- Job title
- Professor of Digital Games
- 01326 259357 Ext: 59357
Tanya started playing computer-based games on Usenet when working at the Digital Equipment Corporation while doing her Masters in film. Several years later, after completing her PhD and teaching film and media, she realised that there was very little academic writing about video games and decided to remedy that. She gave her earliest paper on horror games at one of the first ever academic conferences on games in 2000 and, soon after, edited with Geoff King the first collection of essays to be devoted to the study of the relationship between games and cinema. Since then, she has focused her attention mainly on games, with a particular interest in their formal properties, graphical styles and world creation. She has, however, maintained her enthusiasm for the gothic and horror generally across various media.
Joining forces with Steve Jackson, a veteran of the games industry, in 2005, Tanya developed and convened a successful MA focused on videogame design, boasting 60% graduate employability in the games industry. Subsequently, a suite of BAs in Games Design were added to her portfolio of course development, most recently a single honours award in games design. She has joined Falmouth University to bring her expertise and experience to the development of a Digital Games Academy that will offer a suite of Games BA(Hons) and BSc(Hons) courses in Digital Game Art, Animation, Design, Music, Programming and Writing in 2014. She will also supervise PhD students on the Games PhD programme and mentor start-up game development companies.
Over the course of her career, Tanya has had published many articles and books on screen-based and interactive media fiction. She became president of the Digital Games Research Association in 2006. She is currently writing a monograph, Gothic Games for Palgrave and developing a ‘ludic’ fiction entitled The Witch’s Room for the iPad. She recently designed a game to accompany a literary essay by Will Self on Kafka’s short story The Country Doctor, for The Space in conjunction with the London Review of Books, the BBC and AHRC.
MA Authorial Illustration (distinction)
University of North London
MA Modern Drama & Film
Polytechnic of North London
BA (Hons) Modern European Literature and Film & Drama (2:1)
Honours and awards
MA Digital Games Theory & Design Dr Krzywinska developed for Brunel University was short-listed for Times Higher Innovation in Teaching in the Arts 2009.
Membership of external committees
Research interests and expertise
Tanya's research interests are largely within the domain of digital games. She is particularly interested in writing for and storytelling in games, game style, art and asset creation, co-creation and games as an expressive medium, game 'grammar' and games as meaning systems, independent and art games, and world creation. She also has wealth of expertise in applying critical theory to games and other media, has a strong research interest in fantasy, horror and the gothic more generally, as well as gender and representations of sex and the body. She is currently writing a book entitled 'Gothic Games'.
Publications and research outputs
|Krzywinska, Tanya (2016) Dangerous Agencies: Norns, Games and Aesthetics of Emergence. Dangerous Women Project, no volume number. ISSN no Issn|
|Perez Ferrer, Blanca and Colton, Simon and Powley, Edward and Krzywinska, Tanya and Geelhoed, Erik and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings. ISSN n/a|
|Krzywinska, Tanya (2015) The Gamification of Gothic Coordinates. ISSN 2397 8791|
|Krzywinska, Tanya (2015) Gaming Horror’s horror: Representation, Regulation and Affect in Horror Videogames. Journal of Visual Culture, The Design and Componentry of Horror (14(3)). pp. 293-297. ISSN 14704129|
|Krzywinska, Tanya (2014) Conspiracy Hermeneutics: The Secret World as Weird Tale. Well Played: a journal on video games, value and meaning, 3 (2). ISSN ISSN 2164-344X (Print) ISSN 2164-3458 (Online)|
|Krzywinska, Tanya (2006) Blood Scythes, Festivals, Quests and Backstories: World Creation and Rhetorics of Myth in World of Warcraft. Games and Culture, 1 (4). pp. 383-396. ISSN 1555-4139|
|Krzywinska, Tanya (2017) Gothic Gaming: Monsters, Otherness and Dislocation. In: Cambridge Companion to the American Gothic. Cambridge University Press, Cambridge. ISBN not yet assigned (In Press) Item availability may be restricted.|
|Krzywinska, Tanya (2016) Formations of Player Agency and Gender in Gothic Video Games. In: Women and the Gothic: An Edinburgh Companion. Edinburgh Companions to the Gothic . Edinburgh University Press, Edinburgh University, pp. 214-227. ISBN 9780748699124 (hdb) 9780784699131 (webready PDF) 978 1 4744 0951 3 (pub) Item availability may be restricted.|
|Krzywinska, Tanya (2016) Playing the Intercorporeal: Frankenstein's Legacy for Games. In: Global Frankenstein. Palgrave Macmillian UK, London. ISBN not yet issued (Submitted) Item availability may be restricted.|
|Krzywinska, Tanya and Brown, Douglas (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Handbooks . Palgrave Macmillan, London, UK, pp. 192-201. ISBN 9781349577019 Item availability may be restricted.|
|Krzywinska, Tanya and Brown, Douglas (2015) Genre and Online Games. In: International Encyclopedia of Digital Communication and Society. John Wiley & Sons/Blackwell, Oxford. ISBN 978-1-118-29074-3|
|Krzywinska, Tanya and Brown, Douglas (2015) Games, Gamers and Posthumanism. In: The Palgrave Handbook of Posthumanism in Film and Television. Palgrave Macmillian UK, London, pp. 192-201. ISBN 9781137430328 (online) 9781349577019 (print) Item availability may be restricted.|
|Krzywinska, Tanya (2014) Digital Games and the American Gothic: Investigating Gothic Game Grammar. In: A companion to American Gothic. Wiley-Blackwell, Oxford, pp. 503-516. ISBN 9780470671870 Item availability may be restricted.|
|Krzywinska, Tanya (2013) Transmedial Aesthetics: Where form and content meet - Film and Videogames. In: Content and Representation. International Companions to Media Studies . Blackwell-Wiley, Oxford, UK. ISBN 978-1405193566|
|Krzywinska, Tanya (2012) The Strange Case of the Misappearance of Sex in Videogames. In: Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, Heidelberg, Germany. ISBN 978-94-007-2777-9|
|Krzywinska, Tanya (2009) Movie-games and Game-movies: Towards an aesthetics of transmediality. In: Film Theory and Contemporary Hollywood Movies. Routledge/AFI, New York, USA. ISBN 978-0415962629|
|Krzywinska, Tanya (2008) Arachne v. Minerva: The Spinning out of long narrative in Buffy the Vampire Slayer and World of Warcraft. In: Third Person: authoring and exploring vast narratives. MIT Press, Cambridge, Massachusetts, USA. ISBN 9780262232630|
|Krzywinska, Tanya and MacCallum-Stewart, Esther and Parsler, Justin, eds. (2011) Ring Bearers: The Lord of the Rings Online as Intertextual Narrative. Manchester University Press, Manchester, UK. ISBN 978-0719082924|
|Krzywinska, Tanya and Atkins, Barry, eds. (2007) Videogame, Player, Text. Manchester University Press, Manchester, UK. ISBN 978-0-7190-7400-4|
|Krzywinska, Tanya and King, Geoff (2005) Tomb Raiders and Space Invaders: Video Games in the 21st Century. I B Tauris, unknown. ISBN 978-1850438144|
|Krzywinska, Tanya and King, Geoff, eds. (2002) ScreenPlay: cinema/videogames/interfaces. Wallflower Press, unknown. ISBN 190336423X|
|Krzywinska, Tanya and King, Geoff (2000) Science Fiction Cinema: From Outerspace to Cyberspace. Wallflower Press, unknown. ISBN 978-1903364031|
|Krzywinska, Tanya (2000) A Skin for Dancing In: Witchcraft, Possession and Voodoo in Film. Flicks Books, unknown. ISBN 978-0275976552|
|Geelhoed, Erik and Krzywinska, Tanya (2017) Games Research Opportunities and Research Excellence in Cornwall and the EU (project): GRO / ERA. [Project] (Unpublished) Item not available from this repository.|
DiGRA Conference 2009
Externally funded research grants information
|Year starting||Year ending||Project title||Funder||Value||Collaborators||HESA Category|
Tomb Raiders project
Current research students
Jack Hackett (Falmouth University)
Justin Parsler (Brunel University)
Rory Summerley (Falmouth University)
Steph Comley (Falmouth University)
Previous student supervision
Supervised 7 PhD students to completion as first supervisor at Brunel.
Indicative (shortened) titles of PhDs supervised and currently supervised:
- Heroic Quest: A comparative study on the relationship between Old Norse and Old English heroic literature and Western Role-Playing Videogames
- Move Fast, Think Slow: Videogaming and the Embodied Experience of Time
- Sexuality, Addiction and the Wonderful World of Walt Disney
- Suspension and Disbelief in VideoGames
- Space as a means of Expression in Videogames
- Taxonomies of Agency in Digital Games
- Glitching, Cheating, Trolling: Transgression in Digital Games
- The Besieged Ego in the Horror Film
- Girls and Women as consumers of games
Research degrees examined
External Examiner for 6 PhDs at Buckinghamshire Chilterns University, Waikato University NZ, Adelaide University Aus, two at Portsmouth University, University of West of England and an MPhil at Birkbeck University. Internal Examiner for 7 PhDs and 2 MPhils.
Areas of teaching
Consultancy and facility services
Feb 2010-March 2011: Commissioned by UK Council for Internet Child Safety to write advisory document for UK Government policymakers informing them about contemporary videogames.
Engagement with professional associations and societies
Editorial Board member for the following journals:
Horror Studies; Game Studies; Eudalmos; Games and Culture; Games and Simulation Journal of Virtual Worlds; Intensities; GAME
Research Association work
Digital Games Research Association (DiGRA) Executive Board Member (elected June 2005). www.digra.org President DiGRA, 2006-2010.
Host organiser DiGRA Biannual conference, 2009.
Member of Human-Computer Interaction Research Group (Brunel University) http://hcdi.brunel.ac.uk
Member of International Gothic Research Association.
Professional esteem indicators
Invited speaker, Contemporary Fiction Seminar, Institute of English Studies, Birkbeck, University of London, February 2013. Invited speaker. Film Studies programme Falmouth University College. June 2010 & June 2011 Keynote International Gothic Association, Lancaster University, July 2009 Keynote Digital Arts, University of Falmouth, September 2009 Keynote Gaming After Dark, University of Montreal, Canada June 2009 Digital Cultures, University of Magdeburg, Germany, March 2009; Future and Reality of Gaming, University of Vienna, October 2008. Invited speaker ‘Horror and Videogames’ Institute of Education, London November 2007. Invited speaker AURORA Animation Festival Norwich, November 2007. Keynote speaker: ‘Games, Meaning and Methodology’ Knowledge Lab, London, January 26th 2007. Keynote speaker: ‘Witchcraft and Paganism in the Media’ Harvard University, Boston, US. June 2006. Keynote speaker: ‘Technology and Identity’ Buckinghamshire and Chilterns University College. May 2006. Keynote speaker: ‘Bring Your own Sub‐text: Social Life, Human Experience and the World of Joss Whedon’ Huddersfield University, June 2005. Invited Speaker: New Femininities: Third seminar ‘consuming new femininities’ University of East London. July 2005. Invited Speaker: DiGRA biannual conference, Vancouver, Canada ‘British Game Studies: A snapshot’ for international panel of speakers each outlining contemporary game studies at national level, June 2005. Invited Speaker: Playful Subjects Symposium, UWE, May 2005. Invited Speaker: ‘Animating the Game World: Textures of Reality’ NFT/Royal College of Art/British Animation Awards Animation Festival, Feb 2005