Alacrity (Launchpad pilot) Graduate
After earning a distinction masters in Computer Games Design and Modelling at Staffordshire University, where I worked on several game projects as producer and 3D artist, I became a founder of a four man mobile game development studio, Chillsters. During this year I primarily worked on developing 3D artwork for the mobile games we designed. We published two games to several mobile platforms before the end of our first year and had several more in development.
Before the first year of incorporation had finished we reviewed our successes and failures; first hand experience in a small development team improved our experience but showed how much we needed to learn to be truly successful.
It almost felt like fate when a friend made me aware of the Alacrity Falmouth programme visit to our University. I attended the talk by Nick Dixon and was impressed at how much it appealed to my current position and career desires. The programme presented an ideal mix of game industry and business mentoring aimed at guiding students into incorporation, which my previous startup experience taught me was crucial to creating a successful independent studio.
I applied and put the course to the back of my mind whilst continuing my last game development with my team. It was a welcome surprise when I received a call long after believing my application wasn't successful, to be told I'd be joining Alacrity as Technical Designer! Overwhelmed by the opportunity I had been given, I quickly began preparing myself and moved to Cornwall to join our director Nick Dixon and the 19 other postgraduates who had been offered a place on the program.
Now I work as part of a four man team developing multiplayer interactive experiences, bringing 5 years of academic game design knowledge and independent studio experience to our team, helping direct game design and business decisions and scripting gameplay using the industry's best tools supplied by Alacrity.
I enjoy the new challenges and opportunities which occur each day, and help build our team into a sustainable and investable studio. The support given from Alacrity has ensured that our decisions are guided by experienced veterans of our industry, and are consistently considering the end goals of both the team, the individuals, and the Alacrity programme.
The MA Entrepreneurship course which accompanies the development of our studio also ensures that we are linking our technical game development practice to traditional business practice, and being critically reflective of our actions and decisions at every stage of development.
Our team has been extremely fortunate with our project, our current client is engaged and enthusiastic about our development and future clients and investors are interested in our unique approach to interactive experiences.
The Alacrity programme gave us a kick start into the Industry, introduced us to the right people at the right time, and has presented a lot of potential for the future of both our business, and our partnerships with clients around the world and Alacrity.