Digital Economy

Students wearing motion capture suits.

Projects under the Digital Economy research theme focus on the opportunities that digital technologies present in the creative industries and in other sectors, such as e-health and wellbeing, space and aerospace, marine and agri-tech.

Digital technologies are changing the ways that we communicate and how we deliver and design products and services. They can be deployed to address major socio-economic challenges, including providing new opportunities for entrepreneurship.

Immersive interfaces such as augmented and mixed reality, automation and AI, analytics, games and gamification are core research areas for Falmouth that are geared towards stimulating Cornwall's digital economy, opening up new markets and generating technological innovation.

View the list of research programmes at Falmouth.

Cillr App - Metamakers Institute

Cillr App - Metamakers Institute

Doctoral students

Adam Russell - "Play as Lived Relation: Non-Instrumental Interactions with Player-Character Bodies in Videogame Narrative"

Oliver Sutherland - "Expanded and non-linear adoption of commercial game development tools within contemporary art practice"

Jon Weinbren -"Virtual Characters - Real Feelings. Developing a Framework for Automating the Performance of Emotion in Computer Generated Characters for Games and Digitally Animated Drama"

Sebastian Badylak - "An interaction design framework for virtual reality first-person games"

Steph Comley - "Game-based techniques and collaborative learning between arts students in HE"

Robyn-Ann Potanin - "Hairpins and Cockpits: Personalities at play in racing game concept production"

Jack Hackett - "Close reading as a new methodology for games criticism"

Rory Summerley - "'Before the Contradiction gets any Worse'; An investigation into the Interplay between Game Rules, Fiction and Player Interpretation"