Dr Edward Powley

Job title
Lecturer
Email
edward.powley@falmouth.ac.uk

Edward Powley is a Research Fellow in The MetaMakers Institute, and a lecturer in BSc Computing for Games. His research interests are centred on artificial intelligence for games, particularly on developing general-purpose AI methods which can play a wide variety of games. His current work investigates the use of AI agents as playtesters and assistants in automated game design systems. He is also using his game development expertise to bring the Institute’s research to market and into the hands of the general public.

He is also an independent game developer, with particular interest in the emergent gameplay possibilities of cutting-edge AI, procedural content generation and physics-based gameplay.

Qualifications

YearQualificationAwarding body
2010
PhD Computer Science
University of York
2006
MMath Mathematics and Computer Science
University of York

Research interests

Research topics

Games
Artificial Intelligence

Research outputs

Publications and research outputs

Article

Gaudl, Swen and Nelson, Mark and Colton, Simon and Saunders, Rob and Powley, Edward and Perez Ferrer, Blanca and Ivey, Peter and Cook, Michael (2018) Rapid game jams with fluidic games: A user study & design methodology. Entertainment Computing, 27. pp. 1-9. ISSN 1875-9521 Item availability may be restricted.
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Powley, Edward and Gaudl, Swen and Colton, Simon and Saunders, Rob and Nelson, Mark J. (2017) Semi-automated level design via auto-playtesting for handheld casual game creation. Proceedings of the 2016 IEEE Conference on Computational Intelligence and Games, 2016. ISSN 2325-4289
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Perez Ferrer, Blanca and Colton, Simon and Powley, Edward and Krzywinska, Tanya and Geelhoed, Erik and Cook, Michael (2016) Gamika: Art Based Game Design. Art/Games, Beginnings. ISSN n/a
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Cowling, Peter I and Devlin, Sam and Powley, Edward and Whitehouse, Daniel and Rollason, Jeff (2015) Player preference and style in a leading mobile card game. IEEE Transactions on Computational Intelligence and AI in Games, 7 (3). pp. 233-242. ISSN 1943-068X
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Powley, Edward and Cowling, Peter I and Whitehouse, Daniel (2014) Information capture and reuse strategies in Monte Carlo Tree Search, with applications to games of hidden information. Artificial Intelligence, 217. pp. 92-116. ISSN 0004-3702 Item availability may be restricted.
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Perez, Diego and Powley, Edward and Whitehouse, Daniel and Rohlfshagen, Philipp and Samothrakis, Spyridon and Cowling, Peter I and Lucas, Simon M (2014) Solving the Physical Travelling Salesman Problem: tree search and macro-actions. IEEE Transactions on Computational Intelligence and AI in Games, 6 (1). pp. 31-45. ISSN 1943-068X
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Conference or Workshop Item

Scott, Michael James and Parker, Alcwyn and Powley, Edward and Saunders, Rob and Lee, Jenny and Herring, Phoebe and Brown, Douglas and Krzywinska, Tanya (2018) Towards an Interaction Blueprint for Mixed Reality Experiences in GLAM Spaces: The Augmented Telegrapher at Porthcurno Museum. In: Proceedings of the 32nd BCS Human Computer Interaction Conference, 2-6 July, 2018, Belfast, NI. (In Press)
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Colton, Simon and Nelson, Mark and Powley, Edward and Gaudl, Swen and Saunders, Rob and Perez Ferrer, Blanca and Ivey, Peter and Cook, Michael (2018) A Parameter-Space Design Methodology for Casual Creators. In: International Conference on Computational Creativity, 25-29 Jun 2018, Salamanca, Spain. (In Press)
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Powley, Edward (2018) Towards immersive 3D visualisations of game AI algorithms. In: Proceedings of Symposium on AI, Games & Virtual Reality, AISB Convention, Liverpool, UK.
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Nelson, Mark and Gaudl, Swen and Colton, Simon and Saunders, Rob and Powley, Edward and Ivey, Peter and Perez Ferrer, Blanca and Cook, Michael (2017) Design Methods for Democratising Mobile Game Design. In: CHI Play Workshop: Critical Reflections on Participation in Game Development, 15 October 2017, Amsterdam, Netherlands.
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Powley, Edward and Cowling, Peter I. and Whitehouse, Daniel (2017) Memory Bounded Monte Carlo Tree Search. In: 13th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE'17), 5-9 October 2017, Snowbird, Utah, USA.
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Nelson, Mark and Gaudl, Swen and Colton, Simon and Powley, Edward and Perez Ferrer, Blanca and Saunders, Rob and Ivey, Peter and Cook, Michael (2017) Fluidic Games in Cultural Contexts. In: International Conference on Computational Creativity, Georgia Tech, USA.
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Gaudl, Swen and Nelson, Mark and Colton, Simon and Saunders, Rob and Powley, Edward and Ivey, Peter and Perez Ferrer, Blanca and Cook, Michael (2017) Exploring Novel Game Spaces with Fluidic Games. In: AISB 2017: AI & Games Symposium, 19-21/4/2017, Bath, UK. (In Press)
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Scott, Michael and Powley, Edward and Parker, Alcwyn (2017) Using GitHub to Support Programming Assignments. In: Proceedings of the 5th HEA Conference on Learning and Teaching in STEM Disciplines, 1-2 February 2017, Manchester, UK. (In Press)

Powley, Edward and Gaudl, Swen and Colton, Simon and Nelson, Mark and Saunders, Rob and Cook, Michael (2016) Automated tweaking of levels for casual creation of mobile games. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
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Colton, Simon and Nelson, Mark and Saunders, Rob and Powley, Edward and Gaudl, Swen and Cook, Michael (2016) Towards a computational reading of emergence in experimental game design. In: Computational Creativity and Games Workshop, 27 June 2016, Paris, France.
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Nelson, Mark and Colton, Simon and Powley, Edward and Gaudl, Swen and Ivey, Peter and Saunders, Rob and Perez Ferrer, Blanca and Cook, Michael (2016) Mixed-Initiative Approaches to On-Device Mobile Game Design. In: To appear in the proceedings of the Mixed Initiative Creative Interfaces workshop at CHI, USA.
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Device or Product

Powley, Edward and Tecza, Adrienne and Noble, Howard and Law, Richard (2016) Shallow Seas. [Device or Product]

Teaching

Areas of teaching

Computing
Artificial Intelligence

Courses taught

BSc Computing for Games