to take an approved Secure English Language Test (SELT).
Apply via UCAS
Enter these codes at UCAS Apply and Track
- University code F33
- Course code I630
UK/EU applications: 15 January
Late applications will be considered if there are places available.
International fee payers can apply after the deadline. But we recommend applying as early as possible, to make time for visa and travel arrangements.
What we're looking for
We want someone who:
- Is passionate about immersive technologies
- Aspires to work as a programmer or technology specialist
- Wants to develop immersive experiences in multidisciplinary teams in a studio mirroring the industry
- Enthusiastically follows current virtual reality and mixed reality technologies
- Likes to experiment and tinker with code and technology
- Enjoys finding out how things work
- Is comfortable with maths and problem solving
Fees, costs & funding
Tuition fees 2019-20
£9,250 - full-time UK/EU
£15,000 - full-time international
Typical course costs
- £500 - Recurring annual costs
- £1500 - Laptop or desktop capable of running appropriate software
- £500 - VR headset
If you need to bring equipment or materials with you, these will be outlined in your Welcome Letter.
The figures above don't include accommodation and living costs
For information about funding available, please visit our undergraduate funding page