Associate Game Art Lecturer
David studied Game Art at Staffordshire University, winning 1st place at EGX Graduate Games Modelling Exhibition.
Pursuing a career in games, David studied a Masters in Business Entrepreneurship at Falmouth University. Later, incorporated a games company, receiving full private investment and publishing on Steam.
Recently, David's work has been accredited by leading industry professionals. His character, Prince of Persia, was chosen to be displayed at Gnomon School of Visual Effects Gallery in Hollywood during Allegorithmic’s "Best Substance Art of the Year 2017". Along with further features on the front cover of MagicCG magazine #68.
David joined Falmouth University in 2017 lecturing on BA(Hons) Game Art. With experience in indie startups, games entrepreneurship and game development. Teaching a variety of subjects to aspiring artists.
Currently, David works in the industry as a 3D Character Artist on an unannounced AAA title.
|2014||BSc (Hons) Computer Games Design||Staffordshire University|
|2015||MA Business Entrepreneurship||Falmouth University|
Honors and awards
|2017||Best Substance Art of the Year 2017. Gnomon School of Visual Effects.|
|2014||Staffordshire Graduate Games Modelling Exhibition|
Research interests and expertise
Similar to titles during my Masters, I have a fascination with game team formation, methodologies used to optmise working environments and the tools available for efficient project management.
Moreover, how individuals can become well integrated into project teams with the use of self-reflection, lateral thinking and critical feedback.
Areas of teaching
- Games Art
- Marvelous designer
- Substance Suite
- World Machine
- Unreal Engine 4
- Marmoset Toolbag
- Speed Tree
- BA(Hons) Game Art
Business start upsI have been director, art director and character artists for a game called The Other 99. The Other 99 was created by a company I co-founded over two years ago called Burning Arrow. After incorporating, we pitched for and received investment to fund the further development of The Other 99. During production, we employed four additional contractors, amongst them two games artists. In this time I gained experience in project management, game pitching and communicating with investors. As an art director my responsibilities were to lead the overall visuals of the project, communicate with remote contractors and create game characters.
From the initial release of The Other 99, I had the opportunity to showcase the game to press at exhibitions such as GamesCom in Germany. Other industry events I have been to include EGX Rezzed in London where I was selected to take part in the Creative Assembly games jam.