- UCAS Code
- Penryn Campus
- 3 years full-time
- Direct line
- 01326 254350
- Subject to validation during this academic year
Collaborating in multi-disciplinary teams from day one, you'll simulate industry life in one of the largest dedicated game development studio spaces of any UK university. You'll learn computer science and human-computer interaction, alongside the practical programming skills to create compelling immersive experiences. Giving you the knowledge and experience to graduate as a competent programmer specialising in immersive technologies.
Alongside a community of game artists, animators and writers, you'll work on real briefs from real companies as an augmented reality (AR), virtual reality (VR) or mixed reality (XR) specialist. And with ongoing mentoring and advice from industry veterans, you'll create a varied portfolio of AR, VR and XR experiences, with the support and guidance to take your products to market.
Fees, Costs and Funding
£9,250 - full-time UK/EU
£15,000 - full-time internationalTypical course costs
£500 - Recurring annual costs
£1300 - Laptop or desktop capable of running appropriate software
£500 - VR headset
Additionally, if you need to bring equipment or materials with you, these will be outlined in your Welcome Letter
The figures above don't include accommodation and living costsFunding
For information about funding available, please visit our undergraduate funding page
How to Apply
You'll need to apply via ucas using University code F33, and course code I630
All UK/EU applications must be made through UCAS by 15 January. Late applications will be considered if there are places available on the course.
International fee payers may apply after the deadline but are encouraged to apply as early as possible, to have plenty of time to make visa and travel arrangements.
We will review your application by looking at your predicted grades, personal statement, qualifications, and references. Successful applicants will then be invited to attend an interview. For details on what to expect and how to prepare, read our course interview information.
Course specific requirement
A typical offer is between 104 and 120 UCAS points for entry to undergraduate courses, primarily from Level 3 equivalent qualifications such as A levels, a BTEC Extended Diploma or a Foundation Diploma. You'll also need a Grade 4 (or C) or above in GCSE English Language and Mathematics.
You can check how many points your qualifications are worth using the online UCAS Tariff Calculator
Due to the creative nature of our courses, you will be considered on your own individual merit and potential to succeed. We encourage you to get in touch if you are predicted points below this range, thinking about transferring from another institution, or if you have other qualifications or professional experience as we may be able to consider you. More information is available on our Apply page
English language requirements
You must have a minimum of Grade 4 (or C) or above in GCSE English Language, or equivalent, for entry to our undergraduate courses.
If English is not your first language, we accept a range of recognised language qualifications that are equivalent to the IELTS Academic minimum score of 6.0 overall, with a minimum of 5.5 in Reading, Writing, Speaking and Listening. If you require a Tier 4 student visa to study in the UK, you must take an approved Secure English Language Test (SELT) to fulfil government visa requirements. Please read more about language requirements on our Apply page
Our Applicant Services team are here to help you with advice and guidance throughout your application journey. We invite you to contact them with any questions you may have.
+44 (0)1326 213730
Online enquiry form
How the course is taught
The course is built around collaborative team projects, industry speakers, technical demonstrations, crit sessions, and project supervision. You'll also learn through lectures, seminars, workshops, tutorials and studio work.
Your tutors will support your individual and team projects with weekly supervision meetings, and help you develop self-evaluation skills.
How you'll spend your time
|Year||Time spent in timetabled teaching and learning activity||Time spent in guided independent study||Time spent on placements|
How you'll be assessed
|Year||Assessment by written exams||Assessment by practical exams||Assessment by coursework|
You'll gain practical experience in software engineering, computer science, and immersive media research methods. We'll cover game development pipelines, like agile development and version control, and build your specialist knowledge of novel and emerging immersive technologies like augmented reality (AR), virtual reality (VR) and extended reality (XR).
What you'll do
You'll learn the basics of computing, programming and computer technology, and the pipelines and processes used in the industry. We'll explore the different areas of immersive applications and develop them using industry-standard methods.
- Development Principles
- Creative Computing
- Principles of Computing
- Individual Creative Computing Project
- Multidisciplinary Development Practice
Along with a team of multi-skilled collaborators, you'll integrate an AR, VR or XR system into a year-long project. You'll also develop your core computing skills in immersive technology.
- Specialisms in Creative Computing
- Mathematics for Virtual Worlds
- Development Project: Pre-Production
- Development Project: Production
- Individual Specialist Project: Interfaces & Interaction
We'll further explore the industry, and help you prepare for your future as an immersive technology developer. You'll take on an individual research project into novel and emerging technology, and a year-long team project combining collective innovation and enterprise. At the end of the year, you'll pitch your game to industry professionals as part of our annual Show & Tell day.
- Major XR/VR Development Project: Pre-Production
- Major XR/VR Development Project: Production
- Research & Development: Practice
- Research & Development: Dissertation
- Modern i7 machines
- Specialised computing hardware for game development, deep learning projects, motion capture, and immersive experiences
- Standard packages used in software development for the games and visual effects industries, including Adobe and Autodesk suites
- Attached lab committed to staying at the cutting edge - featuring AR/VR/XR equipment including Hololens, Vive Pro, and Oculus Rift
- XSens motion capture suits
- Attached lab with access to PS4 Development and Testing kits
- Access to a variety of game engines including Unity and Unreal
- Studios open late during term time
- Access to free software via Microsoft Imagine
You'll learn from immersive technology scholars and researchers, game designers, and other industry professionals. Each tutor and mentor brings unique experience from companies like Blizzard, IO Interactive, Sony Computer Entertainment, Riot, Square Enix, Creative Assembly, Bizarre Creations, Antimatter Games, Lionhead Studios, Supermassive Games, Zenimax, and Blitz Games.
- Coursework is the only form of assessment
- You'll be continually assessed on your projects, portfolios of specialist work, and your insights
Our graduates have a broad range of careers open to them.
- AR or VR Specialist Developer
- XR Programmer
- UI or UX Developer
- Interactive Artist
- Haptic or Product Designer
Student mentor scheme
Falmouth's student mentor scheme matches new starters with a second year student, to help you settle in and find your feet.
They'll help with topics like living in Cornwall, what to expect at Falmouth, and the course itself.
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