Dr Michael Scott

Job title
Senior Lecturer in Computing and Creative App Development
Email
michael.scott@falmouth.ac.uk
Telephone
01326 259081 Ext: 259081

Dr Michael Scott joins the Games Academy as senior lecturer in Computing and Creative App Development, leading Falmouth’s first-ever BSc(Hons) course in Computing for Games as well as an innovative distance-learning MA in Creative App Development. Furthermore, as an internationally-recognised researcher, Michael leverages the skills and experience he developed reading computer science and digital games theory to investigate: game procedurality; accessible game interfaces; game jams; and game-inspired pedagogical approaches. He is particularly interested in how lusory perspectives could be used to teach computer programming, having completed a PhD in this area, and can often be found experimenting with multimedia-based instructional technology to enrich the learning experiences of his students.

Previously, Michael worked at Emotional Robots during the development of iOS title Warm Gun, one of the first Unreal-based FPS games on the platform. After its release in 2011, he joined Brunel University London, where he taught Computer Science (Digital Media & Games). While there, he also worked on several international research projects, including: P://SHIFT, examining the potential of transformed identity in games to enrich of programming self-concept (EPSRC Doctoral Training Centre); VERITAS (European Union FP7 Project), developing virtual users and simulation tools for the analysis of interfaces designed for infotainment and other purposes; iSEE at Maiden Castle (UK Technology Strategy Board), focusing on creating an entertaining and personalised tour app for Maiden Castle in Dorchester; and ROSE (National Research Foundation of Singapore), exploring the potential influences of personality and culture on multimedia perception of quality.

Michael is also an associate editor for the Press Start Journal, sits on the Program Committee for the International Conference on Game Jams and Hackathons, is a reviewer for several prestigious academic conferences including SIGCSE and SIGCHI, is the senior examiner for Computing and Information Systems at the ABMA, and is the administrator for the community website at Game Career Guide.

Qualifications

YearQualificationAwarding body
2015
PhD in Information Systems and Computing Research
Brunel University London
2011
MA in Digital Games Theory & Design
Brunel University London
2010
BSc (Hons) in Computer Science with Professional Development
Brunel University London

Honours and awards

YearDescription
2016

Falmouth University "Outstanding Innovation in Teaching" Award

2015

UBS "Postgraduate Who Teaches" Teaching Award

2014

Brunel Educational Excellence Funding for Project on Exploring Teaching Videos using Eye-Tracking (Co-Investigator)

2014

University of Glasgow Travel Prize for the Launch of Press Start

2013

Vice-Chancellors Travel Prize to Present Research at the ACM Technical Symposium on Computer Science Education

2013

HEA Travel Prize to Present Research at the HEA Conference on Learning and Teaching in STEM Disciplines

2013

ACM Student Travel Prize to Present Research at the ACM International Conference on Multimedia

2012

Brunel Ph.D. Research Fund Award for Proposal Entitled 'Applied Games Design for Computer Science Education'

2011

IGDA Scholarship to the Game Developers Conference

2010

British Computer Society Award for Best Undergraduate Project on '3D Collision Detection Algorithms'

Membership of external committees

ACM Working Group on Game Development in Computer Science Education
Workshop Committee, ACM Technical Symposium on Computer Science Education
Program Committee, International Conference on Game Jams and Hackathons
Program Committee, International Workshop on Advancing STEM Education Through Game Creation
External Examiner, Computer Games Programming, Portsmouth University
Advisory Board, Computing & Information Systems, ABMA Education
Editorial Board, Press Start Journal

Research interests

Research interests and expertise

Procedurality in Games
Computer Science Education
Game-based Learning and Educational Games
Game Jams and Hackathons
Accessible Game Interfaces
Software Psychology

Research topics

Computing
Games
Education
Software Psychology

Research outputs

Publications and research outputs

Article

Scott, Michael and Guntuku, Sharath Chandra and Lin, Weisi and Ghinea, Gheorghita (2016) Do Personality and Culture Influence Perceived Video Quality and Enjoyment? IEEE Transactions on Multimedia, 18 (9). pp. 1796-1807. ISSN 1520-9210
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Scott, Michael and Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing for Designers: Towards the Development of Accessible ICT Products and Services using the VERITAS Framework. Computer Standards & Interfaces, 42. pp. 113-124. ISSN 0920-5489
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Scott, Michael and Counsell, Steve and Stanislao, Lauria and Swift, Stephen and Tucker, Allan and Shepperd, Martin and Ghinea, Gheorghita (2015) Enhancing Practice and Achievement in Introductory Programming With a Robot Olympics. IEEE Transactions on Education, 58 (4). pp. 249-254. ISSN 0018-9359
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Tarhini, Ali and Scott, Michael and Abbasi, Sujeet Kumar Sharma and Sharif, Muhammad (2015) Differences in Intention to Use Educational RSS Feeds Between Lebanese and British Students: A Multi-Group Analysis Based on the Technology Acceptance Model. Electronic Journal of e-Learning, 13 (1). pp. 14-29. ISSN 1479-4403 Item availability may be restricted.
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Scott, Michael and Ghinea, Gheorghita (2014) On the Domain-Specificity of Mindsets: The Relationship Between Aptitude Beliefs and Programming Practice. IEEE Transactions on Education, 57 (3). pp. 169-174. ISSN 0018-9359
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Scott, Michael (2012) A Monument to the Player: Preserving a Landscape of Socio-Cultural Capital in the Transitional MMORPG. New Review of Hypermedia and Multimedia, 18 (4). pp. 295-320. ISSN 1361-4568
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Asanka, Nalin and Love, Steve and Scott, Michael (2012) Designing a Mobile Game to Teach Conceptual Knowledge of Avoiding 'Phishing Attacks'. International Journal for e-Learning Security, 2 (1). pp. 127-132. ISSN 2046-4568
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Report or Working Paper

Guntuku, Sharath Chandra and Scott, Michael and Ghinea, Gheorghita and Lin, Weisi (2016) Personality, Culture, and System Factors - Impact on Affective Response to Multimedia. Working Paper. UNSPECIFIED. (Submitted)
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Conference or Workshop Item

Scott, Michael and Zarb, Mark (2017) From Satisfaction To Inspiration: Using a Lego Robot Olympiad to Engage Programmers in Collaborative Problem Solving. In: Proceedings of the 5th HEA Conference on Learning and Teaching in STEM Disciplines, 1-2 February, 2017, Manchester, UK. (In Press)

Scott, Michael and Powley, Edward and Parker, Alcwyn (2017) Using GitHub to Support Programming Assignments. In: Proceedings of the 5th HEA Conference on Learning and Teaching in STEM Disciplines, 1-2 February 2017, Manchester, UK. (In Press)

Scott, Michael and Zarb, Mark and Alshaigy, Bedour and Ghinea, Gheorghita (2017) Diagnosis of Setbacks and Intervention in Introductory Programming at Scale. In: Computing Education Practice, 11th January 2017, Durham, UK. (In Press)
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Alshaigy, Bedour and Scott, Michael and Zarb, Mark (2016) Towards Gender-Inclusive Programming Pedagogy. In: Computing Education Practice, 11th January, Durham, UK. (In Press)
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Barr, Matt and Murray, Lorraine and Scott, Michael and Berry, Landon and de Wildt, Lars and Butt, Mahli-Ann and Ecenbarger, Charlie and Evans, Sarah and Dunne, Daniel (2016) Press On and Press Start: Navigating Postgraduate Research in Game Studies. In: Proceedings of the 1st Joint International Conference of the Digital Games Research Association and the Foundation for Digital Games, August 1, 2016 - August 6, 2016, Dundee, Scotland. (In Press)
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Scott, Michael (2016) Games and Game Jams: An Employability-First Approach to Educating Programmers. In: Inspire to Succeed: Transforming Teaching and Learning in STEM (HEA), 28-29 January 2016, Nottingham, UK.
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Johnson, Chris and McGill, Monica and Bouchard, Durell and Bradshaw, Michael K and Bucheli, Victor and Merkle, Laurence D and Scott, Michael and Sweedyk, Z and Velàzquez-Iturbide, J. Àngel and Xiao, Zhiping and Zhang, Ming (2016) Game Development for Computer Science Education. In: Proceedings of the 21st ACM Annual Conference on Innovation and Technology in Computer Science Education, July 11, 2016 - July 13, 2016, Arequipa, Peru. (Submitted) Item not available from this repository.

Scott, Michael and Chandra, Sharath and Huan, Yang and Lin, Weisi and Ghinea, Gheorghita (2015) Modelling Human Factors in Perceptual Multimedia Quality: On The Role of Personality and Culture. In: Proceedings of the 2015 ACM International Conference on Multimedia, October 26-30, 2015, Brisbane, Australia.
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Guntuku, Sharath Chandra and Scott, Michael and Lin, Weisi and Ghinea, Gheorghita (2015) Modelling The Influence of Personality and Culture on Affect and Enjoyment in Multimedia. In: Proceedings of the 6th Affective Computing and Intelligent Interaction (ACII) Conference, September 21-24, 2015, Xi'an, China. (In Press)
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Scott, Michael and Spyridonis, Fotios and Ghinea, Gheorghita (2015) Designing Accessible Games with the VERITAS Framework: Lessons Learned from Game Designers. In: Proceedings of the 17th International Conference on Human-Computer Interaction, August 2-7, 2015, Los Angeles, CA, USA.
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Scott, Michael and Ghinea, Gheorghita (2015) Reliability in the Assessment of Program Quality by Teaching Assistants During Code Reviews. In: Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, July 6-8, 2015, Vilnius, Lithuania.
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Guntuku, Sharath Chandra and Scott, Michael and Huan, Yang and Ghinea, Gheorghita and Lin, Weisi (2015) The CP-QAE-I: A Video Dataset for Exploring the Effects of Personality and Culture on Perceived Quality and Affect in Multimedia. In: Proceedings of the 7th International Workshop on Quality of Multimedia Experience, May 26-29, 2015, Costa Navarino, Messinia, Greece.
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Scott, Michael and Ghinea, Gheorghita and Hamilton, Ian (2014) Promoting Inclusive Design Practice at the Global Game Jam: A Pilot Evaluation. In: Proceedings of the 2014 IEEE Frontiers in Education Conference, October 22-25, 2014, Madrid, Spain.
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Scott, Michael and Ghinea, Gheorghita (2014) Measuring Enrichment: The Assembly and Validation of an Instrument to Assess Student Self-Beliefs in CS1. In: Proceedings of the 10th ACM International Conference on Computing Education Research, August 11-13, 2014, Glasgow, UK.
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Scott, Michael and Ghinea, Gheorghita and Arachchilage, Nalin (2014) Assessing the Role of Conceptual Knowledge in an Anti-Phishing Educational Game. In: Proceedings of the 14th IEEE International Conference on Advanced Learning Technologies, July 7-10, 2014, Athens, Greece.
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Scott, Michael (2013) Projective Identity and Procedural Rhetoric in Educational Multimedia: Towards the Enrichment of Programming Self-Concept and Growth Mindset with Fantasy Role-Play. In: Proceedings of the 21st ACM International Conference on Multimedia, October 21-25, 2013, Barcelona, Spain.
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Scott, Michael and Ghinea, Gheorghita (2013) Implicit Theories of Programming Aptitude as a Barrier to Learning to Code: Are They Distinct from Intelligence? In: Proceedings of the 18th ACM Conference on Innovation and Technology in Computer Science Education, July 1-3, 2013, Canterbury, UK.
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Scott, Michael and Ghinea, Gheorghita (2013) Promoting Game Accessibility: Experiencing an Induction on Inclusive Design Practice at the Global Games Jam. In: Proceedings of the Inaugural Workshop on the Global Games Jam, May 14, 2013, Chania, Crete.
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Scott, Michael and Ghinea, Gheorghita (2013) Educating Programmers: A Reflection on Barriers to Deliberate Practice. In: Proceedings of the HEA STEM Learning and Teaching Conference, April 18, 2013, Birmingham, UK.
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Scott, Michael and Ghinea, Gheorghita (2013) Integrating Fantasy Role-Play into the Programming Lab: Exploring the 'Projective Identity' Hypothesis. In: Proceeding of the 44th ACM Technical Symposium on Computer Science Education, March 6-9, 2013, Denver, CO, USA.
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Scott, Michael (2012) Vocalnayno: Designing a Game-Based Intervention to Support Reading Development in Primary Schools. In: Proceedings of the 6th European Conference on Games-Based Learning, October 4-5, 2012, Cork, Ireland.
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Thesis

Scott, Michael (2015) Self-Beliefs in the Introductory Programming Lab and Games-based Fantasy Role-Play. Doctoral thesis, Brunel University.
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Events

YearDescription
2017

#GirlsCanCode with Girlguiding UK #WTD

Research students

Current research students

  • "Design and Haptic Experience: Can Touch and Play Stimulate Wellbeing?"
    Su Vernon, Falmouth University

Research degrees examined

  • "The Sphere of Digital Game-Based Learning: An Ecological Framework of Significant Interactions"
    Erol Gokcedag, Trident University, California, USA
Number of research degree examinations: 1

Teaching

Areas of teaching

Digital Games
Digital Games Technology
Computing

Courses taught

BSc(Hons) Computing for Games
MA Creative App Development

Policy engagement within Cornwall

STEMNet
Computing At Schools
Software Cornwall
Girlguiding UK

Business engagement

Consultancy and facility services

ABMA Education
Curriculum Developer & Senior Examiner, Computing & Information Systems
Curriculum Co-Developer, Computer Engineering

Professional engagement