Falmouth University Provost releases ‘Serious Games’ book

27 November 2020

Serious Games
Serious Games
Type: Text
Category: University news, Research

Professor Minhua Eunice Ma, Falmouth University Provost, Professor of Games Technology and a world-leading academic in the emerging field of serious games, has contributed to and edited the book Serious Games in the Springer LNCS series from the Joint International Conference on Serious Games 2020. 

'Serious games’ refers to games that are not primarily designed for entertainment. They could be developed and used in fields like learning and teaching, health and wellbeing, management, engineering or civic engagement. It’s an exciting area, offering huge potential, as games technology becomes ever more ubiquitous in our everyday lives. 

Professor Ma said: 

I was introduced to serious gaming during my doctoral study which led me to develop virtual reality games to help with the rehabilitation of stroke patients. 

"Since then, serious games have impacted many sectors, supported by the sharing of information and discussion at the Joint Conference for Serious Games. I was thrilled to lead an enthusiastic team editing this publication in support of the 2020 conference."

The collection includes 22 papers selected, which cover a range of topics, from augmented reality, LEGO Serious Play to motivation tools and games for learning.  

Eunice was the Founding Chair of the Joint Conference on Serious Games and Chair for this year’s conference, which was delivered digitally for the first time due to the pandemic. Attendees included those operating on the interdisciplinary of art, design, computer science, electronic engineering, entertainment, human computer interaction, psychology, education and numerous application domains. The schedule was sectioned into Virtual and Augmented Realities, Serious Play, Game Design and Study, Game for Learning, and Game Debriefing.  

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