This is an outline of timings to expect for the course. Each day includes 5 hours of taught workshops, and time to socialise with fellow students during supervised breaks.
Day 1
09:00 - 09:30: Arrival, welcome and sign-in
09:30 - 9:45: Groups will be taken to workshop locations (up to a 10-min walk across campus)
10:00 – 11:00: Introduction to Game Development
11:00 – 12.30: Introduction to Unity: Lets make a Level
12.30 - 13:00: Lunch break
13:00 - 13:15: Groups will be taken back to workshop locations (up to a 10-min walk across campus)
13:15 – 15:00: Gameplay Scripting
15:00 - 15:45: Building your Game
15:45 - 16:00: Groups will be collected from workshop locations
16:00: Close, sign-out and collection
Day 2
09:00 - 09:30: Arrival, welcome and sign-in
09:30 - 9:45: Groups will be taken to workshop locations (up to a 10-min walk across campus)
10:00 – 12:30: Creating and Importing Assets
12.30 - 13:00: Lunch break
13:15 – 14:00: Making a Menu
14:00 – 15:45: Creating your Final Build
15:45 - 16:00: Groups will be collected from workshop locations
16:00: Close, sign-out and collection
Workshops on this course will cover the following topics:
Introduction to Game Development
In this two part session you will learn about who makes games and how they make them.
We begin by exploring the different roles within a core development team within the games industry and discuss other roles that support the production of video games. Expanding on this you will then learn how such varied teams work together to create the games you know and love.
Introduction to Unity: Lets make a Level
Opening Unity Editor we'll get comfortable with the interface and begin learning how to use the Tile Palette to build our first level.
Gameplay Scripting in Unity
We’ll explore how we add Gameplay to our level from the previous workshop. This will allow us to create a core gameplay loop and then go on to create our first game like project.
Building Your Game
We’ll finish the day by using the new knowledge we’ve gained througout the day to create a small playable game that we can iterate upon the following day.
Creating and Importing Assets
We'll use Pixelart.com to follow along creating a simple Sprite. Then We'll learn how to import it into Unity Engine and get it moving around in the scene.
Making a Menu
In this short workshop we'll make our main menu that every player will see when they start the game. Once we've done this we'll explore how we change the way levels load in our game and how we connect the levels together.
Creating your Final Build
In our final session we'll use what we've learned throughout the days to create our final game. Our staff will be on hand to support you creating new scripts or assets to add to your game before we export the game and put it onto a USB stick to take home.