Joskaudė Pakalkaitė
About the researcher
Her practice research from her PhD has recently been published in the Slipstream Issue on the Literary Platform and exhibited during the launch of this issue at the Old St Leonard’s Hall in Exeter. Excerpts from her doctoral research also have been presented and published at EVA London and MECCSA conferences. Her thesis, titled ‘Hand-drawn provocations: Unconventional strategies of using illustrated narratives for innovation and speculative design practice’, explores how illustrated narratives can spark discussion and provide methodological advancements. Her practice research offers insights for creative practitioners and big tech companies how illustrated narratives can be applied in speculative design practice and used as a tool for innovation.
Her illustration practice focuses on creating illustrated narratives and exploring how they can be applied in new subjects and from new perspectives. In addition to her illustration practice and PhD research, she works as an Academic Mentor and Associate Lecturer on the Digital and Technology Solutions Professional (BSc) Degree Apprenticeship programme at the University of Exeter. She is a Fellow of Advance HE and assesses ASPIRE Fellowship applications, supporting staff in gaining recognition for their teaching practices. Her recent pedagogical work includes the Expert Learner project, which focuses on designing for learning through play, colour coding, and hand-drawn iconography. She also contributes to the Times Higher Education blog, offering guidance based on her experiences in higher education.
PhD abstract
Thesis title
Hand-drawn Provocations: Unconventional Strategies of Using Illustrated Narratives for Innovation and Speculative Design Practice
Abstract
This thesis explores how the use of illustrated narratives can spark discussion on less noisy digital interfaces and enhance the user experience, provide insights for the design process, and create opportunities for large information technology companies that use design fiction to innovate (Bleecker 2009; Dunne and Raby 2013; Michaud 2020; Michaud and Appio 2022). This practice research project adapts the research through design approach and the use of design fiction. The project’s first phase applies ‘The Poetics of Design Fiction’ framework to identify design challenges, generate proposals, and produce ‘what if’ scenarios, fictional prototypes, user manuals, and illustrated narratives (Markussen and Knutz 2013). The second phase focuses on the use of the expert review method to facilitate discussions with industry professionals (Nielsen and Molich 1990; Nielsen 1994). This is used as a strategy to test methodological advances.
This project contributes new knowledge to four methodological aspects of the fields of illustration, research through design, user interface design and user experience design, as well as innovation studies. First, the project shows that the use of illustrated narratives can spark discussion, which provides validation and a framework for illustrators and graphic designers (Bleecker 2009; Dunne and Raby 2013). Second, this demonstrates that illustrated narratives can also act as provocations which advances research through design domain and provides a validation for those employing it in practice research. One of this project’s significant findings is that unconventional design approaches, such as design fiction and illustration, can be used to develop user interfaces. The use of illustrated narratives also shows that they facilitate usability and accessibility evaluations of user interface designs in the same way as conventional user interface and user experience approaches. Lastly, this study contributes new knowledge by showing that illustrative narratives can provoke discussions that identify innovation opportunities for big tech companies.
Research outputs and interests
Qualifications
|
Year |
Qualification |
Awarding body |
|---|---|---|
|
2018 |
MA Communication Design |
Norwich University of the Arts |
|
2009 |
BA (Hons) Graphic Design |
Central Saint Martin’s College of Art and Design, University of Arts London |
Research outputs
- Joskaudė Pakalkaitė. 2023. Redesigning Online Places for Consumer Well-being Using Unconventional Interaction Design Elements. Networking Knowledge: Journal of the MeCCSA Postgraduate Network, 16(1). Available at: https://ojs.meccsa.org.uk/index.php/netknow/article/view/678
- Danielle Barrios-O'Neill and Joskaudė Pakalkaitė. 2022. Exploring Next-Generation Touch-Rich Interactions for Consumer Well-being. Available at :http://dx.doi.org/10.14236/ewic/EVA2022.42
- Joskaudė Pakalkaitė. 2021. Development of Noise-free Digital Interfaces: Hand-drawn interfaces for consumer well-being. Available at: https://www.scienceopen.com/hosted-document?doi=10.14236/ewic/EVA2021.47
Research interests
- Practice research
- Illustration
- Illustrated narratives
- Hand-drawn provocations
- Design fiction
- Speculative design practice
- User Interface Design
- User Experience Design
- Human-Computer Interactions
- Innovation studies
- Research-informed teaching