Professor Tanya Krzywinska

Job title
Professor of Digital Games
Email
tanya.krzywinska@falmouth.ac.uk
Telephone
01326 259357 Ext: 59357

Tanya started playing computer-based games on Usenet when working at the Digital Equipment Corporation while doing her Masters in film. Several years later, after completing her PhD and teaching film and media, she realised that there was very little academic writing about video games and decided to remedy that. She gave her earliest paper on horror games at one of the first ever academic conferences on games in 2000 and, soon after, edited with Geoff King the first collection of essays to be devoted to the study of the relationship between games and cinema. Since then, she has focused her attention mainly on games, with a particular interest in their formal properties, graphical styles and world creation. She has, however, maintained her enthusiasm for the gothic and horror generally across various media. 

Joining forces with Steve Jackson, a veteran of the games industry, in 2005, Tanya developed and convened a successful MA focused on videogame design, boasting 60% graduate employability in the games industry. Subsequently, a suite of BAs in Games Design were added to her portfolio of course development, most recently a single honours award in games design. She has joined Falmouth University to bring her expertise and experience to the development of a Digital Games Academy that will offer a suite of Games BA(Hons) and BSc(Hons) courses in Digital Game Art, Animation, Design, Music, Programming and Writing in 2014. She will also supervise PhD students on the Games PhD programme and mentor start-up game development companies.

Over the course of her career, Tanya has had published many articles and books on screen-based and interactive media fiction. She became president of the Digital Games Research Association in 2006. She is currently writing a monograph, Gothic Games for Palgrave and developing a ‘ludic’ fiction entitled The Witch’s Room for the iPad. She recently designed a game to accompany a literary essay by Will Self on Kafka’s short story The Country Doctor, for The Space in conjunction with the London Review of Books, the BBC and AHRC.

Qualifications

YearQualificationAwarding body
2012
MA Authorial Illustration (distinction)
Falmouth University
1996
PhD
University of North London
1992
MA Modern Drama & Film
Polytechnic of North London
1988
BA (Hons) Modern European Literature and Film & Drama (2:1)
Reading University

Honours and awards

YearDescription
2009

MA Digital Games Theory & Design Dr Krzywinska developed for Brunel University was short-listed for Times Higher Innovation in Teaching in the Arts 2009.

Membership of external committees

Digital Games Research Association
International Gothic Association
Editor-in-Chief of journal Games and Culture (Sage)

Research interests

Research interests and expertise

Tanya's research interests are largely within the domain of digital games. She is particularly interested in writing for and storytelling in games, game style, art and asset creation, co-creation and games as an expressive medium, game 'grammar' and games as meaning systems, independent and art games, and world creation. She also has wealth of expertise in applying critical theory to games and other media, has a strong research interest in fantasy, horror and the gothic more generally, as well as gender and representations of sex and the body. She is currently writing a book entitled 'Gothic Games'.

Research topics

Games Theory & Design

Research outputs

Publications and research outputs

Article

 

Krzywinska, Tanya (2006) Blood Scythes, Festivals, Quests and Backstories: World Creation and Rhetorics of Myth in World of Warcraft. Games and Culture, 1 (4). pp. 383-396. ISSN 1555-4139 

 

Book Chapter

 

Krzywinska, Tanya (2013) Transmedial Aesthetics: Where form and content meet - Film and Videogames. In: Content and Representation. International Companions to Media Studies . Blackwell-Wiley, Oxford, UK. ISBN 978-1405193566 

 

 

Krzywinska, Tanya (2012) The Strange Case of the Misappearance of Sex in Videogames. In: Computer Games and New Media Cultures: A Handbook of Digital Games Studies. Springer, Heidelberg, Germany. ISBN 978-94-007-2777-9 

 

 

Krzywinska, Tanya (2009) Movie-games and Game-movies: Towards an aesthetics of transmediality. In: Film Theory and Contemporary Hollywood Movies. Routledge/AFI, New York, USA. ISBN 978-0415962629 

 

 

Krzywinska, Tanya (2008) Arachne v. Minerva: The Spinning out of long narrative in Buffy the Vampire Slayer and World of Warcraft. In: Third Person: authoring and exploring vast narratives. MIT Press, Cambridge, Massachusetts, USA. ISBN 9780262232630 

 

Book

 

Krzywinska, Tanya, MacCallum-Stewart, Esther and Parsler, Justin, eds. (2011) Ring Bearers: The Lord of the Rings Online as Intertextual Narrative. Manchester University Press, Manchester, UK. ISBN 978-0719082924 

 

 

Krzywinska, Tanya and Atkins, Barry, eds. (2007) Videogame, Player, Text. Manchester University Press, Manchester, UK. ISBN 978-0-7190-7400-4 

 

 

Krzywinska, Tanya and King, Geoff (2005) Tomb Raiders and Space Invaders: Video Games in the 21st Century. I B Tauris, unknown. ISBN 978-1850438144 

 

 

Krzywinska, Tanya and King, Geoff, eds. (2002) ScreenPlay: cinema/videogames/interfaces. Wallflower Press, unknown. ISBN 190336423X 

 

 

Krzywinska, Tanya and King, Geoff (2000) Science Fiction Cinema: From Outerspace to Cyberspace. Wallflower Press, unknown. ISBN 978-1903364031 

 

 

Krzywinska, Tanya (2000) A Skin for Dancing In: Witchcraft, Possession and Voodoo in Film. Flicks Books, unknown. ISBN 978-0275976552 

 

Events

YearDescription
2009

DiGRA Conference 2009

Externally funded research grants information

Year startingYear endingProject titleFunderValueCollaboratorsHESA Category
2003
Tomb Raiders project
AHRC

Research students

Current research students

Jack Hackett (Falmouth University)
Justin Parsler (Brunel University)
Rory Summerley (Falmouth University)
Steph Comley (Falmouth University)

Previous student supervision

Supervised 7 PhD students to completion as first supervisor at Brunel.
 
Indicative (shortened) titles of PhDs supervised and currently supervised:

  • Heroic Quest: A comparative study on the relationship between Old Norse and Old English heroic literature and Western Role-Playing Videogames
  • Move Fast, Think Slow: Videogaming and the Embodied Experience of Time
  • Sexuality, Addiction and the Wonderful World of Walt Disney
  • Suspension and Disbelief in VideoGames
  • Space as a means of Expression in Videogames
  • Taxonomies of Agency in Digital Games
  • Glitching, Cheating, Trolling: Transgression in Digital Games
  • The Besieged Ego in the Horror Film
  • Girls and Women as consumers of games
Number of research students supervised to completion: 11

Research degrees examined

External Examiner for 6 PhDs at Buckinghamshire Chilterns University, Waikato University NZ, Adelaide University Aus, two at Portsmouth University, University of West of England and an MPhil at Birkbeck University. Internal Examiner for 7 PhDs and 2 MPhils.

Number of research degree examinations: 15

Teaching

Areas of teaching

Digital Games; Film & Media Studies; Popular & Visual Culture

Courses taught

New courses that will come onstream in 2014: Digital Games: Art & Animation; Digital Games: Digital Games: Design; Digital Games: Programming; Games: Writing

Business engagement

Consultancy and facility services

Feb 2010-March 2011: Commissioned by UK Council for Internet Child Safety to write advisory document for UK Government policymakers informing them about contemporary videogames.

Professional engagement